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Concept »
Air moving with a considerable force from an area of high pressure to an area of low pressure. Used in games to slow things down, speed them up, or make them hover.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
A biological entity with the innate ability to control the behavior and direction of water using little to no physical contact.
A swirling body of water; usually the result of conflicting tides.
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