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A Champion/Adult yeti-like Digimon that fights with icicles and bones.
An ogre-like champion level Digimon and the rival of Leomon.
A Champion/Adult level Digimon with a giant revolver in its chest, that also carries a pair of revolvers.
A Champion/Adult level anthropomorphic insect Digimon.
A boxing cactus Champion/Adult Digimon.
One of the "Digimon Sovereigns", named after the Red Sparrow/Peafowl of Chinese myth.
A mythological figure in Okinawan legend; a cross between a lion and a dog.
A Champion/Adult level commando-themed dragon Digimon.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
When fighting is no longer relegated to the ground, but can also take place in the air.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
In text based games, most, if not all the game play, or graphics is created with words.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
A fluffy rodent often kept as a pet.
Zenny, sometimes spelled Zeny or Zeni. It is often a form of currency in games produced by Capcom.
An Internet Navigator, or NetNavi for short, is a computer program with artificial intelligence. They were created to assist their operators, and reside in PETs.
Games with covers depicting a character with their mouth open, often used suggest that the character depicted is yelling.
This is the action used in the Mega Man Battle Network Universe and is how NetNavis are allowed to enter the internet and other electronic networks.
Gabumon is a Rookie Reptile Digimon who wears a fur pelt to deter other Digimon from attacking
One of Terriermon's Mega level Digivolutions.
One of Renamon's mega level Digivolutions.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Women in Refrigerators (or "Fridging" for short) is an unfortunately popular plot device in storytelling where female characters are killed off or brutally harmed for the sole purpose of having an impact on a male character. The term was coined by comic book writer Gail Simone.
Frequently used in 16-bit and 32-bit era JRPGs, this is when an NPC is rendered at a height similar to the player's character(s) while not in combat, but when transitioning to combat they become huge.
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