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The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
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