I used to play Worms on PC thanks to Gametap and my favorite part was always maps based around unlimited use of the Ninja Rope and how flexible it was, how you could bounce and fling across the whole map, etc. When I got the first Worms on XBLA I was sorely disappointed at how rigid the rope was, preventing the bounce-fling or even just building up momentum. So my question is, has it improved in Worms 2: Armageddon and to what point (i.e. better than the first but not as good as the PC, equal to the PC, etc.) Thanks.
Worms 2: Armageddon
Game » consists of 2 releases. Released Jul 01, 2009
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