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A monetization structure common to mobile games where purchasable in-game currency is spent in exchange for randomized digital rewards, often in the form of collectible characters.
Any being that is humanoid in appearance, with amphibian-like features. This covers frogs, toads, salamanders and newts (caecilians look too much like worms).
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
This describes when the player is able to interact directly with a character's body. While this is often meant to be erotic, there are cases where it has a non-sexual context within games.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Valve's counterpart to Microsoft's popular achievement system.
A character archetype, typically found in anime works, defined by grandiose personalities, often claiming or fully believing themselves to have occult knowledge, psychic powers, and/or magic.
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