anyone else notice this trend in newer fps?

#1 Posted by Xeros606 (545 posts) -

why is looking up slower than looking left and right in new fps? ive noticed this in cod 4, ut3, bioshock, bf2: modern combat, but the worst has to be bad company. it wasnt always like this, halo 3 look speed for looking up is about the same.

#2 Posted by shadowjak (456 posts) -

Because gravity is pulling your head down.....? I have not ever noticed this.

#3 Edited by Xeros606 (545 posts) -
shadowjak said:
"Because gravity is pulling your head down.....? I have not ever noticed this."
what games do you have? also what kind of display do you use?
#4 Posted by Eoco (81 posts) -

Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds.

#5 Posted by BlindEffekt (917 posts) -

I havnt noticed this either. Could be just you?

#6 Posted by Xeros606 (545 posts) -
BlindEffekt said:
"I havnt noticed this either. Could be just you?
"
try sniping in bad company or the demo.
#7 Posted by BlindEffekt (917 posts) -

I own Battlefield Bad Company. As i said i dont notice it?
I dont know you could be right.

#8 Posted by GiantBomber (346 posts) -

Isn't it just for that natural "Feel"??

#9 Posted by Shasam (468 posts) -

I haven't noticed this, but in most newer FPS's there will often be separate speed settings for the X and Y axis' in the options. So if it bothers you, try fiddling around with this, it may also be the cause.

#10 Posted by Strife88 (225 posts) -

They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.

#11 Posted by shadowjak (456 posts) -
Strife88 said:
"They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
"

Very true about the head down thing. But I still never noticed this before.
#12 Posted by Strife88 (225 posts) -
shadowjak said:
"Strife88 said:
"They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
"

Very true about the head down thing. But I still never noticed this before."
You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change.
#13 Edited by shadowjak (456 posts) -
Strife88 said:
"shadowjak said:
"Strife88 said:
"They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
"

Very true about the head down thing. But I still never noticed this before."
You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change.
"
I mever tried Bad Company. I heard it was a mix of CoD4 and Frontlines: Fuel of War, so it didn't really interest me because it sounded like yet another clone >_>
#14 Posted by BlindEffekt (917 posts) -

Its surprisingly good. I was a little skeptical at first

#15 Posted by MsCortana (429 posts) -

Yeah, I can't say I have experience your particular issue.  Although, I will be paying attention next time I put a shooter in my console. :D

#16 Posted by MagusMaleficus (1025 posts) -

I think I know what you mean by the head thing, but it doesn't bother me. You try lugging around about a hundred pounds worth of weaponry and miscellaneous equipment into a battlefield, and you tell me how easy it is to whip your head up and down--whilst being shot at it, no less.

#17 Posted by Xeros606 (545 posts) -
MagusMaleficus said:
"I think I know what you mean by the head thing, but it doesn't bother me. You try lugging around about a hundred pounds worth of weaponry and miscellaneous equipment into a battlefield, and you tell me how easy it is to whip your head up and down--whilst being shot at it, no less."
what? one of the games im thinking of is ut3, which makes no attempt at realism, besides the presence of gravity and dismemberment. maybe its just because im using an sdtv...
#18 Posted by x3ar (236 posts) -

most games you dont need to look up that much and if you do it usally lets you change it

#19 Posted by Vash108 (152 posts) -

You should be able to fix that in options on the sensitivity.

#20 Posted by BlackSuitAndTie9 (289 posts) -

Your controller could just be messed up. In most games you can adjust the look sensitivity, which I usually do. My look sensitivity in Halo 3 is 9, and I think COD4 is on 8. It helps a lot for multiplayer for your reaction time to people shooting at you.

#21 Posted by LightYagami245 (1117 posts) -
Eoco said:
"Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."
I would say Eoco's answer.
#22 Posted by Subway (971 posts) -

Actually I noticed this a lot with BattleField, I thought it was kinda weird too, didn't take me long to get used to though.

#23 Posted by GumbieuK (120 posts) -

It only slows down when zoomed in down the iron sights. Bad Company is the worst trying to snipe a moving target is a pure pain in the ASS!!

#24 Posted by Origina1Penguin (3500 posts) -
Eoco said:
"Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."

Sometimes in competitive PC gaming, players will write a script to have this effect as well.  It makes it easier to keep your aim at headshot level.  If the map is mostly level ground, it helps a lot.
#26 Edited by JoelTGM (5592 posts) -

I like it better that way.  Unless people are jumping and flying, you don't have to look up that much.  In some games when you turn, it starts off slow and then speeds up, but when you look up or down it just stops when you look up or down too far and never gets a chance to speed up.

#27 Posted by LightYagami245 (1117 posts) -
SpikeSpiegel said:
"I don't really notice stuff like that but it wouldn't surprise me if they are trying to make it more real.
"
Good point. But by making an fps more realistic, it annoys the player?
#28 Posted by nezze00 (144 posts) -

I mostly play pc games and both are the same :]. I have noticed it on consoles though.

#29 Posted by potzergaeren (50 posts) -

an interesting observation, and may help explain why my neck keeps hurting when i play bioshock.

#30 Posted by Dachef (106 posts) -

I've never noticed it in Bad Company. You may want to check your settings.

#31 Posted by Nibbz (203 posts) -

i only noticed it in UT3

#32 Posted by Vinchenzo (6192 posts) -

I assume it's to help you center up your shot when going for precision kills. I haven't noticed it though.

#33 Posted by Wolverine (4269 posts) -

I never really noticed this but now thinking about it your right. I wonder why.

#34 Edited by Raiden36O (123 posts) -

its because in the game your enemies are generally on an even plain with u so having ur aim twiching up and down would just get enoying, especially on the controller where your aim movement isn't as precise as on a mouse and keyboard. Its set to defualt like that on most console shooters ive played, but most of them also let u change it.

#35 Posted by DARKIDO07 (876 posts) -
shadowjak said:
"Strife88 said:
"shadowjak said:
"Strife88 said:
"They're starting to add a realistic feel to your character make it as close to the real thing. Anyways in combat you want to keep your head down so that explains it.
"

Very true about the head down thing. But I still never noticed this before."
You'll notice it right away when you play Bad Company, even when you sprint. A lot of people hate it, but I think it's a good change.
"
I mever tried Bad Company. I heard it was a mix of CoD4 and Frontlines: Fuel of War, so it didn't really interest me because it sounded like yet another clone >_>
"
If anything Call of Duty 4 is a clone of Battlefield 2.....
#36 Posted by jNerd (2008 posts) -

Even if yall haven't noticed it, he's correct. I don't know why but I know he's right... it could be that the gun weighs more against gravity when you're lifting it & it could be because you need it to be more sensitive when moving on the Y axis so it's slower for more precision.

#37 Posted by LethalKi11ler (1400 posts) -
Eoco said:
"Hmmm, I haven't noticed this, but sometimes the sensitivity for X and Y axis movement is separate in the settings, so check the options menu - the default might have them set at different speeds."
  I think he's got the answer
#38 Posted by logson (521 posts) -

It's a matter of adapting FPS' for game pads. They speed up rotation so you aren't entirely screwed when something/someone is behind you.

#39 Posted by ReTarDedFisHy (1054 posts) -

Noticed it in BF:BC, but not in any other game... hmm... interesting, thanks for pointing that out, maybe now ReTarDedFisHy has another thing to complain about.

#40 Posted by tancred8120 (93 posts) -

I have noticed it but it isn't a huge issue

#41 Posted by Sentry (4197 posts) -

I think all games should have a sensitivity option for up and down, as well as left and right... instead of one sensitivity for both.

#42 Posted by SpiredCrescent7 (37 posts) -

I have noticed this and wondered the same thing, in most games where there is a significant difference there usually is a setting

#43 Posted by Vinchenzo (6192 posts) -

I for one noticed a difference between games like Call of Duty 4 and BC. The aiming is very awkward to me for BC, but fine for CoD4.

#44 Posted by Ghil (229 posts) -

I never noticed this but I'll be sure to check it out next time I play Bad Company ;)

#45 Posted by Hungry_bunny (421 posts) -

I noticed it, I think it's cool... for some reason it feels more realistic. It takes more effort to move your body back and forth then left or right.

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