Something went wrong. Try again later
    Follow

    Xbox One

    Platform »

    The Xbox One is Microsoft's third video game console. It was released on November 22nd 2013 in 13 countries.

    DDR3 and overall GPU performance.

    Avatar image for jayjonesjunior
    jayjonesjunior

    1148

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By jayjonesjunior

    As a PC enthusiast (love building high-end PCs but prefer playing on consoles) the thought of a 2013/2014 GPU using DDR3 baffles me, personally i think this is worse than any other crap Microsoft is trying to pull off.

    Here are some specs:

    Xbox One: 68GB/sec of main memory (8GB DDR3) bandwidth.

    PS4: 176GB/sec of main memory (8GB GDDR5) bandwidth.

    That's not the only difference between the two, the number of compute units plays a big factor, 12 for the Xbox and 18 for the PS4. The gap between both consoles is going to be big if not bigger considering that this time around the Sony console will have no drawbacks(performance wise).

    Avatar image for randiolo
    randiolo

    1173

    Forum Posts

    217

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 8

    Brad was saying on the bombcast that the xbox had a way of speeding up that bandwidth outside of just the ddr3 memory effectively putting them on par with sony and being more cost effective.

    Avatar image for scroll
    scroll

    641

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #3  Edited By scroll

    Tech speculation is tedious at this point in time without direct comparisons of games. This kind of willy waving is altogether pointless.

    Avatar image for jayjonesjunior
    jayjonesjunior

    1148

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #4  Edited By jayjonesjunior

    @randiolo said:

    Brad was saying on the bombcast that the xbox had a way of speeding up that bandwidth outside of just the ddr3 memory effectively putting them on par with sony and being more cost effective.

    it has 32Mb of very fast SRAM on the graphics die, but still...

    Avatar image for selfconfessedcynic
    selfconfessedcynic

    3005

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    @scroll said:

    Tech speculation is tedious at this point in time without direct comparisons of games. This kind of willy waving is altogether pointless.

    I'm not sure man - to me, Forza didn't look as good as Drive Club and nothing shown looked as good as Infamous (considering that's an open world game and was running in engine) and obviously Killzone (though I dont know who is still interested in that franchise).

    COD looked like a current gen PC port with AA and slightly better models (and IMO looked worse than The Last Of Us, AA aside).

    Hopefully MS wows us in 18 days.

    Avatar image for devildoll
    Devildoll

    1013

    Forum Posts

    286

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    Yeah, 12 compute units making up 768 shaders in total compared to the PS4's 18 compute units making up 1152 shader units.

    However, I'm not sure we have seen any clock frequencies on either parties.Sony has claimed that their chip is capable of a 1,84 TFLOPs of computing power.

    if... IF the xbone chip runs at the exact same frequency, it would be 33% weaker, but, I'm not sure we know that yet. they could up the frequency to make up for the smaller number of shaders.

    Avatar image for randiolo
    randiolo

    1173

    Forum Posts

    217

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 8

    @devildoll: Ok so if thats all true, would you still buy the ps4 if the price was say, $100 or so more than the xbox?

    Avatar image for devildoll
    Devildoll

    1013

    Forum Posts

    286

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #8  Edited By Devildoll

    @scroll said:

    Tech speculation is tedious at this point in time without direct comparisons of games. This kind of willy waving is altogether pointless.

    I'm not sure man - to me, Forza didn't look as good as Drive Club and nothing shown looked as good as Infamous (considering that's an open world game and was running in engine) and obviously Killzone (though I dont know who is still interested in that franchise).

    COD looked like a current gen PC port with AA and slightly better models (and IMO looked worse than The Last Of Us, AA aside).

    Hopefully MS wows us in 18 days.

    have you looked at the stills? or are you judging forza by the stream that had the quality of a early 2000's model cellphone camera?

    Avatar image for joey_ravn
    JoeyRavn

    5290

    Forum Posts

    792

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    As a PC enthusiast (love building high-end PCs but prefer playing on consoles) the thought of a 2013/2014 GPU using DDR3 baffles me, personally i think this is worse than any other crap Microsoft is trying to pull off.

    I think that you are making two big mistakes here: first, you comparing these consoles to a PC when, despite what Sony and Microsoft may want you to believe, are still pretty far off what a high-end PC is. Let me remind you that the PS4 is using not a GPU, but an APU. Completely different rules apply to it when you don't have to deal with the CPU-Mobo-GPU interface and have both CPU and GPU on the same die (I don't know if Microsoft is using a dedicated GPU or an APU on their console, though). Second, you are giving this way, way too much thought. GDDR3 is not that uncommon in PC GPUs. Heck, basically the low-to-mid tier of GeForce 600 Series GPUs (and the vast majority of the 600M series) is still using GDDR3. And since the Xbox One and PS4 are on par with a mid-to-high-ish tier GPU, I guess it won't be a deal-breaker.

    Remember when developers had to somehow code for the PS3's Cell and split RAM? And yet, they managed to provide games that were, basically, the same as their 360 counterparts. This is by no means the worst crap Microsoft is trying to pull off, because, in the end, it will make very little difference. You can't just look at the number after "GDDR" and assume that one shits all over the other. We know next to nothing about the Xbox One's graphic processing capabilities, so everything right now is pure (tiresome) speculation. Let third parties ship multiplatform games and then we'll see who outperforms who. But, right now, don't sweat it, man.

    Also, PC MASTER RACE :P

    Avatar image for bigjeffrey
    bigjeffrey

    5282

    Forum Posts

    7872

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    18 days then you can start counting frames of actual games

    Avatar image for spaceinsomniac
    SpaceInsomniac

    6353

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #11  Edited By SpaceInsomniac

    @jayjonesjunior said:

    As a PC enthusiast (love building high-end PCs but prefer playing on consoles) the thought of a 2013/2014 GPU using DDR3 baffles me, personally i think this is worse than any other crap Microsoft is trying to pull off.

    Here are some specs:

    Xbox One: 68GB/sec of main memory (8GB DDR3) bandwidth.

    PS4: 176GB/sec of main memory (8GB GDDR5) bandwidth.

    That's not the only difference between the two, the number of compute units plays a big factor, 12 for the Xbox and 18 for the PS4. The gap between both consoles is going to be big if not bigged considering that this time around the Sony console will have no drawbacks(performance wise).

    Don't forget that only 5GB of the GDDR3 RAM accessible to games, and 3GB of RAM will be reserved for the OS. Compare this to Sony, who will allow their full 8GB of GDDR5 RAM to be used by games.

    Actual Microsoft quote: "We purposefully did not target the highest end graphics. We targeted it more as a broad entertainment play."

    https://www.gameinformer.com/b/features/archive/2013/05/21/interview-with-xbox-ones-chief-product-officer-marc-whitten.aspx RAM issue discussed at about 9:44 into the video.

    Avatar image for selfconfessedcynic
    selfconfessedcynic

    3005

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    @selfconfessedcynic said:

    @scroll said:

    Tech speculation is tedious at this point in time without direct comparisons of games. This kind of willy waving is altogether pointless.

    I'm not sure man - to me, Forza didn't look as good as Drive Club and nothing shown looked as good as Infamous (considering that's an open world game and was running in engine) and obviously Killzone (though I dont know who is still interested in that franchise).

    COD looked like a current gen PC port with AA and slightly better models (and IMO looked worse than The Last Of Us, AA aside).

    Hopefully MS wows us in 18 days.

    have you looked at the stills? or are you judging forza by the stream that had the quality of a early 2000's model cellphone camera?

    Car games have had impressive sills for ages. I'm judging it by the trailer they released, in which everything but the cars themselves (which admittedly look great, but then they look just as good in DC) are the only impressive looking things in the game.

    The environments, smoke effects, etc look pretty meh - I don't get the same meh feeling from Drive Club.

    Looks better than GT6 though, no doubt. Both do.

    Avatar image for ez123
    ez123

    2166

    Forum Posts

    170

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #13  Edited By ez123

    @randiolo said:

    Brad was saying on the bombcast that the xbox had a way of speeding up that bandwidth outside of just the ddr3 memory effectively putting them on par with sony and being more cost effective.

    it has 32Mb of very fast SRAM on the graphics die, but still...

    But still , what? That's an honest question, by the way. I fully believe the PS4 is much more powerful, I'd just like explanations.

    Avatar image for devildoll
    Devildoll

    1013

    Forum Posts

    286

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #14  Edited By Devildoll

    @randiolo: well, if the difference really is 33% and the multiplat developers actually do something useful with it, and games look decently superior on the ps4, then yeah i'd pay an extra hundred bucks in exchange for a better game experience across a whole console lifecycle.
    then you have to take into account everything else in the ecosystem of course, like where your friends are, achievements etc.

    @joeyravn

    both systems are apu's from the details we have now, they have the same cpu at the same frequency, the xbone has lower specs on the gpu and slower unified memory.
    unless you have to take the operating systems into account, the should be pretty similar to program for, I'm of course no game developer or console architect, so i wouldn't know for sure.

    @spaceinsomniac im sure the PS4 has an operating system as well, and im sure they have to set aside some ram for it. just like they did on the ps3. question is how much.

    @ez123 the ESRAM is still only at 102 GB/s , compared to the PS4's whole 8 GB @176 GB/s ,but there are other things to take into account as well, latency, time it takes to read or write, iops and stuff like that.

    Avatar image for rebgav
    rebgav

    1442

    Forum Posts

    335

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @randiolo said:

    Brad was saying on the bombcast that the xbox had a way of speeding up that bandwidth outside of just the ddr3 memory effectively putting them on par with sony and being more cost effective.

    it has 32Mb of very fast SRAM on the graphics die, but still...

    Effectively giving both systems the same sort of bandwidth but with the potential for the Xbox to offer lower latency. We can't know until the machines are in our hands but there's a real possibility that their performance will be very similar or that either machine could edge ahead under real-world conditions.

    Avatar image for jayjonesjunior
    jayjonesjunior

    1148

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By jayjonesjunior

    @joeyravn said:

    @jayjonesjunior said:

    As a PC enthusiast (love building high-end PCs but prefer playing on consoles) the thought of a 2013/2014 GPU using DDR3 baffles me, personally i think this is worse than any other crap Microsoft is trying to pull off.

    I think that you are making two big mistakes here: first, you comparing these consoles to a PC when, despite what Sony and Microsoft may want you to believe, are still pretty far off what a high-end PC is. Let me remind you that the PS4 is using not a GPU, but an APU. Completely different rules apply to it when you don't have to deal with the CPU-Mobo-GPU interface and have both CPU and GPU on the same die (I don't know if Microsoft is using a dedicated GPU or an APU on their console, though). Second, you are giving this way, way too much thought. GDDR3 is not that uncommon in PC GPUs. Heck, basically the low-to-mid tier of GeForce 600 Series GPUs (and the vast majority of the 600M series) is still using GDDR3. And since the Xbox One and PS4 are on par with a mid-to-high-ish tier GPU, I guess it won't be a deal-breaker.

    Remember when developers had to somehow code for the PS3's Cell and split RAM? And yet, they managed to provide games that were, basically, the same as their 360 counterparts. This is by no means the worst crap Microsoft is trying to pull off, because, in the end, it will make very little difference. You can't just look at the number after "GDDR" and assume that one shits all over the other. We know next to nothing about the Xbox One's graphic processing capabilities, so everything right now is pure (tiresome) speculation. Let third parties ship multiplatform games and then we'll see who outperforms who. But, right now, don't sweat it, man.

    Also, PC MASTER RACE :P

    They are both using AMD APUs, Memory bandwidth is a huge factor when you are building an APU based system (i've build some), even though it is a low-end system it is smart to add high speed DDR3 (2400mhz) to get extra graphics performance from the chip, while when you are building an i5/i7(high-end system with discrete graphics) a mere 1600mhz ram would suffice.

    The biggest difference for this Gen is that both consoles will be x86, no more Cell crap to get in the way of multiplatform development, that means the ports will be virtually identical and you'll witness the performance gap much like you would if you were to swap a 650 to a 670 on your gaming PC(not saying that the graphics performance of Xbox One and PS4 are equivalent to those cards, it is just an example).

    Avatar image for jgf
    jgf

    404

    Forum Posts

    14

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    Before the Xbox reveal I stumbled upon this interview with mark cerny where he talks about the technical details and design decisions behind PS4. Intrestingly at some point they were considering a similar solution with slower bandwidth and using a cache instead:

    "One thing we could have done is drop it down to 128-bit bus, which would drop the bandwidth to 88 gigabytes per second, and then have eDRAM on chip to bring the performance back up again," said Cerny. While that solution initially looked appealing to the team due to its ease of manufacturability, it was abandoned thanks to the complexity it would add for developers. "We did not want to create some kind of puzzle that the development community would have to solve in order to create their games. And so we stayed true to the philosophy of unified memory."

    Avatar image for scroll
    scroll

    641

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #18  Edited By scroll

    @selfconfessedcynic: Like I said its very tedious, comparing completely different games is a terrible way to prove which console is more powerful. I'm far more interested in the Battlefield 4 direct comparisons we will get much later in the year. Also the consoles worth can only really be derived from the launch line up each console has.

    Avatar image for zaccheus
    zaccheus

    2140

    Forum Posts

    36

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    Avatar image for jasonr86
    JasonR86

    10468

    Forum Posts

    449

    Wiki Points

    0

    Followers

    Reviews: 17

    User Lists: 5

    In an interview with Gameinformer, one of the heads of Microsoft said the memory difference wasn't an issue because the XONE is a "balanced system". He also said putting entertainment options behind a pay wall makes that entertainment more "magical" so my guess is that he's full of shit.

    Avatar image for devildoll
    Devildoll

    1013

    Forum Posts

    286

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    @selfconfessedcynic: oh i see, i even found a 1,4 GB 1080p version of the trailer over at xbox's press site, now i just need to find something similar for drive club.

    But yeah, they dont show any particularly impressive enviroments in that forza trailer.

    Avatar image for jayjonesjunior
    jayjonesjunior

    1148

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Avatar image for the_laughing_man
    The_Laughing_Man

    13807

    Forum Posts

    7460

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #23  Edited By The_Laughing_Man

    @rebgav: your more or less saying that will happen next gen will be the same that happens this one. When a game is exclusive for a system it will look amazing. But when it's multi platform it will have pros and cons on both systems.

    Avatar image for spaceinsomniac
    SpaceInsomniac

    6353

    Forum Posts

    42

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    @spaceinsomniac im sure the PS4 has an operating system as well, and im sure they have to set aside some ram for it. just like they did on the ps3. question is how much.

    True, but 3 out of 8 really seems like a LOT to me. That's damn near half the RAM that will not and cannot be used for games. If the PS4 isn't designed to allow you to browse the internet as you play a game or watch a movie, and it's not designed to instantly switch between television and games, then I would imagine much more of the Xbox One's RAM will be reserved for non-gaming applications when compared to the PS4. I'll be looking forward to hearing about the overall final stats, but it's not looking good for the Xbox One at this point.

    Avatar image for donpixel
    DonPixel

    2867

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @randiolo: brad is no graphic engeneer, Its hard to know, until there is a few iteretaions with game engines how far would this hardware go.

    Specs of the Xbone are disapointing to say the least. Im a pc gamer but slow mainstream consoles holding back visuals is a bummer

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.