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Games which allow players to interact with others over the internet.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
The fifth major iteration of the Unreal Engine from Epic Games was revealed on May 13, 2020 in preparation for the new console launches of PlayStation 5 and Xbox Series X.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Character Creation refers to characters created by players themselves, rather than developers.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
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