Unprofessional Fridays 05/10/24
Unprofessional Fridays
839: REVENGEANCE
Giant Bombcast
Game Mess Mornings 05/10/24
GrubbSnax
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
Game » consists of 5 releases. Released Mar 18, 2010
The ability to dodge an attack, making the player untouchable for a brief period.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Finishing moves are typically moves that end a fight in a traditional fighting game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Cold-blooded aquatic animals that have scales and breathe through gills.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
A style of fast-paced melee combat in third person action-adventure games that is based off combos, chains and counters. Often involves using the environment to help subdue enemies.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
Bet a little or bet the house. How much you win depends on how much you wager.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Card games played using a style of Japanese playing cards known as hanafuda, which include 48 cards split into the 12 months of the year.
"Hand to hand. It is the basis of all combat." -Gray Fox
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
Holding hands implies a second character or object, often controlled by AI, who must be physically escorted through the game.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment