@zeik: Everything that isn’t the combat is pretty much mini-games, or side activities, one person did bring up the substories being pretty essential. So I don’t think I was misleading anyone, I can screencap the answers if you want?
None of the boss fights ever felt the same to me. In Yakuza 2, fighting Ryuji at the top of the Millennium, A Scattered Moment playing, the dark murky atmosphere, the snow falling, knowing they are gonna lose their lives. That’s Yakuza to me, boss fights with a lot of tension. In Yakuza 6, the lack of heat actions, the tanky controls for Kiryu with some pretty redundant kicks and punches, that made every fight feel the same. That wasn’t the case in the old games. I don’t know, maybe you’ll like how it plays there since we don’t ever seem to agree ;)
You said ‘side content’ in your original post, hightlighting things like Haruka’s Dancing aspect and the Cabaret Management, that’s what were arguing. Putting the combat up against litterally anything else in the game seems like a moot point, when it’s just as big an aspect anything else in the game. Cause then we can start talking about “does the gam even need a story” etc. But I think we are past that. Again, I doubt we’ll agree on this whatsoever :P
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