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Typically found in fighting games, combos are a series of strung-together moves.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Sometimes one playable character just isn't enough.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
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