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Alcoons are a species of two-legged dragons in Super Metroid. They reside in the Crateria and Norfair regions of the planet Zebes.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Games where characters have a cannon for an arm.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Beetoms are a species of parasitic creatures in Super Metroid. They are fast moving and leap at Samus in an attempt to latch onto her.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Boyons are a species of spherical, jelly-like creatures that appear in Super Metroid.
Bulls are a species of floating, plant-like creatures that make multiple appearances in the Metroid series.
Cacatacs are a species of cactus-like creatures from Super Metroid. They reside in the Brinstar, Norfair, and Maridia areas of planet Zebes.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The Chozo are a race of bird people that exist in the Metroid universe. The series canon states that members of this race raised Samus Aran to become a strong warrior after she was orphaned.
Some creatures can easily take off some of their "major" body parts without any real harm to them. Sometimes they can grow new ones quickly or re-attach the parts they took off.
Games that feature enemies that were at one point unconscious in a sealed glass or metallic chamber (generally full of goo). Most of the time, the enemies break through the chamber to attack the player or are activated by an outside force.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
The Galactic Federation is a galaxy-wide government of the Metroid series. Its importance in the Metroid storyline has increased as the series as progressed.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
The face of the Metroid franchise, a race of parasitic creatures used in various experiments and tests.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
The Screw Attack is one of Samus Aran's special moves from the Metroid franchise.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
The ability to complete sections of a game out of the intended order (or to skip them entirely) through skill and knowledge of the game.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Sidehoppers are recurring enemies from the Metroid series that jump from side to side to crush their foes.
An upgrade for Samus Aran's power suit. It gives her the ability to spin rapidly and endlessly reaching new heights.
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