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    Zero Escape: Virtue's Last Reward

    Game » consists of 12 releases. Released Feb 16, 2012

    The Nonary Game continues in this sequel to Nine Hours, Nine Persons, Nine Doors under the localized title of Zero Escape: Virtue's Last Reward.

    recroulette's Kyokugen Dasshutsu ADV: Zennin Shibou Desu (PlayStation Vita) review

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    Ally or Betray, whichever you choose, do not overlook this game.

    Nine Hours, Nine Persons, Nine Doors came out of nowhere. A dark  visual novel with great puzzles and an even better story. When Zero Escape: Virtue’s Last Reward (VLR) was announced, I was instantly onboard. I was mad at that game when I finished. Actually, I don’t think I’ve ever been angry at a game as much as I’ve been with VLR. The game does end on a big cliffhanger, but mainly I was mad that there was nothing left to do in it, and that my time with it came to an end. Virtue’s Last Reward is a brilliant game, with great puzzles, an amazing set of characters, and a story that will stay with you long after you finish.
     Each room consists of a group of smaller puzzles that lead to the main one.
     Each room consists of a group of smaller puzzles that lead to the main one.

    There are two main parts to the game, Puzzle and Novel. The puzzles in the game all revolve around getting a combination for a safe. Inside the safe is a key to escape the room you’re in. There are two main solutions for the safe, one gets you the key, and the other gets you a file with extra information about the game, detailing references made and adding fun information about some of the characters. Each room is a specific location in the facility, such as an infirmary or a lounge.  The puzzles range from getting the right score on a dartboard to routing the correct amount of power to a machine. Each is pretty clever, and every solution is right there for you to find. If you get something wrong, it’s never the game’s fault. The only downside is that there don’t seem to be enough puzzles compared to the rest of the game. The puzzles are spaced out quite a bit. In fact, you’ll solve the last puzzle about two hours before the game ends. 

    Zero III is equal parts informative and condescending.  
    Zero III is equal parts informative and condescending.  
    Any story is only as good as the characters, and unlike in 999, all of the characters in VLR are an important part of the story. There are the nine players in the game, each with their own lives and motivation to get out alive. Because of the way the Nonary Game is set up, naturally everyone is skeptical against each other, and are forced to work together to solve the puzzles. The dialogue between the characters is great, it’s always exciting to see certain characters interact with each other. Each character is deep, with full backstory that explains their actions and why they do what they do. It becomes easy to care about a lot of the characters after getting to know them. And it’s heartbreaking when someone you’ve grown attached to turns their back on you. There are a ton of reveals throughout the game, going up to the last moment. Right when you think you have someone figured out, things shift. It never feels forced or contrived. The game’s master Zero III is one of my favorite characters, an AI rabbit who explains the rules while mocking the people involved. The voice acting in the game is great, but Zero’s is on a different level.  

     Schrodinger's Cat and the Prisoner's Dilemma are a couple of topics that are vital to the story.
     Schrodinger's Cat and the Prisoner's Dilemma are a couple of topics that are vital to the story.
    The story is the main attraction. You play as Sigma, college student abducted to take part in the Nonary Game: Ambidex Edition along with 8 others. The goal is to get 9 points to open the Number 9 door and escape. This leads to people forming alliances and betraying others. It is brilliant because of the alternate timelines they use, and how they connect with one another. The game will lead you to a point and just throw out a “To be continued...” Honestly, the first time this happened to me I was confused. I thought I accidentally pushed the wrong button and restarted the story. I was really invested into the storyline. I gave up and went down the other path of the storyline I was playing. The game gives you a great flowchart which lets you jump anywhere in the branching story. There is a fast-forward option, so you can skip through sections of the game you’ve already seen. It only skips through parts you’ve watched, so there’s no chance of you missing something new.
     You'll be jumping from one storyline to another quite often, using information from one to advance another.
     You'll be jumping from one storyline to another quite often, using information from one to advance another.
    The part where the story really jumped to another level was that other path. To sum up the Ambidex game, you can either vote to ally or betray your opponent. Since you don’t know what they are going to do it makes the decision hard. I betrayed my opponent in the first storyline, while they picked ally, giving me points and taking theirs away. You start with 3 points, and if you get to 9 you escape. If you hit zero, you die. Same applies to everyone else. I felt bad because I didn’t think they were going to pick ally, so when I jumped back in the story, I picked ally assuming they were going to vote the same way. They didn’t. Naturally I thought, video games. Things change based on what you do. But the greatest part about it? The main character acknowledges the same thing. “What the hell, she didn’t vote that way last time.” At that point all doubts about the story went out the window. The story is fantastic, turning from this small story about escaping to much bigger story. Things get insane fairly quickly. While playing 999 isn’t required to enjoy Virtue’s Last Reward, you’ll miss out on a couple of big reveals, but nothing major to the overall story. Even when replaying parts of the game from another angle, the game hits you when you least expect it. Word of warning though, VLR ends on a huge cliffhanger setting up the next game. There are various endings for each character, and the game ties up most of loose ends nicely, but the game ends pretty abruptly. 

    As far as differences between versions, the 3DS has better controls than the Vita, and the stylus makes note taking a lot easier. But the Vita version’s graphics and sound are slightly better, plus trophies if you’re into that. The platinum trophy is extremely easy, requiring you to just finish the full story. It is a fantastic game for either system and it’s one of the best to come out this year.

    13 Comments

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    Little_Socrates

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    Edited By Little_Socrates

    You tell me this NOW, when I'm approaching broke!

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    Marino

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    Edited By Marino  Staff
    This review has been promoted to the front page of Giant Bomb!
    This review has been promoted to the front page of Giant Bomb!
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    recroulette

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    Edited By recroulette
    @Marino: Whoa, thanks. I'm honored.
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    Flappy

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    Edited By Flappy

    A win for the Zero Escape series is a great win for visual novels over here in the West. Very nice review and I can't wait to pick it up.

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    Aronleon

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    Edited By Aronleon

    Well time to bust that piggy because this game sounds great, thanks for the review.

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    paulunga

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    Edited By paulunga

    So, any opinions on Dangan Ronpa?

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    recroulette

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    Edited By recroulette
    @paulunga said:

    So, any opinions on Dangan Ronpa?

    Never heard of it before. But I read about it and it sounds pretty awesome. Too bad there's no English localization.
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    paulunga

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    Edited By paulunga

    @RecSpec said:

    @paulunga said:

    So, any opinions on Dangan Ronpa?

    Never heard of it before. But I read about it and it sounds pretty awesome. Too bad there's no English localization.

    Yeah, I only know it through a Let's Play on Something Awful myself. I feel like it fits into a similar mold of surprisingly dark visual novel/adventure games. I'm hoping for this to become a bit more of a trend. The only other game of this kind I can think of is Theresia. Corpse Party sadly isn't worth mentioning.

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    deactivated-5efa8ebc3319a

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    Japan really loves some Schrodinger's Cat.

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    Atwa

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    Edited By Atwa

    Man, I can't find 999 anywhere,. 

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    Iodine

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    Edited By Iodine

    @Atwa said:

    Man, I can't find 999 anywhere,.

    Amazon

    http://www.amazon.com/9-Hours-Persons-Doors-Nintendo-DS/dp/B003VR5PPY/ref=sr_1_1?ie=UTF8&qid=1353430258&sr=8-1&keywords=nine+hours+nine+persons+nine+doors

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    Atwa

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    Edited By Atwa
    @Iodine said:

    @Atwa said:

    Man, I can't find 999 anywhere,.

    Amazon

    http://www.amazon.com/9-Hours-Persons-Doors-Nintendo-DS/dp/B003VR5PPY/ref=sr_1_1?ie=UTF8&qid=1353430258&sr=8-1&keywords=nine+hours+nine+persons+nine+doors

    Not American , might have to pay extra if I order to Europe, hell its probably worth it anyway. 
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    vikingdeath1

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    Edited By vikingdeath1

    my copy of 999 should be arriving today!

    Other reviews for Kyokugen Dasshutsu ADV: Zennin Shibou Desu (PlayStation Vita)

      Fantastic 0

      Here is a little game I didn't even know I was excited for. Zero Escape: Virtue's Last Reward! This is the sequel to the beloved 999, which I admit I haven't finished. I started it like the day before I get Virtue's Last Reward, but I did read the story and trust me...its amazing. So play that or read the summary of that before you play this.Virtue's Last Reward is a game in the niche genre of Visual Novels. Think of this game as Professor Layton for the big kids. You read the story, and occasio...

      0 out of 0 found this review helpful.

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