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Game » consists of 0 releases. Released Feb 06, 1998
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Players can design a base or dungeon for their characters to inhabit.
MMORPGs, usually action-based, that eschew the traditional class structure in favor of a more customizable form of ability selection.
CTRL 1-9 = CTRL Group. Crucial to battlefield success, using Control Groups in most RTS games allows one to better manage ones forces.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
The company responsible for the creation of the Protopet.
Minerals are the primary resource featured in many games.
The extraction of valuable minerals from the earth.
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
Various effects using "particles" (billboard/sprite planes or full models).
In MMORPGs and similar games, a raid is a (generally large) group of people working together to accomplish a goal.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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