Something went wrong. Try again later


    Game » consists of 6 releases. Released Oct 16, 2013

    A rhythm-based platformer made in the spare time of the lead gameplay designer at Playdead.

    Short summary describing this game.

    140 last edited by frobie on 12/14/19 11:52AM View full history


    140 was an official entrant in the 15th annual Independent Game Festival. The game was nominated for, and won, the award for Excellence in Audio, and received an honorable mention in Technical Excellence.

    Game design and programming was done by Jeppe Carlsen, Jakob Schmid created the music and sound, and Niels Fyrst and Andreas Peitersen are credited for having done the "shapes and colors."

    The game features a series of 'levels' though they are not presented in a traditional way - the game features no in-play text or guidance. Each level must also be completed in a single sitting - quitting out resets progress to the beginning of a level. Completion of a level allows access to the following level.

    The game also features a 'hardcore' mode after completion allowing players to attempt each level with only a single life (normal play uses checkpoints and allows infinte lives).

    In June 2017 the game received a free update with an extra level, simultaneous with the release of the official soundtrack.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.