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    Character Models Based on Actual People

    Concept »

    Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.

    Short summary describing this concept.

    Character Models Based on Actual People last edited by jjroberts on 11/06/23 03:22AM View full history

    The practice of directly basing the appearance of a character on a real person is sometimes done to make it easier for artists to animate realistic emotions on the character's face.

    Valve based all the major characters in Half-Life 2 off of real people for this reason, though they were simply models chosen as a visual aid; for example the real person that Dr. Eli Vance was modelled after was a homeless man found near the Valve offices.

    The other major reason this is done is when a character is voiced by a "name", in order to make the character resemble the celebrity who provides their voice. This extends as far back as 2003's The Chronicles of Riddick: Escape From Butcher Bay, where the antihero Riddick was modelled after actor Vin Diesel. More recently, the practice has been seen in Halo 3: ODST, in which Sergeant Edward Buck and Captain Veronica Dare were modelled after (and voiced by) actors Nathan Fillion and Tricia Helfer, respectively.


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