@ajamafalous said:
I'm trying to avoid reading reviews in case I do play it, but: does anyone who has read some have an impression of whether I'd like this game or not? Dark Souls 1 is one of my top 5-10 favorite games ever (I have the platinum trophy in all but DS3), but I generally dislike-to-hate open world games and game design. I even played Breath of the Wild, the apparent pinnacle of the genre, twice (on both Wii U and Switch) and I didn't finish the game either time. Every open world game with a map feels like a big boring checklist with discrete environmental 'designs' or enemies or whatever stamped into it to me. So, is this 'a Souls game with a slightly more open world,' or is it 'Breath of the Wild but with Souls-ish combat?' I'm maybe interested in the former, though the intricately-designed and interconnected parts of the map (oh wow, this elevator leads me back to Firelink?!) are a big part of what make DS1 better than the other Souls games to me, and I don't see how it's possible for this game to have that. If it's the latter, I don't think it's for me.
I haven't played the game at all myself, not even the Network Test, but here's a few observations from the coverage I've seen.
I think everyone was more or less expecting that this would be a Souls game, just with an open world. The former is a known quantity, the latter clearly isn't, in the sense that From Software has never really done an open world type game. So of course that's the part about which I've been most interested to see how critics/players are responding.
And so far I just haven't really seen any complaints saying that the open world has detracted from the Souls experience, which is what we were all worried might happen. It sounds like there is genuine scope for a lot of sequence-breaking sort of nonsense (which I like) and actual discovery, as opposed to a bunch of glowing activity/point-of-interest icons on a map. It's impossible to know how I'll actually feel about the open world aspect until I actually get my hands on it, but the response so far now has me pretty optimistic where before I'd just been plain unsure/neutral about it. Where I've seen complaints, it's been people who have never liked Souls games still not loving the same aspects in Elden Ring.
To get a tiny bit more specific about the map aspect, what I've gathered from coverage is that (1) there are maps of the individual regions that you have to find in the world, so that until you do, opening the "map" screen will just show you in a formless gray void until you've picked up the portion you need, and (2) these maps do not mark a bunch of points of interest for you to look at; it lets you add markers yourself, but won't breadcrumb you toward anything but the "main" dungeons. Which all sounds good to me. The Unbisoft style of peppering the map with activities is tedious to me by now. Open world fatigue in that sense is definitely a thing.
Also, from what I hear, at least some of those "main/story" areas still have the intricate, looping-back-in-upon-itself level design of the Souls games, they're just surrounded by a larger open world. Of course that's a hard statement to really parse until we can experience it for ourselves.
FWIW I too am a Monster Hunter nut, if that means anything (been playing since Freedom Unite on the PSP).
Which is all to say: I don't think I or anyone else can really answer that question without playing the game ourselves, but if you liked the other Souls titles, I suspect you will like this just fine, despite an aversion to open world design. As I said above, I didn't like BotW either, but I'd be pretty shocked if I ended up disliking this based on what I've seen.
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