I'm not happy with the title of this thread but as I ramble on maybe someone can suggest a better one.
This will largely be a discussion of my time with Starfield this month but I'd also love to dove-tail into a broader topic I often wonder about - for a lack of a concise way of looking at it - and that is spending a large amount of time with a game that you were enjoying only to walk away from the whole experience realizing that you wouldn't recommend it after all.
Upfront, I quite like Starfield. There are parts of it I really enjoyed, enjoyed enough to invest more time in it then any game I've probably played in the last 7 years; yet as I feel myself winding down until the next DLC comes out I think I'm overall quite disappointed in the game. I wonder if the rising crescendo of that enjoyment was based on what I thought was coming together only for it to never really manifest in a meaningful way. I wouldn't go so far as to say I feel like I wasted my time with Starfield, and I'm eager to return to it after some DLCs hopefully fill out its gameplay loops but in the context of a larger discussion I wonder what makes me feel like I do.
I don't think its simply a case of "Too much of a good thing" - I have played incalculable amounts of Super Mario World and Mass Effect 1. No matter how many hours I sink into those games I don't think I could ever reach a point where I'll "sour" on that experience. I can think of games like that where I have played and replayed to death and come away with a lot of really passionate thoughts and ideas.
There are also games that are short that I never touch again that I would still sing praises of. So I don't think brevity or a lack of brevity is necessarily inherent to whatever it is I'm trying to articulate.
There are games I grow fatigued of well before the finish line yet still look back on my time with them fondly. I don't think value is involved.
And finally on the other side of the fence there are a few games where I am initially enthralled by the experience only to look back on it with fatigue or disappointment. I don't want to turn the thread into a subjective battle of tastes but to articulate my own point I'd say a game like Destiny, Halo Infinite or even a new Assassin's Creed (I hadn't played one in a while) were times where I spend my initial hours really excited and passionate about the game only to retroactively view that time differently.
Maybe sometimes how something ends is just as important as how it begins.
As far as Starfield goes its an interesting beast! At a glance it seems like some of Bethesda's best work, I find the gunplay in that game to actually be enjoyable, something not even fallout 4 could claim for me. It obviously looks great with some really cool art design, I absolutely LOVE the space ship building and after some pretty substantial headaches with the UI for it I've loved bringing cool spaceship designs from my nerdy mind to fruition as a HUGE sci-fi nerd my whole life.
BUT Starfield is also just really disappointing to me. I feel like it could be better and I'm disappointed that a lot of these systems that they've been iterating on for years seem to have kind of gone nowhere or taken a step backwards. It seems like a lot of the content is just generated by a computer rather then thoughtfully placed by a person. Some of that is still there don't get me wrong, I've encountered some really cool derelict ships and the odd feature on a planet but mostly its just recycled content... yet unlike a radiant quest in Skyrim or Fallout which was obvious and easily ignored I feel like the entire exploration of Starfield IS a radiant quest.
I knew I was done in Morrowind, Oblivion or Skyrim and Fallout when I finished the map. I knew I had completed the man made content and I could say farewell.
In Starfield I cant always tell when I'm going to find something thoughtfully placed by a creative mind with a story to tell or simply waste an evening bumping into recycled content placed before me by a computer and that's a bummer.
In my opinion I think the smaller, concise worlds of their previous work was stronger then what they've spent their time building. Maybe games are just too big to make how I like them these days. Too much energy gets spent on things I value less.
Oh well! Thanks for reading!
Are there any games that made you feel similarly?
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