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BlackRedGaming

You can go to blackredgaming.com to find a prettier and more organized form of my blogs.

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BlackRedGaming

273

Forum Posts

2

Wiki Points

7

Followers

Reviews: 33

User Lists: 7

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BlackRedGaming

273

Forum Posts

2

Wiki Points

7

Followers

Reviews: 33

User Lists: 7

I just found out the developers of this game have some sort of backdoor into the game and can mess around with you while you play. This game just gets better.

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BlackRedGaming

273

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The more people clustertrucking the truck out of trucking trucks the better.

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BlackRedGaming

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@imhungry: One of the things I didn't bring up much was how bad the acting was. I went into this video thinking it couldn't be as bad as people say it was, but then to see ZombiUnicorn read off notecards and stumble on that was hilarious. But the best to me still was when they were analyzing the first example of the service (the one with therosethorn where the hunter knife the dude in the back). It cracked me up seeing her analyzing a knife kill like a sports commentator and acting horribly while doing so.

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BlackRedGaming

273

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Reviews: 33

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@devise22: I personally thought the set was okay, but it looked like something that they spent quite some money on. I think this is what ultimately lost my sympathy. If this was some small thing out of some garage that they wanted to test run and see if it worked, then that would probably be okay. But the set and everything showed that they were confident in their service even though its failure could be seen from a mile away.

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BlackRedGaming

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@panfoot: I didn't play any of the old spinoffs. I only played what is on the list.

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BlackRedGaming

273

Forum Posts

2

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7

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Reviews: 33

User Lists: 7

Avatar image for blackredgaming
BlackRedGaming

273

Forum Posts

2

Wiki Points

7

Followers

Reviews: 33

User Lists: 7

@r3dt1d3: The issue I had with combat wasn't how easy or hard it was, but how often I was doing it. I'm fine with having constant encounters, but their was a point where I just wanted to skip them and get to my mission, and I found this to be extremely difficult because most enemies I encounter on the way to an objective would either be in a car or near a car, and they drive faster. Most checkpoints I did just barrel through and shoot the followers afterwards, I was just pissed with how often the checkpoints would respawn and how often I was doing that.

I did actually buy crates and durability upgrades for most guns throughout the game, but I still felt that nagging need to swap out guns. But that was just me though. I can definitely see how more checkpoints can make things linear (I usually just go to the nearest checkpoint whenever I do a mission in most open world games), but their also comes a point for me personally in every open world game where I don't feel like I need to constantly be exploring. I enjoy exploring the open world, but I also enjoy getting from point a to point b faster. And I actually would be fine with driving from place to place if it wasn't for how annoying it was to get from point a to point b. I think that their should at least be a checkpoint at the gun stores, even if they are near the bus stops.

I would say when it comes to the guns, now looking back their are more guns in the game than in the future titles. It's kind of funny how Far Cry has regressed in some ways (FC1 has controlled leaning and prone). Their is more diversity in FC2 guns, but I felt that their were some guns that felt pretty similar to me, which looking at every FC game is an issue.

When it comes to the missions, I agree that the buddy missions sucked for its back traveling, but I personally liked them better than the main missions. The buddy missions felt like me learning what is really happening in these missions I am taking. Plus, they weren't as stupid as one group telling me to destroy a possible malaria vaccine instead of stealing it and having a stranglehold on people with malaria.

As for the stealth, I do agree that it sucks. I tried a few times and gave up on it. Every time I shot a gun at any distance with or without a silencer, the enemies instantly knew where I was. The game did need stealth indicators, but I think the game purposefully didn't put them in for its survival realism approach to the game and the stealth for me was borderline impossible so I didn't really mind (because I didn't interact with it). I guess the reason why I didn't talk about was because I am generally not great at stealth in games, I didn't do it much in this game, and I didn't know if I was the only one with this issue. I think that something like stealth is partly skilled based (where I think mostly what I talked about doesn't have anything to do with how good or bad you are at the game), and I felt that if I talked about it then I would have most of the comments saying how I suck at games and that the stealth is fine (I have had that happen in previous blogs, and it's just annoying to me). But yes, I think the stealth in this game sucks and is borderline impossible for me to do.

Oh jeez I didn't realize how much I wrote. I do read all comments and I do want to reply to all of them because I have my own thoughts and opinions on every single one, but I also don't want to constantly sound like I am one the defensive and that is why I don't reply to many others. I didn't mean for this to sound like me undermining your own opinions, because their are no wrong opinions. If it did come out like that, then I apologize. Thank you for reading and I definitely do appreciate yours and everyone's response as for I enjoy seeing everyone's point of view on the matter.

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BlackRedGaming

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@shivermetimbers: When I talked about checkpoints I meant the outposts that were on the road where you get supplies, not saves. Sorry for the confusion

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BlackRedGaming

273

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Edited By BlackRedGaming

@shivermetimbers: I can totally see why you and everyone else doesn't like the more modern FC games. The games totally did drop everything that made the game unique and made it into the basic Ubisoft open world formula. Maybe if FC2 was cleaned up in ways while still ditching crappy mechanics, then it could be a better game. Maybe if the checkpoint system had at least a different way of spawning enemies, the game had more checkpoints so I don't have to go through the same areas over and over, and they kept the optional missions without the side characters constantly dying, then the game could be better. As for weapon experimentation, I would say I had more of that feeling in FC3 and FC4 than FC2, but that's just me.