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captain_max707

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captain_max707

680

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#1  Edited By captain_max707

In an effort to refute your claim, defend the good name of one of the FBI's finest, and out of morbid curiosity, I discovered that this exists. I don't know if Cooper is actually in this though. But Bob is! So some investigative work clearly needs doing (but thankfully not by me since I don't have a vr headset)!

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captain_max707

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@bigsocrates: One of the best things about Hunt is the freedom you are given in how you approach the game, and the design accentuates this freedom rather try to force you down a specific playstyle. It's one of the most freeform competitive shooters out there (which admittedly can drive some people away). Different weapons provide vastly different means of play: sniping, running and gunning with dual revolvers, sneaking around with melee weapons or crossbows, aggressive pushing with shotguns, midrange slugfests with breach loading rifles -- the list of fun and powerful styles is quite long. And the the ability to extract whenever means you can adjust your goals on the fly as you need to. Want to hop in, fight some zombies and leave to grind a character? Go for it. Want to try to kill every squad in the server and claim all the bosses for yourself? Or need to extract early after a tough fight? Up to you. There's very little hand holding in Hunt, but many incentives to try different approaches.

The only way enemies really have any bearing on how you play is how you react to their decision making, which is left completely up to you.

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captain_max707

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Hunt is just one of those games that generates story after story, especially when playing with friends. The aesthetics and mechanics are so strong and compliment each other so well that it really just doesn't get old, even after hundreds of hours. And there are only two maps!

The map design is another standout part of the game. All of the locations on the map have a lot of personality and are fun to fight in. Going to Scupper Lake or Port Reeker will make a squad think twice if they are low on resources whether they have just found the boss or are challenging another team.

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captain_max707

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I haven't seen it mentioned yet so I'll offer Crusader Kings 3 as my pick.

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captain_max707

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I haven't seen too many beyond the standard classics (Ghibli stuff, Akira) but I haven't seen Jin Roh: Wolf Brigade mentioned, I like that movie a whole lot. Very grim.

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captain_max707

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I've always enjoyed the combat in The Witcher 3, I've never had any issues people seem to have with regards to the movement or combat. It's pretty deliberate but rolling/parrying can get you out of most sticky situations.

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captain_max707

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I'd say play it so you can play the sequel. KotOR 2 is one of my all time favorite games.

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#8  Edited By captain_max707

I recently finished Descender, a fairly short science fiction series with gorgeous watercolor art. I enjoyed it quite a bit.

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captain_max707

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@justin258: As someone working in QA right now (my situation is different than most QA folks though as I'm not a contractor and work at a lovely studio) I can say even seemingly small things like adding skins or localization can break things in unexpected ways. Every time a new build is pushed it has to be tested and more often than not something is gonna need fixing/tweaking, even features that have been stable for weeks can break. With so many users the amount of bugs they need to track down and log from the wild is probably enormous, and it can be frustrating trying to repro issues from people within the team, let alone users who don't know how the systems are built or effective ways to report bugs. And this is just the QA side of things. Epic seems like they're running a real nightmare factory.

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captain_max707

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I think it's pretty fantastic, but would not begrudge anyone for being put off by any number of things about this quirky game. I find the setting and story to be really engaging as well, though I also kind of find the mundanity of medieval life fascinating to begin with which I'm sure isn't too common.