Something went wrong. Try again later

MrSensible

Erry day I'm editin'

124 115252 20 1
Forum Posts Wiki Points Following Followers

MrSensible's forum posts

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

(pushes up glasses) Well technically it's a "Quick Timer Event" as described in Shenmue even though no one calls it that

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I've done a decent amount of GBwiki editing over the years. These are the pages I've put the most time into, along with a brief description of my contributions:

  • EarthBound (Game) - Fleshed out the Gameplay section significantly and added data tables for PSI Abilities. Wrote a synopsis of the game's story.
  • OutRun (Game) - Full page overhaul. Development info from a Yu Suzuki interview in Retro Gamer magazine, photos/descriptions of all known arcade cabinet variants.
  • Shenmue (Game) - Full page overhaul. Development info from a Yu Suzuki post-mortem talk at GDC 2014, complete list of every capsule toy collectible in the game.
  • Advance Wars (Game) - Full page overhaul. Data tables for all units, terrain types and COs. Includes sprites for each entry.
  • Kirby Super Star (Game) - Full page overhaul. Text descriptions for all modes/stages, and data tables for Abilities/Helpers/Treasures with sprites.
  • Tekken 3 (Game) - Full page overhaul. Text descriptions for all characters/modes, as well as feature unlock info under the "Guide" tab.
  • Jet Grind Radio (Game) - Full page overhaul. Extensive gameplay details and descriptive text for each level.
Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Still reeling from this news, though in retrospect I guess it wasn't entirely unexpected. Best wishes to Alex, Vinny and Brad in their future endeavors.

Also no one is going to believe Brad is actually leaving...

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I never met Ryan, but it felt like I lost a good friend seven years ago today. Much love to Taswell, and to everyone else that's still keeping the home fires burning at GB.

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Finally created my first GTAO character last month after the GB Crime Crew feature started, and now I'm level 100. Just joined the GiantBomb Unofficial crew today. Anyone still playing on PC?

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@burncoat said:

Only bad thing is that it highlights the real lack of an evil girl villain in the Mario universe. Closest we got was the Shadow Queen in Paper Mario.

If you're counting Wario games as the same universe (and why wouldn't you?), there's always Captain Syrup:

No Caption Provided

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#9  Edited By MrSensible

Enjoying this game quite a bit despite some minor (and some not-so-minor) flaws. There are several annoying interface issues even after today's patch, which adds mouse functionality for the main menu. Although the UI design is very clean and attractive aesthetically, it's not very functional; the worst offender is how there's just not enough at-a-glance information available while scanning through large lists of food items. Browsing the recipe catalog is cumbersome because you can't actually see prices (or even the name of the food) until you click on the item to view its description in a separate screen. There's also no way to view food descriptions/prices anywhere but inside the recipe catalog; it would be nice to be able to see this info through your restaurant's daily menu offerings. These interface shortcomings are especially surprising in light of the fact that CSD1 actually provided options to quickly view prices and other useful info on its lists of recipes. Fortunately the post-release support for the first game was excellent, so I'm confident that the lingering UI bugs will eventually be patched out if nothing else.

Interface issues aside, the core gameplay definitely feels like a meaningful evolution from the first game. Obviously the biggest addition is the new Holding Stations mechanic that allows preparation of large batches of entire dishes or individual ingredients in advance, as well as new Side Dishes that are ordered alongside main entrees and extend customers' wait timers. With effective use of the Holding Stations, it's possible to compose a daily menu of large-volume recipes that are all prepped ahead of time and ready to serve with a single keystroke, making heavy lunch and dinner rushes much easier to handle. I haven't had a chance to try CSD2's new co-op mode, but the idea of one player handling prep at the Holding Stations while the other cooks the finished recipes sounds very intriguing.

Unfortunately CSD2 feels a bit thin on extra content right now, though the developer has already announced plans for future content updates. Aside from growing your own restaurant, the campaign's other major focus seems to be the new "Cook-For-Hire" levels that take place across several other restaurants located in the Teragon Supertower. Each restaurant has a particular theme, such as Italian food or barbecue, and you can select from a list of daily shifts with different food options. Completing certain optional objectives during a shift earns a Bronze, Silver or Gold medal, and these can unlock additional recipes as well as other items for your restaurant. Speaking of which, CSD2 adds the ability to customize the look of your restaurant with hundreds of unlockable objects, wall and flooring options; this is a welcome addition after the very limited aesthetic options in the first game. The game's general art style has also been given a nice overhaul with some truly mouthwatering representations of the different ingredients and recipes you can serve.

Overall I'm very pleased with the new core gameplay and have high hopes for the additions of future content. With a little more fit-and-finish and a few extra game modes, CSD2 could easily surpass the high bar set by the first game for me personally.

Avatar image for mrsensible
MrSensible

124

Forum Posts

115252

Wiki Points

1

Followers

Reviews: 0

User Lists: 0