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odinsmana

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odinsmana

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This is really great. Good job duder!

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odinsmana

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@jeremyf said:

Downloaded and waiting for some free time for me to bite into it. How much is following up from past games? I played through 0 and loved it, and want to know if I should do more for context.

It`s connected pretty heavily to most of the games in the series, but especially 5. There are recap videos in the game that will probably get you up to speed on the major plot beats (I haven`t watched them, but they have been good in the past). You will probably still be missing the emotional core of Kiryu and Haruka and their relationship (and to a lesser degree other returning characters), but the only real way of getting that is by playing the other games, so I think the recap videos are your best bet.

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odinsmana

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https://www.giantbomb.com/yakuza-6-the-song-of-life/3030-50874/forums/oh-i-guess-this-came-out-in-the-us-region-today-1828388/

^^My impressions here. I wouldn't mind if a mod decided to lock my thread for this one considering the title of this one is more user friendly.

Oh sorry! I should have checked more thoroughly before I made the thread. Didn`t mean to hijack your topic.

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#4  Edited By odinsmana

So Yakuza 6 is finally out in the West! How are you guys liking it?

I have played about 4-5 hours so far and I have enjoyed it a lot so far. It`s taking a bit of time getting used to how faces of familiar characters look in the new enjoy, but that`s mostly just because I have become so used to the old ones and the rest of the game is beautiful. The new town in this games is especially pretty. The new combat system also makes fights look really cool though, so far at least, while it`s more fun than the combat in for example 3 or 4 I prefer the way combat in 0 and Kiwami played.

I have enjoyed the story and characters so far, but the story is still in the early stages, so it`s hard to say how much I will end up liking it overall. The sub stories have also been solid so far.

So far the game just seems like a really solid Yakuza game. Not the best in the series, but a good addition. As I said though I am early on, so a lot can change before I reach credits.

Lastly I just wanted to mention that the Live Chat minigame contains some real gold. The translators obviously had a lot of fun writing the other members of the chatroom.

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@teddie said:
No Caption Provided

These are pretty good. Futaba being the Florist is inspired.

This is even better than I hoped it would be! I think maybe Makoto would have been a better fit for Majima, but Saejima is also a pretty solid choice for her and the rest are great!

Loading Video...

I was looking forward to this game before and was hoping for a western release date, but after watching this I might have to import it...

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#6  Edited By odinsmana

Not really. The first non-Insomniac game "Enter the dragonfly" is an infamous short and buggy mess. The second "Heroes tail" I remember not being terrible, but also not being that good. It changed the formula a bit, but not all the changes were good and the core of the game was not as solid as the original trilogy. After that they rebooted the series and made a trilogy of games called "The legend of Spyro" that were more linear and combat focused. They were basically God of War knockoffs and were not very good. Lastly there is Skylanders which I haven`t played, but seems to be both gameplay and character wise only barely related to Spyro.

There were also some GBA games, but I have no experience with those.

Since you mentioned Crash I would like to mention that he actually had at least one good non-Naughty Dog game. Crash Twinsanity is very different from the classic Crash games, but it`s really creative and fun and has some great stuff in it if you`re a Crash fan.

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And of course I have a FC2 story. Everyone ought to have a FC2 story. Mine is I was fully kitted up, ready to go take on one of the important story missions. I thought I had everything good to go. And then about 3/4s of the way to the red starting point I had a malaria attack. So I push the malaria pill button. I had no pills left (pretty sure this panicked animation still counts as a dose, but it's one of your last warnings). Immediately I pull out the map, pull a U-turn and bee line it to the nearest yellow marker (which is not anywhere close AT ALL), furiously speeding past checkpoints hoping I wouldn't have another attack, bouncing along roads, viciously slamming into a tree at some point. I eventually reach the spot, which is a small compound (it's more of a hut) where a doctor or some group of people are being held hostage, and I ruthlessly gunned down the four or five guards all for some meds. The whole process of being interrupted from the story mission took something like 60 minutes and I was severely pissed off. My armor and weapons all needed replacing, but hey at least I had some pills again.

First I will say that I loved Far Cry 2 when it came out because it did so many cool things that no other games were doing. It`s rough edges has made it a lot harder to go back to though as other games have been doing a lot of the things that made Far Cry 2 special. Your malaria pill story is cool, but for me while I think a lot of the "realistic" systems in Far Cry 2 are really cool ideas they pretty much just ended up being tedious busywork when I played the game.

The malaria attacks were rare and short enough that they never really caused any big problems for me and you always have more than enough time to finish your current mission and go do the boring copy and paste malaria pill mission when you ran out.

Weapon degradation was similar. Weapons you got in the store always lasted through one mission, so as long as you popped into weapon shops and got a new one between missions (which you were probably doing to stock up on morphine and ammo anyway) you never had to deal with weapons jamming.

The guard checkpoints and patrolling guard vehicles were also basically just busywork since they were pretty much never an actual threat and just made the already lengthy travel sequences in that even longer.

In the end these aspects of the game ended up just being tedium I had to push through to get to the good parts.

The game also has a real problem with mission variety 95% of missions in the game is just clearing an outpost and then either picking up something or blowing up something. If you are doing the side missions you are also going to go back to and clear out the same outposts multiple times.

This post was very negative, so I think I will end it by saying that the feel of the action in that game and clearing out outpost is still a lot of fun. The feel and grittiness of the world is also great and that aspect of this game I like better than any other Far Cry.

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@panfoot said:

Shadow of Mordor is the one that I just really, really don't get. I like LOTR a lot but Mordor is just such a terribly bland grey and brown nothing of a setting and the story doesn't have anything going for it. By the time it came out we already had Arkham Asylum, City, and Origins so the (nearly identical) Batman combat wasn't new or exciting. The nemesis system is interesting...but not interesting enough to save it from everything else. It's certainly not an unplayable bad or broken game, but for a game that got so much praise and awards ("Most Innovative", "Outstanding Character", "Most Surprising Game")

I like Shadow of Mordor a lot, but what kind of insane people are the judges at the D.I.C.E. awards that they considered Talion to be an Outstanding Character. The story in that game is bad and Talion could at best be described as bland. He wouldn`t even win the "Best Troy Baker Character" award that year since he would have been easily beaten by both Pagan Min from Far cry 4 and Rhys from Tales from the Borderlands.

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I think this happens in the third game (year of the dragon) not the second, but yeah it was pretty great.

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I just started campaign missions on another region and the weapons are now unlocking so that would mean it's not possible to unlock everything via one region. It's still not clear to me where your current level is displayed but by completing one region and being currently about 25% on another I've just unlocked weapons that were locked at level 4 resistance

The requirements to unlock weapons is based accumulated levels of resistance across all the regions (it also says so in the store). Each region has either 3 or 4 (I don`t remember which) levels of resistance you can get, so you will have to complete multiple regions to unlock everything since some of the weapons require 8 or 9 levels of resistance. You can figure out your current level of resistance by counting the amount of blips you have unlocked in the different regions or look for the lowest amount required to unlock the next thing in the shop and take that minus 1 since you unlock something every time you level up the resistance.