And of course I have a FC2 story. Everyone ought to have a FC2 story. Mine is I was fully kitted up, ready to go take on one of the important story missions. I thought I had everything good to go. And then about 3/4s of the way to the red starting point I had a malaria attack. So I push the malaria pill button. I had no pills left (pretty sure this panicked animation still counts as a dose, but it's one of your last warnings). Immediately I pull out the map, pull a U-turn and bee line it to the nearest yellow marker (which is not anywhere close AT ALL), furiously speeding past checkpoints hoping I wouldn't have another attack, bouncing along roads, viciously slamming into a tree at some point. I eventually reach the spot, which is a small compound (it's more of a hut) where a doctor or some group of people are being held hostage, and I ruthlessly gunned down the four or five guards all for some meds. The whole process of being interrupted from the story mission took something like 60 minutes and I was severely pissed off. My armor and weapons all needed replacing, but hey at least I had some pills again.
First I will say that I loved Far Cry 2 when it came out because it did so many cool things that no other games were doing. It`s rough edges has made it a lot harder to go back to though as other games have been doing a lot of the things that made Far Cry 2 special. Your malaria pill story is cool, but for me while I think a lot of the "realistic" systems in Far Cry 2 are really cool ideas they pretty much just ended up being tedious busywork when I played the game.
The malaria attacks were rare and short enough that they never really caused any big problems for me and you always have more than enough time to finish your current mission and go do the boring copy and paste malaria pill mission when you ran out.
Weapon degradation was similar. Weapons you got in the store always lasted through one mission, so as long as you popped into weapon shops and got a new one between missions (which you were probably doing to stock up on morphine and ammo anyway) you never had to deal with weapons jamming.
The guard checkpoints and patrolling guard vehicles were also basically just busywork since they were pretty much never an actual threat and just made the already lengthy travel sequences in that even longer.
In the end these aspects of the game ended up just being tedium I had to push through to get to the good parts.
The game also has a real problem with mission variety 95% of missions in the game is just clearing an outpost and then either picking up something or blowing up something. If you are doing the side missions you are also going to go back to and clear out the same outposts multiple times.
This post was very negative, so I think I will end it by saying that the feel of the action in that game and clearing out outpost is still a lot of fun. The feel and grittiness of the world is also great and that aspect of this game I like better than any other Far Cry.
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