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tuxfool

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tuxfool

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#1  Edited By tuxfool

@sessh said:

  • The roll is way better than the dodge. (Ciri's dodge is the best thing ever, though.)

Don't agree. The roll consumes stamina, the dodge doesn't. If you can get away with it, dodge is the way to go, with rolls are for emergencies. Dodge in particular is good for bosses and large monsters as it helps avoid their strikes but keeps you within striking range.

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@mirado said:

@sanity: @korwin:It's been a bad year for AMD, and it's to the point that I really can't recommend them at all. Nvidia clubs them out of the gate with day one driver support, and while all dual GPU setups have a tendency to be some flavor of weird at any given moment, Crossfire tends to be "intense, mind shattering regret" flavored.

Just pony up the extra for Big Green, people. AMD always looks so competitive and cost effective on paper, but they've been striking out on the execution. It's just not worth the frustration.

Sadly, it's getting time for a full PC overhaul for me, so while I could drop a 980 in there and make my woes go away, I'd rather wait a bit to just rip it all out and start from fresh. Games still perform well...eventually.

Except for the fact that Kepler based Nvidia cards are being crapped on by this game. So whilst CFx isn't working yet, My single AMD 290 is beating kepler cards that should be a lot stronger on paper.

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@altairre said:
@babblerock said:

I miss Witcher 2's tighter narrative experience. Skyrim influenced all these games to add garbage MMO style side content. Like you activate quick travel, really is this FF14. Im getting nothing out of this open world busywork they added. And yeah Witcher games always had that kind of side stuff but they're mandated more of that into the main quest line. If Im playing nothing but the main questline, there shouldnt be all these "go kill some wolves then I'll give you info" shit happening.

There is none of that in the sidequests though. The complaint is totally valid in games like Inquisition and it's something I was really worried about but Witcher 3 actually doesn't do that. All of the sidequests have a narrative context, often with at least one choice, or neat background info to explore. It also does a great job transitioning from main story to sidequest stuff too. There is one character in the second area that is part of the main quest. Once you're done with that you get a completely optional follow up questline with that character that concludes the narrative arc of that person (at least for the moment). It is really involved and of a quality that most other RPGs don't have in their main quest. It really is the best RPG I have played in a long time and if it can keep up the quality of the writing, characters and quest design this will end up being one of my favorite games of all time.

Yeah, I'm totally not seeing any kill 10 wolves -> XP type quest. Quick travel really is a necessity in this type of game, but CDPr designed the quest structure of this game around hubs of quests whereby interrelated quests tend to be in the same region.

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#4  Edited By tuxfool
@colourful_hippie said:
@spazmaster666 said:

@colourful_hippie: you'd be surprised. But yes I do have SLI 980s and they ran GTA V at pretty much max settings (aside from extra distance scaling and AA) at 60+ FPS at 4K and that game is very demanding. If you look at the Witcher 3 requirements and recommendations, they only recommend a GTX 770 which is no where near the performance of a GTX 980 or 970. So I'm fairly confident that if the game is well optimized (which CDPR said it would be) then it should run at around 60 FPS with high settings and low AA (since you don't need much AA at 4K.)

Apart from the two distance scaling settings in GTA V I don't consider that game to be all that demanding, it scales well to most hardware. I'll be curious to see what the end performance result will be on sli 980's because I'm still skeptical. I have a 980 and I'm only expecting to have it run maxed at 1080/60. If it's really that optimized and can run that smooth on sli at 4k then I should be able to play just fine at 1440p

Since they are targeting 1080p/60 fps on a single 980, I don't think sli is going to cut it. Assuming (that only is the best of the best conditions) Sli Scales linearly, then 2x cards have to fill 4x the screen space. Of course you could maybe get it running at 30 with some settings turned down (Sli really doesn't scale linearly)

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@__pb__ said:

There won't be loading screens as you're exploring the open world (even the towns are seamlessly connected to the wilds) or when going from indoors to outdoors, but you'll hit a loading screen during fast travel or when loading a save.

@lawgamer said:

My understanding is that you get load times when you (a) fast travel or (b) die and reload. Generally speaking though, as long as you're just running around, you don't get load screens, even if you enter a building.

You will actually get loading screens between the major zones.

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@deinile said:

@tuxfool: Some quick googling and I got this.

Thanks. It could also be that the install files are compressed. It might also include pagefile sizes etc.

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It was originally going to be 40 GB

source?

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@tuxfool: Yeah, that's what I meant. I enjoyed the first half. The second half, not so much. The One Reborn looks a lot like the sky is taking a huge shit on the ground.

It isn't meant to look pleasant. It is designed to look like an inherent mistake. Either way, I thought that the pivot was fantastic and had a theme that is seldom done in videogames and when it is done, it is seldom executed well.

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I'm glad there is somebody else out there who feels the same way I did/do about this game. The first half was pretty cool. Then the Sci-fi Fantasy setting didn't make any fucking sense. It was a huge fucking turnoff to me. The boss fights became more ridiculous, the covenants were pretty useless, and every "class" in the game plays out the same. In the end, just to get done with it, I submitted my life to him. To this day, it's still a gold trophy on PSN. I couldn't bring myself to play it again. It has since then been traded in. I don't regret getting rid of Bloodborne.

Sci-Fi Fantasy? I think you mean Cosmic/Lovecraftian Horror.

The item descriptions in this game provide much more clarity in regard to the story than the previous souls games. Also while the "classes" are the same the weapons are very different and scale on different stats.

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@hypnotoadbrwowrowrow: I've got GoG Galaxy atm. It is kind of basic and has nowhere near the capabilities of steam but on the plus side it isn't a bloated client.