Game Mess Mornings 05/20/24
GrubbSnax
Unprofessional Fridays of Tsushima
Unprofessional Fridays
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8-4 Play
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Game » consists of 1 releases. Released Jul 16, 2020
ASCII is often used as a way to replace images where they can't be used, i.e. maps in a text based guide. In the past, adventure-games have also used ASCII-art.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Glass that can be broken and destroyed in real-time.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
A digital distribution platform operated by Epic Games.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
A plot device where the story appears to be heading to a conclusion, but in reality there's still more to the story. For example, just when you think you've saved the world, the true final threat reveals itself. Often appears in Japanese RPG and visual novel titles.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
Cold-blooded aquatic animals that have scales and breathe through gills.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
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