Something went wrong. Try again later
    Follow

    Arcanum: Of Steamworks & Magick Obscura

    Game » consists of 2 releases. Released Aug 22, 2001

    Arcanum: Of Steamworks & Magick Obscura is an isometric RPG following in the footsteps of Fallout 1 & 2 in which the magic of a high fantasy world is enmeshed with the steampunk technology of an industrial revolution in a Victorian Era setting.

    I play old games: A declaration of defeat and some other things

    Avatar image for arbitrarywater
    ArbitraryWater

    16106

    Forum Posts

    5585

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 66

    Edited By ArbitraryWater  Online

    You can take this blog as a message that I have finally given up on Arcanum. 20 some hours later, the problems I stated in my impressions blog have become much

     That's it. I give up. Sorry to those who wanted otherwise.
    That's it. I give up. Sorry to those who wanted otherwise.
    harder to ignore than they were initially. Because the gameplay has yet to change for the better, and the story is beginning to squander its own potential, I would like to make some statements as to why I quit. 
     
    Unlike Jade Empire, which was immediately disconcerting, Arcanum gave a decent first impression. The character creation system looked deep, the setting and story looked promising, and a decent pedigree existed. However, I already explained why the character development aspect is bunk (and I continue to support that statement after several more hours of play.), so allow me to explain some other things that really drained my patience. The lack of autosave is an issue, especially for someone like me, who saves sparsely because I assume that the autosave will cushion me if it comes to that and hates having to make up 2 hours of gameplay because of some fluke critical hit. Yes, maybe I do come from the pampered generation of post-1998 gamers who expect it, but Arcanum came out in 2001 and therefore there is no excuse for why it doesn't exist. Baldur's Gate 2 had a fairly reliable autosave and came out a year earlier. I'm sorry if this sounds like bitchy whining, but it is an issue that I have trouble with, and it's probably an issue that others have had trouble with.
     
    However, there are some other issues that the game has other than the autosave (or lack thereof). As I tried to play my character as a good guy who tried to talk his way out of violence, it's disconcerting to see that a single wrong dialog choice (that, in turn, looks just as viable as all the other dialog choices) can mess up an entire quest with no "I have changed my mind" style coverup. This, combined with said lack of autosave led me to resolving quests in manners that I found unsatisfactory because I didn't want to replay the last hour of gameplay. 
     
    In turn, the story hasn't really progressed in any meaningful direction since I wrote my impressions. A dozen or so hours later, I'm still trying to find a clan of Dwarves that was banished somewhere, and there is a bad guy who claims he will return and destroy the world. And apparently I'm the chosen one. From what I have read (yes, I spoiled the plot for myself, because I at least wanted to see how it ends): The Dwarves were banished to the void to help the bad guy come back. The bad guy isn't the same guy people think he is. I'm not actually the chosen one, because the guy who I'm supposed to be a reincarnation of is still alive. At the end you either defeat the bad guy or you join him. But all of those things aren't revealed until the last 5 or so hours of the game... soooo...
     
    Another thing I found when I was researching was that I still have a looong way to go. Considering that I beat Dragon Age in a pithy 34 hours, and Fallout 1 in 10 hours, that should mean something. Unless the gameplay suddenly becomes above mediocre, or something about the story becomes interesting, I'm done. There really aren't any truly memorable characters in Arcanum, because even the ones who are important enough to have voice acting rarely have anything to say other than "If you keep on killing innocent people I will get mad and leave". I simply don't want to use any more of my time playing a game that I don't especially like, and since it's not a job, I have the liberty to do so.  There were some parts that I enjoyed, and I got my $6 out of it, so in closing, I will direct you to a video review of the game by Greg Kasavin, who's sentiments echo mine, except without the quitting part, because that guy had the balls to actually finish it. He has hair in this video too!: 
     
     
    But enough with the doom and gloom! Here are some other things. I am considering making T. Hawk my main in SSFIV, in a case of choosing him ironically only to discover that I am pretty good with him. He hits like a truck and takes hits like one too, although like Zangeif he has trouble with fireballs.  For the record, my main in vanilla SFIV was Ryu, so I could afford to have some variety.  I also made this little chart when I was bored in my graphic design class at school
    No Caption Provided

    Take it for what it is, but for the most part I agree with most of where I put everything in hindsight. And that is that. 
     
    Next up: Baldur's Gate, X-Com, and Star Wars Jedi Knight. Expect at least one to show up eventually.
    Avatar image for arbitrarywater
    ArbitraryWater

    16106

    Forum Posts

    5585

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 66

    #1  Edited By ArbitraryWater  Online

    You can take this blog as a message that I have finally given up on Arcanum. 20 some hours later, the problems I stated in my impressions blog have become much

     That's it. I give up. Sorry to those who wanted otherwise.
    That's it. I give up. Sorry to those who wanted otherwise.
    harder to ignore than they were initially. Because the gameplay has yet to change for the better, and the story is beginning to squander its own potential, I would like to make some statements as to why I quit. 
     
    Unlike Jade Empire, which was immediately disconcerting, Arcanum gave a decent first impression. The character creation system looked deep, the setting and story looked promising, and a decent pedigree existed. However, I already explained why the character development aspect is bunk (and I continue to support that statement after several more hours of play.), so allow me to explain some other things that really drained my patience. The lack of autosave is an issue, especially for someone like me, who saves sparsely because I assume that the autosave will cushion me if it comes to that and hates having to make up 2 hours of gameplay because of some fluke critical hit. Yes, maybe I do come from the pampered generation of post-1998 gamers who expect it, but Arcanum came out in 2001 and therefore there is no excuse for why it doesn't exist. Baldur's Gate 2 had a fairly reliable autosave and came out a year earlier. I'm sorry if this sounds like bitchy whining, but it is an issue that I have trouble with, and it's probably an issue that others have had trouble with.
     
    However, there are some other issues that the game has other than the autosave (or lack thereof). As I tried to play my character as a good guy who tried to talk his way out of violence, it's disconcerting to see that a single wrong dialog choice (that, in turn, looks just as viable as all the other dialog choices) can mess up an entire quest with no "I have changed my mind" style coverup. This, combined with said lack of autosave led me to resolving quests in manners that I found unsatisfactory because I didn't want to replay the last hour of gameplay. 
     
    In turn, the story hasn't really progressed in any meaningful direction since I wrote my impressions. A dozen or so hours later, I'm still trying to find a clan of Dwarves that was banished somewhere, and there is a bad guy who claims he will return and destroy the world. And apparently I'm the chosen one. From what I have read (yes, I spoiled the plot for myself, because I at least wanted to see how it ends): The Dwarves were banished to the void to help the bad guy come back. The bad guy isn't the same guy people think he is. I'm not actually the chosen one, because the guy who I'm supposed to be a reincarnation of is still alive. At the end you either defeat the bad guy or you join him. But all of those things aren't revealed until the last 5 or so hours of the game... soooo...
     
    Another thing I found when I was researching was that I still have a looong way to go. Considering that I beat Dragon Age in a pithy 34 hours, and Fallout 1 in 10 hours, that should mean something. Unless the gameplay suddenly becomes above mediocre, or something about the story becomes interesting, I'm done. There really aren't any truly memorable characters in Arcanum, because even the ones who are important enough to have voice acting rarely have anything to say other than "If you keep on killing innocent people I will get mad and leave". I simply don't want to use any more of my time playing a game that I don't especially like, and since it's not a job, I have the liberty to do so.  There were some parts that I enjoyed, and I got my $6 out of it, so in closing, I will direct you to a video review of the game by Greg Kasavin, who's sentiments echo mine, except without the quitting part, because that guy had the balls to actually finish it. He has hair in this video too!: 
     
     
    But enough with the doom and gloom! Here are some other things. I am considering making T. Hawk my main in SSFIV, in a case of choosing him ironically only to discover that I am pretty good with him. He hits like a truck and takes hits like one too, although like Zangeif he has trouble with fireballs.  For the record, my main in vanilla SFIV was Ryu, so I could afford to have some variety.  I also made this little chart when I was bored in my graphic design class at school
    No Caption Provided

    Take it for what it is, but for the most part I agree with most of where I put everything in hindsight. And that is that. 
     
    Next up: Baldur's Gate, X-Com, and Star Wars Jedi Knight. Expect at least one to show up eventually.
    Avatar image for video_game_king
    Video_Game_King

    36563

    Forum Posts

    59080

    Wiki Points

    0

    Followers

    Reviews: 54

    User Lists: 14

    #2  Edited By Video_Game_King

    Wow, you have some seriously strict jank standards. Majora's Mask isn't that janky; Ocarina of Time was a bit jankier than that. I can understand Pokemon Red & Blue, though, given Glitch City, Missingno, and those stupid save batteries that die ten years later.

    Avatar image for claude
    Claude

    16672

    Forum Posts

    1047

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 18

    #3  Edited By Claude

    I never played StarCraft. What's so good about it?

    Avatar image for ragdrazi
    Ragdrazi

    2258

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #4  Edited By Ragdrazi

    Yep. Arcanum was junk. I mean, the critique of it not having an auto-save is garbage. Games back then did not have nor need autosaves, because we just saved frequently. It was part of the experience. Saving before you thought you might get toasted greatly heightened the tension and fear, rather then lessening it as you might expect.
     
    But yeah, the rest of that is true. The ending of Arcanum is unbelievably tacked on. It felt like they hadn't actually written a plot for the game until a day or two before it shipped. More then that, in my play-though, the final boss glitched and did absolutely no damage to me. There was absolutely no point to the game at all.
     
    The thing is, a much smarter examination of the transition into the modern world was warranted and would have been so much more interesting. I really feel like this game could use a reboot.
     
    Without the monotonous string quartet soundtrack this time.

    Avatar image for hailinel
    Hailinel

    25785

    Forum Posts

    219681

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 28

    #5  Edited By Hailinel
    @Claude said:
    " I never played StarCraft. What's so good about it? "
    It's one of the most competitively balanced RTS games in existence with a clean, easy-to-use interface and distinguishable graphics.  I wish I could have gotten into it, myself, but my general interest in RTS games is nonexistent.  I couldn't even bring myself to finish more than two or three campaign missions in StarCraft before hanging it up.
    Avatar image for claude
    Claude

    16672

    Forum Posts

    1047

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 18

    #6  Edited By Claude
    @Hailinel said:
    " @Claude said:
    " I never played StarCraft. What's so good about it? "
    It's one of the most competitively balanced RTS games in existence with a clean, easy-to-use interface and distinguishable graphics.  I wish I could have gotten into it, myself, but my general interest in RTS games is nonexistent.  I couldn't even bring myself to finish more than two or three campaign missions in StarCraft before hanging it up. "
    I've gotten pretty good at RTS games, not online mind you, but in general, I have an understanding of what's going on. I so wish I would have played the old games, but was afraid. Who knows, maybe there's a future of gaming awaiting me.
    Avatar image for symphony
    Symphony

    1933

    Forum Posts

    284

    Wiki Points

    0

    Followers

    Reviews: 33

    User Lists: 0

    #7  Edited By Symphony

    In Soviet Russia, Arcanum gives up on you!
     
    On the bright side, I know not to touch this game anytime soon (not that I was planning on it, but that's neither here nor there).
     
    Good luck with your next set of games, they sound like the main course of a nerd's digital banquette. ;P

    Avatar image for arbitrarywater
    ArbitraryWater

    16106

    Forum Posts

    5585

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 66

    #8  Edited By ArbitraryWater  Online
    @Video_Game_King: I digress. MM is jankier than OOT. I watched a speedrun of a guy using bombs to levitate in the air, skip boss doors, and do all the dungeons out of order with hilarious results. Don't forget fierce deity outside of the final battle and invisible great fairy sword. Some versions of OOT can't do all the weird crap that game has, but sure, there are some parts that are janky. Of course, neither comes close to Daggerfall, which is ironically charming because of how broken it is. All the patches in the world can't change the fact that you can occasionally fall through the floor
     
    @Claude: It's incredibly balanced and is pretty much the template that RTS games have been following for about 12 years. I'm more of a Warcraft III guy myself, but Starcraft is the more influential, if not more important game.  Of course, I hate RTS campaigns (Did someone say: "Boring war of attrition with the CPU?" Oh, you said "Stupid Escort mission where you have no base and a limited number of units?" Fuck you) and suck at the multiplayer, soo....
     
    @Ragdrazi: I am fine in complaining about the lack of autosave. Any time people defend bad or outdated game mechanics with "It increases the tension" a puppy is murdered (Thousands of puppies have already died from people defending the control scheme of old Resident Evil).  I shouldn't have to be paranoid OCD in order to prevent myself from replaying wide swaths of gameplay. But yeah, I find Arcanum to be a game filled to the brim with wasted potential, and a reboot with more modern and less janky game mechanics, not to mention a more interesting story, would be something I would like to see. I actually liked the soundtrack, oddly enough. It's a nice change from all the grand orchestral soundtracks that are usually in games. Does it become monotonous though? Certainly.
     
    @Symphony: The game certainly had its charms, and for a while I was enjoying it. However, I figure that there are plenty of other RPGs from the same era that are way better (Baldur's Gate, Fallout, Morrowind, Might and Magic VI-VIII, Wizardry 8) and I still haven't finished some of those, so it would be a better use of my time playing the better game.
    Avatar image for the_gallo
    the_gallo

    147

    Forum Posts

    10826

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #9  Edited By the_gallo

    Agree on Fallout 3: Great game, hella bugged.

    Avatar image for owl_of_minerva
    owl_of_minerva

    1485

    Forum Posts

    3260

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 1

    #10  Edited By owl_of_minerva
    @ArbitraryWater: I endorse these conclusions. I've tried to play Arcanum a few times and saw no reason to get beyond the first major town; it's been a while so my impressions are a bit hazy. I didn't find the premise interesting, didn't enjoy the combat, the dialogue system was meh, etc.
    I could appreciate the ambition behind the concept, but at the time there were too many great titles such as Baldur's Gate, Planescape, or Fallout to put up with a lesser RPG.
    Avatar image for ragdrazi
    Ragdrazi

    2258

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #11  Edited By Ragdrazi
    @ArbitraryWater said:
    "@Ragdrazi: I am fine in complaining about the lack of autosave. Any time people defend bad or outdated game mechanics with "It increases the tension" a puppy is murdered (Thousands of puppies have already died from people defending the control scheme of old Resident Evil).  I shouldn't have to be paranoid OCD in order to prevent myself from replaying wide swaths of gameplay. But yeah, I find Arcanum to be a game filled to the brim with wasted potential, and a reboot with more modern and less janky game mechanics, not to mention a more interesting story, would be something I would like to see. I actually liked the soundtrack, oddly enough. It's a nice change from all the grand orchestral soundtracks that are usually in games. Does it become monotonous though? Certainly." 
    What I'm saying is that I don't agree that the lack of an autosave is bad or should be outdated. Autosaveing has lead to easier, less involved, more formulaic games. When is the boss going to happen? Right after the autosave. What's going to happen if you die? Absolutely nothing. Why have there be really any challenge at all? No reason. Modern games hold your hand and tell you exactly when it's going to get a little hard. You shouldn't blame an old game for throwing curve-balls. If a modern game threw as many curve-balls as was common back then it would be lauded as unprecedentedly original.
     
    Yeah, but of course, none of this applies to the utter failure that was Arcanum.
    Avatar image for tennmuerti
    Tennmuerti

    9465

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 7

    #12  Edited By Tennmuerti

    I'm kinda sad you could not warm up to the game. 
    It has it's faults I agree and the ending is one of them.
    Oh and Greg K is dead wrong about technologists :)
    It still is one of my most favorite games of all time.
    To each his own I guess.

    Avatar image for arbitrarywater
    ArbitraryWater

    16106

    Forum Posts

    5585

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 66

    #13  Edited By ArbitraryWater  Online
    @Tennmuerti:  I apologize my good sir for not sticking out until the end. I saw flashes of brilliance in that game, but just like Might and Magic IX, it's buried underneath a giant pile of mediocrity and broken promises. Ah well. At least I didn't have to install a fixpack to make it playable, which is more than can be said for M&M. 
     
    I think I will stick to the Infinity Engine for now, having recently acquired copies of Icewind Dale and its sequel, as well as having *cough* obtained a copy of Planescape, which I understand is quite good. Not to mention that I still need to finish Baldur's Gate 1.
     
    @Ragdrazi: You sound like you would be into Demon's Souls with that rhetoric. A game is meant to be entertaining first and foremost, and an autosave doesn't immediately equal  "easy mode". It's a convenience so that the player doesn't have to replay the last 2 hours of the game. A game can still be challenging without punishing the player because they forgot to save. I still agree with you in concept (Games shouldn't always have to hold your hand), but not on this particular issue.
    Avatar image for ragdrazi
    Ragdrazi

    2258

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By Ragdrazi
    @ArbitraryWater: I haven't had a chance to pick up Demon's Souls, because I'm a poverty stricken motherfucker, but it is on my list.  You say that autosave is a convenience so that the player doesn't have to replay large sections. That's like saying having your parents wipe your butt after you shit is a convenience so that you don't have to walk about smelling bad all day. If your whole life you've never wiped your own butt, doing it yourself is going to seem very inconvenient. But I fail to sympathize with you. Yes you're right that autosave doesn't immediately equal "easy mode". That's absolutely right. There's been nothing immediate about the change at all. Autosave is simply one of main elements by which that change has happened.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.