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Bulletstorm Didn't Make Any Money, Epic Likes it Anyway

Despite not turning a profit, Epic president Mike Capps has nothing but nice things to say about the goofball shooter and its developers.

Failing as a game developer can be a rather frightening thing. When your big budget product doesn't turn a profit, the general consensus is that you may be on the chopping block. Go ahead and ask the former developers of Bizarre Creations, or Black Rock Studio how understanding their publishers were when their labors failed to deliver big sales numbers. And then feel free to buy them a drink. It's the least you can do.

Maybe it didn't sell, but that makes Bulletstorm no less awesome in retrospect.
Maybe it didn't sell, but that makes Bulletstorm no less awesome in retrospect.

Epic Games apparently doesn't think the way most publishers do, possibly because they have been in the development game themselves for so long. In speaking to Kotaku late last week, Epic president Mike Capps made it clear that they stand behind the products they believe in, whether they make money or not.

In this case, Capps was specifically referencing Bulletstorm, the gleefully immature first-person shooter Epic co-developed alongside the Polish development studio it recently acquired, People Can Fly. Though the game came close to cracking 300,000 units in its first month, Bulletstorm hasn't earned back its hefty budget at this juncture, and seemingly is destined to forever exist within the dreaded "red" zone.

That said, Capps had no interest in putting any sort of blame on People Can Fly. Bulletstorm might not have made any money, but Capps believes in the studio, stating that Epic has no interest in using them to simply churn out additional Gears of War content, and rather expects big things from them.

"The studio has shipped AAA content," he said. "The next thing we do with People Can Fly will be great."

Capps plans to further tout Bulletstorm, and the other various IPs at Epic Games at next month's GDC Europe, giving a talk called "Size Doesn't Matter: How Epic Brings AAA Attitude to Every Game, from Gears of War 3 to Infinity Blade." It's a catchy title, and certainly should make for interesting listening for anyone who wants to understand Epic's approach to making games. Still, it could have used a little more dicktits, if you ask me.

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156 Comments

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Goblinoid

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Edited By Goblinoid

I just want Painkiller. Bring back Painkiller
 
If the developers would be wise, they would.

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kishinfoulux

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Edited By kishinfoulux

I hope they make a sequel. I'm a bit surprised this game didn't sell a bit more. It was pretty damn awesome.

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Nettacki

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Edited By Nettacki
@jeffb01 said:
After playing the demo and hearing about the juvenile humor, I didn't have much interest in it... but, I heard good review after good review, so when EA was having a sale ($40 for a bunch of their games within 4 weeks of release),  I picked it up and LOVED it. The demo didn't do this game justice - and I think  this is a problem with a lot of games. One of my favorite things about this game was the cool weapons. The demo just had the standard assault rifle and the kind of interesting leash (which I didn't really get so much in the level) - if that demo had the gun that shot grenades chained together, the charged shot of the shotgun, or the sniper rifle that you control the bullet in the air, etc, I think their game would of possibly done better.
Actually, the demo does have the chain-grenade gun and charged shotgun. Not the sniper rifle, though.
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allgrinzz

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Edited By allgrinzz

I bought Bulletstorm JUST for the gears beta, that was at, but I found a gem in this title. I love the immature humor, and a game that revels in what it is rather then trying to be something it's not. It's not an epic story, it's not a morale teaching method, it's not a "tour de force" of forward technology, it's a shooter..a shooter pure and simple, nothing more nothing less. The amusement value from blowing my enemies to chunks and using the enviroment in fun ways made the game for me, and I still play it to relax to this day. Good on you Epic, and keep up the good work imo.

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Seppli

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Edited By Seppli

Just finished up my first playthrough. Bulletstorm is a lot of fun. If only there was a functional and more motivating combo chain system in place. The whole skillshot stuff is a tad bit too rigid to really be fun. Other than that, the game's a marvel. Great controls. Good Pacing. Genuinely funny writting. Kick-ass weapons. And damn - I love that FPS kick. Every FPS game need to have kicks from now on.

Damn shame they didn't make more money on it. Hopefully they'll try again. I hope People Can Fly gets another chance at making a big budget game. Doesn't necessarily have to be Bulletstorm 2, albeit I wouldn't mind to let them tug at my dickskin again. There's still more juice in Bonestorm for sure. Erm... Bulletstorm.

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Ravenlight

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Edited By Ravenlight

Aw, I liked Bulletstorm. Apparently everyone didn't realize the entire game was basically a satire of the shooter genre.