Something went wrong. Try again later

Giant Bomb News

648 Comments

Editorial: Why We Write: On Game Critique, Influence, and Reach

Let's think through the impact critics can have on games and culture.

In this scenario, you're Geralt with the torch, and this piece is the foggy woods. Spoooooky.
In this scenario, you're Geralt with the torch, and this piece is the foggy woods. Spoooooky.

Hey Giant Bomb! I'm Austin Walker. We've met in video form, I've spoken to you on a couple of episodes of the Beastcast, and maybe you've read some of my news posts over the last week. What you may or may not have seen is that over the weekend, I wrote a couple of blog posts in the community section of the site: First, one about The Witcher, Race, and Historicity, and second, a post expanding on some of the ideas in the first while simultaneously responding to some of the comments and discussions from the community.

These posts were written as sort of short, off the cuff contributions to an ongoing conversation that Tauriq Moosa really kicked off with a piece titled "Colorblind: On Witcher 3, Rust, and gaming's race problem," which netted him a lot of heat–both positive and negative. Thankfully, while there were some outliers (and there always are), most of the debate in the comment sections of my blog posts was civil and engaged. As I said in the second post, that’s really exciting to me! I love seeing people develop and clarify their thoughts–even when those thoughts aren’t ones I necessarily agree with.

But there is one line of thought that I’ve seen a lot of over the last few days which isn’t a refined argument so much as a big, club-like assault. It goes like this: “No one should be forced into changing their games just because you want them to.” I’ve seen this in the comments, in my Tumblr’s ask box, on Twitter, and in the few threads on Reddit and NeoGAF. There are variations on it that use words other than “force,” but they almost always remain words adjacent to coercion: “Make,” “demand,” “order,” “dictate.”

When I see this, something bubbles up in me that wants to immediately shout back a response: “Come. On. I’m not forcing anyone to do anything!” But I know that this sort of response doesn’t get us anywhere. It hitches itself to a binary of “forced” vs “free” while in reality things are a lot more complex than that. The knee jerk response also misses an opportunity to engage with that specific issue: What does it mean when a writer criticizes a work?

And I’m writing this here, as an article, instead of in another blog post because this isn’t just about a single game like The Witcher 3, nor is it about just a single issue, like race. This applies to the sort of work many people like me do in the sphere of games criticism, whether we’re writing about issues of representation or level design, about 200 hour RPGs or two hour #AltGame experiments. I’m also writing it for a more strategic, selfish reason: Because it’ll give me something to point at every time someone accuses me of “trying to force a developer” to do something.

A Spectrum of Influence

So, what if instead of thinking about all of this in terms of a binary relationship (either a critic forces someone to do something or they don’t), we thought about this on a spectrum. On one end of the spectrum is absolute disconnect from influence: A writer pens long form essays about how developers should always do whatever they want. On the other end of the spectrum is critical work demanding that devs actually be “forced” to do things. But most critique exists in between those two extremes.

You call my charts
You call my charts "amateurish." Well, I call them "artisanal."

What does “in between” look like? Well, there's a range.

Still way over on the “force” side of the spectrum, a critic could call for a sort of “prohibitive” legislation. That is, a call to make something a creator does illegal or less-legal. Whether it’s because of concern over content, an interest in addressing labor conditions or market concerns, or a desire to address de facto censorship or discrimination, media critics have definitely spent some time arguing for the need of government involvement in the entertainment industries. Any time a writer says “this game and games like this should be banned,” or “laws should be put into place to make it illegal to use these slurs in the workplace,” or “employing overseas workers should require the company to pay an additional tax,“ that's a what I'm calling prohibitive legislation. These all exist on their own spectrum too: Banning something outright is a lot different than limiting its availability or putting an extra cost on exhibition or distribution, right?

But… I don’t think this is what’s happening when writers like me write about The Witcher 3 and race, or when critics take Rockstar to task over transphobia, or when Jeff grumbles about QTEs. No one is actually calling for governmental bans, here, right?

So, a little further away from the extreme of “forcing” a dev to do something is arguing for action or incentives that would encourage them to act differently. Let's call these "incentive" legislation. Here, think about tax credits or media funds built to support to creators that meet certain requirements, like employing a diverse range of employees, working in a certain medium, or producing a work that is a “public good” because it deals with history, education, or some other interest. You’ll see critics calling for things like this sometimes, but it’s not common in our little corner of the world; I'm pretty sure it’s not a thing I’ve ever done (though I'm not fundamentally opposed).

At about this same level of “attempted influence” would be calls for community or consumer organization. This would include both boycott groups aiming to limit the purchase of a specific product, brand, or category of good, and groups organized to support a product, like the Browncoats who sent letter after letter to Fox, begging them to bring back Firefly. This isn’t the same as calling for a legal ban or incentive, since it requires retailers, exhibitors, and other consumers to respond to the consumer action. But it still happens, as was the case this year when Target Australia pulled Grand Theft Auto V from store shelves after getting pressure from consumers.

But, again, in general, this isn’t the sort of critique we see in our sphere of bloggers, critics, and reviewers. Instead, what we see is something more in the middle of the spectrum. We write about games we love with enthusiasm and joy, and maybe we hope that it sells well enough that we’ll see a sequel–but we don’t tend to organize fan-groups. We take apart broken games with careful precision so as to make our readers aware of the quality of the product–but it’s rare that you see a game reviewer organize a boycott or put together a fan group.

Finally, there's the center of the spectrum: The sort of critical writing that makes an appeal to consumers, developers, and publishers. There are lots of different sorts of appeals. Sometimes you reference the market ("The controls for other Shooters are just so much more refined...") and sometimes you address stated developer intention ("In interviews, the lead writer said that X, but maaaaan, is it ever Y"). And sometimes this writing appeals to the empathy of the reader, and to their knowledge of the larger context. This is every time we say "I totally fell apart when that Chocobo died," or "This game's depiction of sexual violence was fetishistic and uncomfortable."

For my money, this is where most of the evaluative writing about games is on the "influence" spectrum. And yes, at least some of us hope that developers will see our critiques and take them into consideration. They’ll say “God, yeah, Destiny really does need more content,” or “Damn, yeah, actually we did fumble the depiction of women in this one.” Or maybe they’ll “decide how to address the white savior trope.” That one is a real quote, from Far Cry 4 narrative director Mark Thompson, who explained what he learned from Far Cry 3 and the critical response to it in a fantastic interview with Game Informer.

Were Thompson and company “forced” to make that change? Or did they consider the critiques issued to the previous game and decide how to address them? One of the hidden flaws of the “critics try to force developers to do things” line of argument is that it ignores that developers are people who can make up their own minds. So long as there isn’t threat of ban or boycott, they can internalize the critiques they think make sense and discard the rest, just like any reader can.

And what's beyond this sort of "I hope the developer takes my advice" level of desired influence? Well... Here’s the thing: It’s actually really hard to imagine critical work that exists further towards “no influence.” After all, even the writer who says “keep doing what you’ve been doing” is “influencing” the developer, since in reaffirming the work a developer has released it may convince a wavering dev to stick to their guns. The only thing I can really imagine in this space is non-evaluative recaps and summaries–but those aren't exactly critical.

So when I look closely at the arguments that say “don’t try to influence devs,” what I end up seeing more often than not is “don’t try to influence the devs in this one way.” It's not wholly dissimilar from those who say they want government to get out of the way of business, only to then also insist that regulations be put in place to protect some corporations and to incentivize industry-wide innovation. In both cases, “freedom” is held up as sacrosanct and “intervention” is positioned as a boogeyman. In reality the two are never wholly separate, and what’s really desired is a certain sort of intervention, just one that is so aligned with the status quo that it quietly fades into the background and feels "normal."

So we're left with a lot of writing in the "middle" of the spectrum, the occasional piece that tries to exert more influence, and almost none that attempt no influence at all. Like all attempts to categorize writing, this one is bound to have flaws. That’s okay, because so long as we recognize it as a nice little analytical tool and not as a Truth From Heaven, we’ll be able to catch the problems as they come up. Still, there is one glaring issue with it that I want to address.

"Americans, Big Guns, and Strident Views"

The most American game I could think of is actually Japanese. Huh.
The most American game I could think of is actually Japanese. Huh.

There is very specific version of the “don’t force developers” argument that has been coming around a lot in the discussion of The Witcher 3. Here’s an example, which I got as an anonymous “ask” on Tumblr today:

Why should any culture be forced to homogenize their media in order to appease all other cultures? More tangibly, why should one of the most impoverished races in history (the Polish) pander to American cultural norms? I can't help but point out that this is why the world hates Americans in general, which is why this Witcher business is getting so much press. People are just sick of americans with their big guns and strident views pushing themselves into every corner of the world.

I’m actually fairly sympathetic to this argument, which is why I’ve attempted to discuss The Witcher’s Polish and Slavic heritage with care. I know that it comes from a culture that is not mine, and I know that lots of folks from the US–myself included–have the capacity to forget how big and varied the world outside our borders.

Part of the reason that I know that is because I just spent the last four years in Canada, which has laws made specifically to insulate itself from American cultural imperialism. One key part of this set of regulations is the Canadian Radio-Television and Telecommunications Commission's “Canadian Content” (or “CanCon”) requirements. These rules govern the required amounts of “Canadian” music and television that must be broadcast by networks and radio stations, and they go on to define what exactly “Canadian” means in terms of production, content, and distribution. These rules exist because (the argument goes), if they didn’t, then Canadian television and radio would be filled with American content, putting Canadians out of jobs and diluting the unique cultural heritage of the country.

(I don't want to go into a deep dive on Canadian comedy, but listen, let's hang out and watch some Kids in the Hall okay?)
(I don't want to go into a deep dive on Canadian comedy, but listen, let's hang out and watch some Kids in the Hall okay?)

(I don’t want to go into a deep dive on Canadian policy, because listen, that gets real dry real quick. But it is interesting to note that even with these rules in place, American companies find ways to reach Canadian audiences and duck CanCon regulations. This led to a big, weird blow up back in the fall where Google and Netflix were officially ignored during a set of major public hearings around CanCon laws and digital media. It's all super interesting if you're a weird nerd like me.)

The point is, I understand where this argument is coming from. I understand how American media sensibilities have already spread globally, influencing how folks across the world make things. I understand that this can sometimes (directly or indirectly) lead to the recession of important customs of cultures.

But in the same way that different cultures around the world aren’t homogenous (and are more beautiful for it), Americans are similarly varied and complex. And one key way in which we're different is the degree of cultural reach we have. So, let’s add another axis to that spectrum of influence, let’s call it “reach.” Some elements of American culture have lots of reach. Major media corporations, celebrities, and the very largest of large name writers reach worldwide audiences and (without ill intent) carry their aesthetic, political, and cultural ideas with them. But the output of every American creator doesn’t carry that same reach.

You'll need a much taller chart to find Ronald Reagan, Kanye West, or Apple.
You'll need a much taller chart to find Ronald Reagan, Kanye West, or Apple.

Said plainly: There are absolutely broad, American cultural norms that have been spread around the world through a dominant, global media industry. I’m just not sure that critical media analysis is part of that set of cultural norms.

It’s certainly not uniquely American: The greatest influences on my thinking and writing include Algerian, Australian, British, Canadian, Danish, French, Indian, and Jamaican writers, many of which tackle issues of race, culture, gender, politics, media, and play in ways distinctly non-American. And, yes, my own cultural reach as an American critic is definitely larger than it was just a year ago, but let’s be real: I do okay, but I'm no Mickey Mouse.

Waiting for "The Right Time"

Coupled with the argument that Americans should “butt out” of this topic is another argument that pops up a lot: “I agree with the call for diversity generally, but The Witcher 3 isn’t the right target for critique.” Well, as someone who has written about games and race a few times over the last few years, I’ve gotten used to that defense. As are many of the others who’ve tried to tackle difficult issues in the games they love and care about.

When we note that a game is filled with slurs and offensive caricatures, we’re told that we should be less offended because, hey, it's just satire. When we point out how a game leverages a history of racialized, coded imagery to elicit fear, people link us to wiki articles and explain the deep lore as justification. When a game made me spend a half hour of my real time every day just to keep my skin color on point, I was told that, no no, of course games have a problem with race, but why did I have to go after Animal Crossing?

At least I got to hear a lot of great songs on my way to that island to get a tan.
At least I got to hear a lot of great songs on my way to that island to get a tan.

You know that joke Vinny tells about having a baby? "If you wait until you're ready, you'll never have a baby." Well if we wait until the “perfect time” to tackle these issues, nothing will ever get done.

Yes, writing about diversity and The Witcher 3 is especially complicated because of the perspectives involved. Polish history is filled with outsider groups minimizing, controlling, ignoring, and erasing the nation's unique ethnic and cultural character. At the same time, people of color in white-dominant spaces have struggled to develop the vocabularies of critical race studies and post-colonialism only to then be told to mind their tone. These things mix here in an especially volatile way. But this doesn't mean that we should shy away from addressing it, afraid of stepping on toes, afraid of what we don't know. It means we step forward in good faith, with sympathy for the other perspective, and with a willingness to incorporate the complexities of someone else's view.

Real talk: I'm never kidding when I say that this stuff is complicated. Trying to unwrap this stuff is fucking brutal. And because issues like racism are systemic and cultural (and more than just some bad, violent men in white hoods), it's difficult to tackle them. The best we can do is address them honestly, actually engage with the tough stuff, and resist the urge to boil things down into simple binaries. Sometimes that means repeating ourselves, again and again: “No, I don’t think CD Projekt Red is racist; Yes, I still wish there were some people of color in the game. Yes, I still like The Witcher 3 a lot. No, those three statements do not contradict each other.”

Those of us who write about things like race, gender, class, and sexuality in games do so because we fucking love games. And you know, most of us actually spend the majority of our time in any given year writing about weapon design, death mechanics, art style, game preservation, "virtual worlds," weird little import gems, explosive and private narrative experiments, rad Japanese robots, and the billion other things that make our favorite medium so great.

And sometimes, we want to take the things we love seriously enough to offer analysis and critique that goes beyond "I like this" or "I don't like that." We want to figure out how a game might fit in a larger cultural context or try to communicate how it fit just so into our lives. We often see the faults in these games we love because we're so close to them. And sometimes, pointing out those flaws doesn't mean we love them any less. Even our most brutal critiques–the ones that come closest to head shaking and dismissal–are rooted in a broader love for the medium.

I know I'm dropping "we" a lot here, I know. And I can't speak for everyone, obviously, so I'll say it like this: I write about all of these things because...

Well, because besides wanting to engage with my readers and help them work through their own opinions, besides hoping to “influence” game makers with my critique, there is a rumbling something, an emotional drive that fuels my desire to write. I write because I cannot but write. Because when I wake up and see that someone asked me what I thought about game X, the cogs start moving all on their own. Pieces like this one drill themselves itself into my head, dragging themselves into existence through broad ideas and little phrases. I write not (only) because I want to change the world, but because I am compelled to get words on the page.

I’m grateful that so many of you here have been so supportive of the blog posts that I’ve written since joining the site. It's because of that support that I feel comfortable putting myself out there like this, right on the main page of the site. I promise I'll be doing more community-focused, quick-take blogging in the future too.

In any case I hope you'll enjoy diving into all the complicated stuff in the future. All I can do is promise to be rigorous, honest, and critical, and hope that you’ll continue doing the same.

648 Comments

Avatar image for thatpinguino
thatpinguino

2988

Forum Posts

602

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

thatpinguino  Staff

@thatpinguino said:

@washingmachine: @amyggen: I can't wait for the day when these sorts of pieces aren't necessary. But, given the largely positive response to this article when compared to the tenor of your usual game discussion on race, I think the article hit its mark and steered the discussion in a positive direction.

Maybe there's value in saying it to remind the people who commit those sins, I'll give you that. I just try not to engage with them - that's my solution.

Sure but if you don't challenging people who are being ignorant or disingenuous you allow their comments to stand as permissible. If I've learned anything from my years on blogging on GB its that the best way to elevate the discourse is to try to politely and intelligently engage others as best you can and let people know when they are out of line. I think it is a corollary to the knucklehead rule in basketball: every team can tolerate one knucklehead, but if you have two or more then they start hanging out and then you have a problem. I think rudeness and disingenuous arguments function the same way. One or two are fine; but, if you just allow them to go unexamined, then you get problems.

Avatar image for homelessbird
Homelessbird

1681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Homelessbird

@corvidus: No, it's cool - let's just agree not to answer each other's questions - people that are interested in dialogue have a dialogue.

Also yeah - i'll keep my religion to myself next time - just as I did this time, in that I didn't mention it or anything vaguely resembling it.

Edit: probably also worth mentioning - didn't say that you're white, either. Said you're clearly not constantly reminded of the color of your skin.

Avatar image for mr_creeper
mr_creeper

2458

Forum Posts

13

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Okay, I tried to read through all this, but it's a lot and the subject matter isn't one I'm really interested in. Thanks for the effort, nonetheless.

Avatar image for nameredacted
NameRedacted

612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good Article, Austin.

Avatar image for graf1k
graf1k

634

Forum Posts

365

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@crysack: Alas, I already paid for it (digitally no less) so I'll at least give it a shot. I've heard it's a lot of fetch quests and MMO type stuff which is certainly not going to cut it after TW3, but I'll let it make it's case...

Avatar image for fiyenyaa
Fiyenyaa

87

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@karkarov: "You can't critique it because it doesn't conform to your idea of inclusion and social equality."

Dude. You cannot critique for this reason? Cannot? Really?

That article you linked to is about how discourse is being shut down by people overreacting to things (to grossly simplify). And before you link that, you say something cannot be discussed because it's subjective? That sounds like you have an extremely weak argument to me, I'm sorry to say. Why does saying "I don't like this thing about a game" make it seem to you that they are placing their feeling above the creators right to make the work to you?

I think most people are not as extreme in their position as you think they are. I am a pretty standard social liberal in most ways. So here's a quick video game example. I see Dead or Alive and I think "man that looks sleazy!". I say to my freinds "what's up with that sleazy game, right?". At no point am I infringing the right of Team Ninja to make it (beyond the scope of my opinions to influence my friends/people who happen to see/hear my opinion expressed), and nor would I ever want to.

You want the creative process to be sacrosanct? Good. So do I. But I also want criticism to be sacrosanct. In an ideal world, people should be able to make whatever they want to, and everyone else should be able to say whatever they want to about it.

Avatar image for thatpinguino
thatpinguino

2988

Forum Posts

602

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By thatpinguino  Staff

@karkarov: I actually have engaged in formal debate before so I don't really get where you think an uninformed person who doesn't even bother to read the articles and research that is in question would be allowed to speak directly from their ass for all to hear. You haven't engaged with anyone elses' ideas, you just keep repeating yours. That's not debate, that's myopathy. That kind of debate would be laughed off the stage (if you were in a high enough level of debate to have a stage).

As for whether its fair to critique things based on social issues, what criticism do you read if you don't think that's acceptable? Have you ever read a movie critique? A book review? An album review? Because plenty of critics wrote about the shitty racist caricatures in something like Tansformers 2 and how F Scott Fitzgerald depicted the American Dream in The Great Gatsby and how Iggy Azalea appropriated Atlanta sound in her rap albums. They didn't limit their criticism to the camera angles, word choice, and note charts. They didn't treat each of those works as if they existed in their own universes separate from the rest of society, which is exactly what you are asking for.

As for the sanctity of an artists vision. As someone who actually puts my ideas out there every once and a while, I love criticism. When people tell me what I did well or poorly in their view I get a chance to grow. I can accept that criticism or reject it. Working with no feedback is a great way to make a shitty piece of art. No one is censoring me when they disagree with what I write. So I think the devs at CDPR really don't need protection from other perspectives. They'll survive a few analytical essays. They may even grow from them.

Also I read the story and it seems to me the problem is with the school structures that this teacher is working in. Treating teachers as replaceable and fungible employees who need to make x number of students happy or else is the problem, not students disagreeing. Students and teachers have always disagreed, it is when the schools empower student complaints without delving further into them that teachers suffer.

See reading what people are actually talking about can be useful when having a discussion.

Avatar image for theht
TheHT

15998

Forum Posts

1562

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Edited By TheHT
@karkarov said:

You can critique a game for it's bugs, or it's challenge, or it's mechanics, or it's story. You can't critique it because it doesn't conform to your idea of inclusion and social equality. Why? Because your idea of inclusion and social equality is all in your head, it is based purely on your personal feelings. It also sets the standard that your feelings matter more than the intent of the content creator or their right to create the content as they envisioned it. It is of EXTREME importance that creators of media be it music, games, books, or anything else be allowed to create content that is challenging and does not conform purely to what is politically correct. Especially the American version of political correctness. The day that inclusion is mandated is the day that inclusion becomes meaningless, is reduced to a simply check box on a list, creativity gets kicked in it's proverbial crotch.

I mean, you should be able to criticise a game for any of its ideas, and a debate (a genuinely engaged in debate, not just bloviating in order to allure the undecided) should follow.

No reasonable person would want to mandate inclusivity, and critiques that express a desire for more inclusivity aren't asking for it to be legally ordained. Pressuring inclusivity into every creative endeavour as a sort of unspoken "climate" rule so as to avoid the ire of some is no good, yes. But there is a difference between that and actually forcing a creative to change their ideas, which critics have no actual authority or means to carry out.

The end result might be the same, but conflating the two ways of achieving it clogs the discussion. Suddenly you're writing articles and comments about the differences between the means, one of which is so obviously absurd that no reasonable person would advocate for it. It becomes an argument against an imagined problem. Meanwhile, the potentially problematic ends themselves fall into obscurity.

@thatpinguino said:

As for the sanctity of an artists vision. As someone who actually puts my ideas out there every once and a while, I love criticism. When people tell me what I did well or poorly in their view I get a chance to grow. I can accept that criticism or reject it. Working with no feedback is a great way to make a shitty piece of art. So I think the devs at CDPR really don't need protection from other perspectives. They'll survive a few analytical essays. They may even grow from them.

I think the fear is that the environment within "games culture" will become such that you effectively can't reject it. That doing so would reliably invite accusations of harming society, or at worst being considered a monstrous human yourself for being "exclusionary." If there isn't an actual dialogue, if some contentious ideas are seemingly blanketly accepted and preached, you smother that opportunity for growth.

Whether that fear is unfounded or not I think would be an interesting discussion.

Avatar image for leebmx
leebmx

2346

Forum Posts

61

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

That was absolutely fantastic mate, one of the best written and most clearly argued pieces I have read on Giant Bomb. I thought you struck exactly the right tone in presenting why criticism is so important, and furthermore how this criticism should be presented and accepted.

I used to enjoy reading Patrick's stuff, but it always felt like the work of someone who was coming to grips with issues and how to present them to readers as he wrote. You writing seems fully formed and I am really looking forward to enjoying more of it over the coming months and years.

Avatar image for washingmachine
washingmachine

152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By washingmachine

@thatpinguino said:
@washingmachine said:
@thatpinguino said:

@washingmachine: @amyggen: I can't wait for the day when these sorts of pieces aren't necessary. But, given the largely positive response to this article when compared to the tenor of your usual game discussion on race, I think the article hit its mark and steered the discussion in a positive direction.

Maybe there's value in saying it to remind the people who commit those sins, I'll give you that. I just try not to engage with them - that's my solution.

Sure but if you don't challenging people who are being ignorant or disingenuous you allow their comments to stand as permissible. If I've learned anything from my years on blogging on GB its that the best way to elevate the discourse is to try to politely and intelligently engage others as best you can and let people know when they are out of line. I think it is a corollary to the knucklehead rule in basketball: every team can tolerate one knucklehead, but if you have two or more then they start hanging out and then you have a problem. I think rudeness and disingenuous arguments function the same way. One or two are fine; but, if you just allow them to go unexamined, then you get problems.

I get all that. I'm just pointing out that some people seem more interested in talking about why they're talking than actually talking, if you follow.

Avatar image for thatpinguino
thatpinguino

2988

Forum Posts

602

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

thatpinguino  Staff

@theht: I think that worry is largely unfounded, or at the very least it is just a normal part of societal progress. Taboo topics and standard conventions ebb and flow over time as prevailing ideologies change. Fahrenheit 451 used to be a banned book that threatened society and now its required reading in some American schools. Birth of a Nation used to be an acceptable movie and now it is almost universally reviled.

Criticism has its place in shaping those cultural values. The more ideas that challenge the status quo or defend it, the more discussions we can have.

@washingmachine: I gots it!

Avatar image for kimozabi
Kimozabi

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Kimozabi

When you take offense to people arguing that you want to try and force game devs to change, it's because your Witcher 3 race piece leaned unabashedly towards one side of this question:

"Do you think they have a obligation to add diversity to their media, even if it never existed in the source material?"

When you write an entire piece in favor of developers being obligated to add diversity, regardless of the source material, people are naturally going to assume that's what you want them to be.

If you stop the whole "When I hear this argument, it sounds like they're being racist", which you so clearly did in your Witcher 3 race piece, it'll be much more fun debating with you. But at least you didn't go and call a world in which women can be business owners, fighters, political leaders or the most powerful beings in the world "oppressively misogynistic".

And I'd like to point out that while a review or opinion piece that gets hundreds or thousands of people to complain to companies and publishers might not force a game company to change, Animal Crossing in no way "forced" you to worry about your skin color for half an hour every day:

"When a game made me spend a half hour of my real time every day just to keep my skin color on point, I was told that, no no, of course games have a problem with race, but why did I have to go after Animal Crossing?"

How on God's green Earth did that game in any way force you to spend that much time on your skin color? Did the game stop working if you didn't? Or was this an instance of you wanting the game to portray a specific cultural value that it didn't, which you then made the game's responsibility?

But I feel you're missing a very key ingredient in critic influence over game devs: Metacritic. This is where critics can directly impact a developer, positively or negatively. We've all heard how some devs have bonuses tied directly to metacritic scores, and if enough critics take a game they would normally have give, say 8/10, but then score it 6/10 because "not enough women or POC", they you are forcing the devs to include those things next time. And not because the devs want to, but to avoid losing parts of their paycheck. You critique can do so much more than just hopefully reach the ears of the devs. In the end, a developer needs to make money to put food on their tables. And if they suddenly get paid less because a bunch of critics decided to utilize their influence on Metacritic, we've moved beyond critics being completely unable to force developers to do certain things.

And from what we learned from the whole Paid Skyrim Mods, it cost Valve $1,000,000 to process the amount of angry feedback. And if enough critics garner enough support for complaining to a developer, and that developer gets a flood of angry feedback based on certain e.g. reviews, then the critics have once again asserted very notable influence. Much more beyond just hoping for the best.

Critics are not these uninfluential dreamers anymore. With social media and Metacritic, critics hold so much potential power and influence.

"Those of us who write about things like race, gender, class, and sexuality in games do so because we fucking love games."
Now I'm curious: When was the last time a critic wrote about class in games? When was the last piece talking about e.g. the importance of making poor people feel represented? What problems to video games have with class exactly?

Avatar image for homelessbird
Homelessbird

1681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Homelessbird

@kimozabi: The way I read it, Austin wasn't saying "Animal Crossing forced me to spend time on my skin color," but rather, "since I cared about my skin color, Animal Crossing's only solution was to spend a half hour of real time every day on it." I can see how it can be read both ways, though.

And while I don't exactly disagree with you about Metacritic - the importance of which does lend extra weight to numerical scores on critic reviews - I'd like to point out a couple of things:

A) Metascores are based on the aggregate of all major review sites - so to feel the sting of that lowered review score, it would have to be an issue that a fair percentage of the reviews factored into their score - and if that's the case, isn't it an issue worth looking at?

B) It's not really up to the critics how publishers choose to do business with developers. It's certainly something to consider as you pen your critique, I suppose, but to me, it's similar to the "are these publishers gonna pull their advertising if we give their game a bad review" question. Yeah, it's a truth of the business, but if you're going to operate a criticism business, you kind of can't let that influence how you do your job, or you're hamstrung. It's influence, but it's very indirect.

C) I'm sure you're aware of this, but there are plenty of forums for expressing these opinions, like the above essay, that are not numerically scored video game reviews, and are therefore not factored into Metacritic. If you're saying that perhaps that's a better forum for questions like these than in scored reviews (at least, if you're going to change the scores because of it)... well, that's a much more complicated question, but I probably agree.

Avatar image for cabbagesensei
cabbagesensei

244

Forum Posts

75

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

@karkarov: I'm sorry, but isn't RE5 the same game that had tribal African zombie people who wore war masks, leaf skirts, carried spears, and essentially said "Ooga Booga, Ooga Booga"? That game had more problems with depictions of racial stereotypes than you're willing to admit.

Avatar image for cabbagesensei
cabbagesensei

244

Forum Posts

75

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

@kimozabi: And before someone brings out the "it's a game made in a Japan for Japanese people who are light skinned" argument, you'd be surprised how tan Japanese people can get.

Avatar image for kimozabi
Kimozabi

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Kimozabi

@homelessbird said:

@kimozabi: The way I read it, Austin wasn't saying "Animal Crossing forced me to spend time on my skin color," but rather, "since I cared about my skin color, Animal Crossing's only solution was to spend a half hour of real time every day on it." I can see how it can be read both ways, though.

And while I don't exactly disagree with you about Metacritic - the importance of which does lend extra weight to numerical scores on critic reviews - I'd like to point out a couple of things:

A) Metascores are based on the aggregate of all major review sites - so to feel the sting of that lowered review score, it would have to be an issue that a fair percentage of the reviews factored into their score - and if that's the case, isn't it an issue worth looking at?

B) It's not really up to the critics how publishers choose to do business with developers. It's certainly something to consider as you pen your critique, I suppose, but to me, it's similar to the "are these publishers gonna pull their advertising if we give their game a bad review" question. Yeah, it's a truth of the business, but if you're going to operate a criticism business, you kind of can't let that influence how you do your job, or you're hamstrung. It's influence, but it's very indirect.

If you're saying that perhaps that's a better forum for questions like these than in scored reviews (at least, if you're going to change the scores because of it)... well, that's a much more complicated question, but I probably agree.

Personally, I read his words like he wrote them: "When a game made me..." And I get that his piece was about feeling represented, but nothing about the game is different based on your skin color to my knowledge. Do characters even react differently to a tanned protagonist? So saying that the game made him spend that time getting a tan just sounds wierd to me.

To your point B). I'm not saying scores should be altered to avoid devs getting no bonuses - I wholehearted object to that notion. A critic's responsibility should be to her/his readers, not the devs. But I am saying that it's a very real, very powerful potential influence a critic can exert, and that consideration is completely missing from Austin's piece. In my opinion, he could have touched upon it at least. But that's just my opinion about his opinion :)

To your point A), I would argue that many game critics today are friends to various extends. They see each other at the trade shows, they communicate internally, they often do guest appearances. There is always the possibility that your opinion is influenced by your friends, so many reviews sharing an opinion can be - but can also easily not be - a result of a close group of people sharing their experiences about the same game with each other.

Also, there also tends to be a difference between reviewer averages and user averages on Metacritic, sometimes a little and sometimes a lot.

Just look a Shovel Knight: http://www.metacritic.com/game/playstation-4/shovel-knight (big diff)

Pillars of Eternity: http://www.metacritic.com/game/pc/pillars-of-eternity (small diff)

GTA V: http://www.metacritic.com/game/pc/grand-theft-auto-v (big diff)

Heroes of the Storm: http://www.metacritic.com/game/pc/heroes-of-the-storm (not as small diff)

Consensus from critics doesn't always reflect opinions from users.

I would love - and I know this is impossible - to see how many people talked about race in Witcher 3, before sites like Giantbomb and Polygon started doing it.

@cabbagesensei said:

@kimozabi: And before someone brings out the "it's a game made in a Japan for Japanese people who are light skinned" argument, you'd be surprised how tan Japanese people can get.

Well, according to Austin, you can also get tan in Animal Crossing, and just like real life a tan take time and effort to maintain. :)

Avatar image for ajasmer
AJasmer

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This is a good read. Austin, you're good at getting to the heart of an issue.

Avatar image for cabbagesensei
cabbagesensei

244

Forum Posts

75

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

@kimozabi: My junior high school students are not "taking time and effort" to maintain a tan.

Avatar image for brads_beard
brads_beard

243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Seems to me the only people trying to force anything on anybody else are the ones telling others what they can and can't say about games

Avatar image for brads_beard
brads_beard

243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By brads_beard

@kimozabi: you should understand that a games metacritic score is hardly representative of critics actual feelings since they do they do a bunch of really crazy stuff like weight certain critics much more than others and translate every score to a 10 point scale, horribly mangling the intent in many instances.

Metacritic itself has far more influence over their scores than any single critic.

Avatar image for homelessbird
Homelessbird

1681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@kimozabi: Yeah, we're not too far apart there, and I agree that the discussion about critic influence on websites like Metacritic is worthy, and probably could have been in Austin's article. Where we diverge is mostly that I just don't really see critics influencing each other that much in the games space - a lot is made of reviews like Arthur Gies review of Bayonetta 2 over at Polygon, where he docked it points for what he viewed as an exploitative main character (I think - it's been a while since I read it), but despite many other critics publicly backing that opinion, it didn't end up in many other reviews at all. Clearly the games press is overwhelmingly educated liberals, so there's gonna be some groupthink here and there, but overall, I think it's a point of pride for reviewers to keep their material from becoming too homogenous. Most of them (probably) have some pride as writers.

And I would hesitate to take the differences between the User Metacritic scores and the Critic scores too seriously - I have personally been on forums multiple times while they were organizing raids on Metacritic, either to artificially boost scores for games that they felt weren't getting enough attention, or to drop user scores for games they thought were too highly praised. Happens in Steam reviews too, and that's not even touching curation. Those User metrics are pretty much unregulated across the board, and at least personally, it leads me to be seriously suspicious of their usefulness as a gauge of public opinion.

Avatar image for rorie
rorie

7887

Forum Posts

1502

Wiki Points

0

Followers

Reviews: 4

User Lists: 3

I'm not sure anyone on this site knows where it is going

How do you mean?

Avatar image for theht
TheHT

15998

Forum Posts

1562

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Edited By TheHT

@thatpinguino said:

@theht: I think that worry is largely unfounded, or at the very least it is just a normal part of societal progress. Taboo topics and standard conventions ebb and flow over time as prevailing ideologies change. Fahrenheit 451 used to be a banned book that threatened society and now its required reading in some American schools. Birth of a Nation used to be an acceptable movie and now it is almost universally reviled.

Criticism has its place in shaping those cultural values. The more ideas that challenge the status quo or defend it, the more discussions we can have.

@washingmachine: I gots it!

Well I certainly don't expect either of those cases to go back to how they were. I don't think it's quite that fluid, though I would agree that debate is a normal (and vital) part of societal progress (unless you meant something else by that).

But I'd rather see an extensive discussion that dives into this particular topic in games. Why is that fear unfounded? Why are games without diversity exclusionary? What are people looking for when they play a game? Do they want to be perfectly represented or relate with whatever's there? Are those mutually exclusive? Should video games tailor to consumers or should creators focus on their own vision? Should that affect how a game is received? Is it fair to criticise something for what it isn't, and if it is, where should that end?

I don't think that wanting games to include more varied designs is a particularly scandalous idea, but it also isn't mutually exclusive with liking ones that don't. So why is it that anything not actively figuring into that variety seems to be treated with contempt?

The ambition isn't to change every game towards a narrowly diverse path, it's to add to the overall medium.

Avatar image for notherpoet
notherpoet

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Wow. Great piece and responses to it. Your reach is amazing.

Avatar image for missashley
MissAshley

930

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Amazing! Straight-forward, but thorough. The passion that compels you to write is palpable.

Avatar image for deckard42
Deckard42

186

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Great article. I'm down to watch some Kids in the Hall, I watched that exclusively while studying for my PhD qualifying exam.

Avatar image for deactivated-5f8907c9ada33
deactivated-5f8907c9ada33

486

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Great piece Austin, looking forward to more of your work on the site!

Avatar image for bybeach
bybeach

6754

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By bybeach

I do not know yet what I agree to, or not, and to what extant with this Austin individual.

But GB has finally broken a barrier that has been troubling me for quite a while. And In time, I would like to see more diversity,notto exclusively rep a singular S.W. view. That would really piss me off. But just to reflect the diversity that our society is. And the wealth of information, perspective, and even humor that could come from it.

Avatar image for slax
slax

1229

Forum Posts

1281

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

This is a really great piece. Thanks Austin.

Avatar image for jimbo
Jimbo

10472

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Passing judgement on civility after an opening salvo which amounted to little more than you nuking the conversation at birth by implying that anyone who disagreed was racist. Okey dokey.

If you are intending to limit your influence and reach exclusively to an echo chamber of sycophants --as most game journo types who dabble in social issues seem intent on doing-- then I suspect it was indeed a great start.

Avatar image for thekillabunny
TheKillaBunny

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Absolutely brilliant read.

While I'm not by no means new to gaming (I'm 38, being playing something or other for as long as I can remember), I am fairly new to writing about gaming. I'm basically an over enthusiastic amateur writer who just has so many thoughts in my head about my favourite past-time that it almost hurts. I only wish to share them with other gamers, with the community and people who understand what it is to be a gamer. I'm not trying to change the world, or influence developers (although it'd be nice sometimes but I never actually expect to). I never try and force my opinion on others, or influence their purchasing decisions. I just want to share my thoughts and for people to understand me. I know not everyone will, but I do hope that at least my friends get my meaning and respect it, even if they don't agree with it. The thing is that rarely happens. Everyone, even people who I consider to be friends, often immediately jump to the conclusion that if I'm dissing something they personally love then I'm wrong and they react horribly to it. It's often made me want to give up writing altogether and just keep these thoughts to myself. I find it sad, the things gamers do and say to each other. I know I'm asking too much but my biggest wish is that people would sometimes stop, take a step back from their own viewpoints and consider somebody else's in an objective way, just for a change. But passions often run high and some people can't see past the nose on their own face, even to the point of being hurtful to a friend.

The thing is I'm a university graduate. I've been conditioned to always look at things from multiple angles and consider many different points of view. Some may find it difficult to understand me. I find it difficult to understand narrow mindedness. I'm trained to criticise and discuss even the things I love and to not believe everything I read. I guess I just need to grow a thicker skin, take it all with a pinch of salt, but it's so disheartening sometimes. Especially with this community.

Avatar image for starfurydysan
starfurydysan

66

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

At last a News Writer who uses Editorial" in the title instead of writing an Op-Ed piece disguised as news which I felt Patrick did a lot of the time. Love it Austin!

Avatar image for laowaigeez
Laowaigeez

15

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

This was a great editorial piece and I hope we get more like this. Even if I disagree with your argument, if this is how you discuss stuff in the future I'll be happy.

Avatar image for graf1k
graf1k

634

Forum Posts

365

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By graf1k

@cabbagesensei said:

@karkarov: I'm sorry, but isn't RE5 the same game that had tribal African zombie people who wore war masks, leaf skirts, carried spears, and essentially said "Ooga Booga, Ooga Booga"? That game had more problems with depictions of racial stereotypes than you're willing to admit.

I know this wasn't directed at me, but I've never understood why people took offense to that part of the game. The Zulu tribes are known to wear pretty much all of that stuff and they make use of spears. Obviously not all Zulus because they are a large number of that have been urbanized over the past 100 years or so, but the rural tribesmen, I'd say that's pretty much on point. As for them going "ooga booga", I couldn't really say. I know I didn't understand what they were saying, but that doesn't mean anything. If they merely said gibberish that sounded 'African' or if they actually got Zulu or some other dialect actors, I would honestly not be able to tell the difference because I know zero Bantu, Swahili or any other languages of that area of the world, as do probably 90%+ of the gaming populace.

I could understand someone having a problem with race in RE5 if, you know, the Zulu-looking tribesmen were running around the urbanized areas like that, or if they were the only black zombies in the game. But they only show up, as I remember, when you're pretty much up to your ass in swamp, or the parts of Africa you might logically find tribesmen still rocking the traditional attire. The thing is, this stereotype of Africans is not in and of itself offensive. There are absolutely people like that in Africa, and there is nothing wrong with that. The problem with the war mask/leopard print/leaf skirt/spear carrying African stereotype is two fold. First, initial response to images of such warriors and their appearance in Western culture was to look at it and assume those people are inferior or sub-human or whatever, because of such dress. That is an assumption or bias based on ignorance. Propaganda to somehow 'prove' superiority when it fact it's just different. It just happened to be that people were insulated and bigoted enough back then to assume that. The look isn't the problem, it was the reaction to the look. Secondly, that stereotype can be problematic when applied in that same derogatory way, to all Africans or even black people in America and Europe. From what I remember, the game did not do this, so it's really no more or less racist in it's depiction of Africans than Civ is in it's depictions of Shaka Zulu and the Zulu tribesmen.

No Caption Provided

I mean, imagine him, but now zombified. It's not that far off from this:

No Caption Provided

Remember, these aren't the only zombies, or even the only black zombies in the game. If the entire game was you fighting these guys, in swamps, in cities, in the military bases, then yeah, that would have been a problem. But RE5 did a passable job of representing the varying cultures that make up the milieu of African society, or at least that of a fictionalized country that could believably be African (again, keeping in mind that a zombie outbreak is afoot). About as good as you'd expect from a game about zombies anyway. The major problem I had with RE5 was how incredibly dumb and convoluted the story was, even for an RE game. Considering the West's history with medical experimentation in Africa and Umbrella (or whatever the dumb variant of Umbrella was in RE5) as an evil corporation, how was the plot not based on Umbrella doing T/G/V/whatever Virus tests in Africa and then boom, zombie outbreak? The shit writes itself, Capcom!

Avatar image for amyggen
AMyggen

7738

Forum Posts

7669

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By AMyggen

@jimbo said:

Passing judgement on civility after an opening salvo which amounted to little more than you nuking the conversation at birth by implying that anyone who disagreed was racist. Okey dokey.

If you are intending to limit your influence and reach exclusively to an echo chamber of sycophants --as most game journo types who dabble in social issues seem intent on doing-- then I suspect it was indeed a great start.

God damn do you keep talking about pretty much only that in this conversation. He explained what he meant by that in his follow-up blog: http://www.giantbomb.com/profile/austin_walker/blog/more-on-race-the-witcher-and-how-to-move-forward/110183/

Avatar image for lockes84
Lockes84

54

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Very thoughtful and exactly what I want here at GB. Thumbs up.

Avatar image for coolowlbro
coolowlbro

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By coolowlbro

Austin has a real gift for explaining difficult concepts without feeling like he's talking down to you. Great read.

Avatar image for shanbrainiac
shanbrainiac

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm so glad you wrote this. You have no idea. I can't wait to read your next article.

Avatar image for boydc32
boydc32

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I really liked your point:

Those of us who write about things like race, gender, class, and sexuality in games do so because we fucking love games.

Games are an important aspect of our culture and worthy of our critical attention. In discussing social and political issues in relation to games, we open up and expand on important discussion surrounding these complex issues. That we consider gaming worthy of this level of scrutiny is only a result of how integral and meaningful games are in our lives. So great post! Keep it up!

Avatar image for danpow
danpow

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great write up Austin! I'm just now getting back into games after playing a little in college, mostly Mario Tennis on the N64, and then focusing on work for a few years. Now I'm just getting back to balancing video games into the rest of my life. I stumbled upon Giant Bomb and the 2 podcasts a couple months ago and they've really re-ignited my passion for video games, but in new ways. I'm still interested in playing video games and having new experiences through them, but I'm more and more interested in the business and thoughts behind the games that are coming out, how and why they were made the what that they are. It's writing like yours that has brought me back to video games, thanks and keep it up!