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Game of the Year 2017 Day Four: Debut, New Characters, Story, and Styyyyyyyyyyyyyyyyyle

We award the best debut, story, new character, and styyyyyyyyyle.

OK, yesterday was a whirlwind of emotions, but if you're here then that means it must be time for the fourth day of our proceedings. We've got another fresh batch of categories for you, available in the now-customary way. If you want audio, we've got a long podcast full of it. If you want video, we've broken that up into one video for each of the day's four categories. Here's that!

We also have a hot batch of lists from guests and the staff of Giant Bomb, as well as some video-based excitement, embedded below.

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OK, the winners are below these images, so don't scroll any further unless you want to read more about those! See ya tomorrow when we wrap this whole thing up!

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Best Debut

PlayerUnknown's Battlegrounds

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PlayerUnknown's Battlegrounds broke onto the scene and promptly broke out of its scene, attracting a gigantic audience seemingly overnight. It took most of us by storm, even in its early stages, making it a pretty easy choice for this year's Best Debut.

Many great debuts make you wonder about what'll happen next. Whether that's a sequel that continues a storyline, continued updates to further improve upon a sound concept, or even just wondering where the developers go from here. Will Battlegrounds maintain its strength in 2018? Will the growing popularity of the game translate into "esports success," whatever that means these days?

Anyway, predictions for this sort of thing can be all over the place, but regardless of how it goes, it's going to be fascinating to watch both the game and the genre that has sprung to prominence in its wake twist and turn into 2018 and beyond.

Runners-up: Cuphead, Night in the Woods

Best Styyyyyyyyyyyyyyyyyle

Cuphead

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What is style? I don’t know. But I know what styyyyyyyyyyyyyyyyyle is and it’s Cuphead. The game has a swagger and a rhythm that is manifested from its amazing visuals, outstanding soundtrack, and dedication to its source material. All the parts work in concert to the effect of making you feel cooler for being in its proximity. Even that damn pig shopkeeper has that special confidence that veers you clear of trying-too-hard road and straight onto styyyyyyyyyyle lane.

A lot of games try to wear their shirts inside out, or whatever kids do nowadays to be noticed, but Cuphead just stands out so effortlessly. I mean, you know you’re in for something special when the game opens with a musical number breaking down the main story beats from the menu screen. All that and you also feel like a total badass after you beat a boss. Now, that’s an investment in style that’s paying you dividends.

Runners-up: Persona 5, Yakuza 0

Best New Character

Bayek (Assassin's Creed: Origins)

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There's nothing special about a father who is out for vengeance. Couple that with the fact that, outside of Etzio, Assassin’s Creed hasn’t produced a memorable protagonist. That’s why expectations were low-to-nonexistant for Bayek, the Siwan Medjay and star of Assassin’s Creed Origins. But only a few hours into the game, you realize Bayek's depth as a character.

It’s when he’s with his wife that you see a romantic who wishes for peace in his land, but more importantly stability in his life. It is when he’s with other children that you see a father who can use humor to defuse tense situations while longing for what he's lost. And it’s when he’s with his assassination targets that you see a man who will not rest until he finds those responsible for destroying his life. Some of the best moments in the game feature Bayek conversing with those he recently dispatched in the Duat, Origins' take on the franchise's sort of "in-between" where souls are judged on if they are pure enough to pass into the afterlife. It's here that Bayek's almost Shakespearean monologues hold the most weight.

Bayek's relationships with other characters are engaging, but sometimes he really shines brightest as a character when he's out by himself exploring the world of ancient Egypt. The reverence in which he talks about the historic cities, the sacred tombs and monuments, and the gods that watch over them, make his actions as a defender of the people all the more believable. Hopefully Assassin's Creed Origins won't be the last we see of Bayek of Siwa.

Runners-up: Pascal (NieR:Automata), Damien (Dream Daddy)

Best Story

NieR:Automata

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On its face, NieR:Automata is a game about androids fighting robots on a ruined future Earth. The androids, who serve at the pleasure of the remnants of humanity, fight so that their creators might return to Earth, whereas the robots fight at the behest of an unseen alien invader. This kind of war is about as unremarkable a set-up as you'll ever find in a video game. We know apocalypses, we know about fights for humanity's survival, we know about churning through hundreds, if not thousands of generic enemies for the sake of glorious victory and also passing entertainment. None of this is special.

However, it doesn't take long for that premise to start to unravel into something far more fascinating. In NieR:Automata, director Yoko Taro and the developers at PlatinumGames have built something incredible and unusual, a slick, action-heavy game that delves deep into themes of consciousness, existentialism, and the cycles of violence and death that permeate so much of human history. Moreover, it's not content to simply acknowledge these concepts and move onto the next big setpiece battle. Every corner of NieR:Automata is drenched in its creators' notions of what life and death mean within the scheme of this universe.

Of course the story of the game's primary characters--elite soldier androids named 2B, 9S, and A2--takes center stage, and the journey of discovery these characters go through is as harrowing and heartfelt as any great story in video games. But the smaller stories peppered throughout the game's three acts--though the game refers to them as individual play-throughs, it's better to think of them as chapters in a larger story--are often the highlight. All throughout NieR's open world are other androids and enemy robots that are struggling with many of the same questions as the lead characters. Some have founded entire little societies designed to emulate governing structures learned about in the archives of human history. Others are utterly alone, forced to wrestle with questions they seem ill-designed to try and answer themselves.

Throughout that story, NieR constantly folds in on itself, recontextualizing what you think you know about this world and those who fight within it in ways that are as often surprising as they are crushing. Yoko Taro isn't afraid to break the player's heart, often at times when it feels like hope isn't too far off, but by the time the final endings come to fruition, NieR still finds a way to send the player off with a glimmer of hope amid the hardship and horror of it all. NieR:Automata is as complete a narrative as we've ever had the pleasure of experiencing in video games, and a highly deserving recipient of our best story award.

Runners-up: Wolfenstein II: The New Colossus, Night in the Woods

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TheManWithNoPlan

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Edited By TheManWithNoPlan
@jay_steiner said:
@themanwithnoplan said:
@justincred1ble said:

Interesting they disqualified early access games, but PUBG (early access as of recording) was able to qualify multiple times. Odd double standard, especially since Fire Pro and PUBG went 1.0 around the same time.

I think they let it qualify, since it got an official release before the year's end. The early access rule seems to be on the outs from this point forward though.

I think it's a bit iffy tbh. The game came out of Early Access December 20th, No other game would have been considered for GotY awards because these podcasts have already been recorded. So the fact that it was in Early Access for awhile, actually helped it qualify.

True enough. I recall Far cry 3 came out around the same time in december and it got skipped over because no one was able to play it until after all the goty stuff. Then the next year it kinda got forgotten if I remember correctly. The case of Pubg is a strange one. But in the end, it came out this year, the majority of the staff were enamored with it and it being Goty (for giant bomb) feels right to me. I may not personally agree (I had a lot of fun with it, but it's nowhere on my top ten), but it's pretty clear cut regarding it's qualifications to me. I would have had an actual problem if it was still in early access until after the new year. And hey, at least we don't have to hear about it this time next year right?

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nutter

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@themanwithnoplan:

White folks acting like native americans?

https://waypoint.vice.com/en_us/article/z4kxk4/horizon-zero-dawn-writer-responds-to-criticism-of-native-american-appropriation

I don't buy into cultural appropriation as a problem. Just looking at the microcosm of music, most of what I love wouldn't exist if we accepted such rigid standards.

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w00master

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So what I'm getting here is: "My choice didn't win so now I'm mad!"

Opinions. Everyone has one, including Giant Bomb.

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TheManWithNoPlan

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So what I'm getting here is: "My choice didn't win so now I'm mad!"

Opinions. Everyone has one, including Giant Bomb.

I've actually seen a lot more people criticizing the way they came to their picks rather than the picks themselves. I haven't listened, so I can't say for sure. It sounds like the discussion was kind of a mess in spots. I really don't have a problem with their lists though. I may disagree with some of the choices, but I respect their right to choose them.

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clagnaught

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So, unless I'm missing something, Night in the Woods is not a debut. I suppose no one who works for the site still remembers Lost Constellation or Longest Night? Or did I just not notice when they mention them and explain why they don't count?

This is a legit question, not a rhetorical jab - I watch a lot of these with only one ear while I'm doing something else, so I might have totally missed someone bringing it up.

Technically, that is correct. Those three games, Lost Constellation, Longest Night, Night in the Woods, are all part of this weird family. Plus the character Mae has appeared in all three of them, so Night in the Woods isn't even the first game featuring her.

Nobody mentioned those other two games. It's a weird situation since Lost Constellation and Longest Night were prequel games released for free/pay what you want to help promote Night in the Woods and to give the developers a short project to focus on and to practice shipping a product, while working on the much larger project. That said, technically Night in the Woods isn't a debut anymore, since their first (for reals) debut ended up being Lost Constellation.

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s5n8k3

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Edited By s5n8k3

To my favorite Beast in the East, Vinny:

-

I know you won't read this but what evs...

If P5's main character, you the protagonist, stops a sexual assault and everyone hates you,

Maybe it's because the victim of the incident does not confirm your story, maybe, it's because you accused a beloved politician by the majority of the public of such a heinous crime in the 1st place,

And considering that the opinion of the public doesn't change after exposed to the truth, maybe that says something about the society.

To Alex, my Bombastic Dave Grohl:

-

"...It is first of all necessary to procure a phantom, its spirit, a monstrous abstraction, an all-embracing something which is nothing, a mirage--and that phantom is the public.”-The Present Age by Søren Kierkegaard

The reason that the Mementos, also being the final dungeon, is shapeless, formless and generic is that it is a construct of the public:

"The public is a host, more numerous than all the peoples together, but it is a body which can never be reviewed, it cannot even be represented, because it is an abstraction."-same guy, same Essay

To my 1 & only Anime Ally, Ben:

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I have no F'ing idea why he didn't recognize the main antagonist man! You have a point.

This is a stretch, but, could it be because the whole story is being recalled when your under a drug's influence?

To the rest of the crew:

Why does everyone hate Anime & everything Anime looking?!