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Irrational Would Love it if You'd Party With BioShock Infinite's New '1999 Mode'

Don't worry, Ken Levine and company won't hurt you. They just want their hardcore fans to have some fun!

I was dreaming (or half-awake, really) when I wrote this, so please do forgive me if I go astray.

Upon waking this morning, BioShock fans were greeted with a new tidbit of information regarding Irrational's upcoming continuance of the series, BioShock Infinite. Specifically, Irrational unveiled a brand new mode for the game, one steeped in heavy challenge and permanent consequence that's designed to give the more hardcore fans a more intense overall experience.

Elizabeth appears to have found the new '1999 mode' a tad daunting.
Elizabeth appears to have found the new '1999 mode' a tad daunting.

Titled "1999 mode," this new addition exists wholly separate from the normal story mode, and allows players to experience an environment in which their weapon specialties, upgrades, and moral decisions will have extremely specific, and extremely rigid consequences on how the player is able to progress within the game. Even respawning will be tied to resource management in this mode, and if you run out of the resources necessary to come back to life, your game will officially be over.

The mode is, of course, not actually a direct reference to a Prince song, but rather a hearkening back to the days of System Shock, a mode that Ken Levine describes as something for the old school Irrational fans.

We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

The idea for 1999 mode came from player surveying. According to Levine, more than half of the players surveyed wanted permanent consequences to their decisions made in-game.

94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.

1999 mode is, of course, completely optional, and anyone who just wants to sky-hook their way around the city of Columbia all willy-nilly without worrying about consequences will have the ability to do so. For those who like a bit more in the way of serious business when they play their games, 1999 mode sounds like a perfectly reasonable, if also slightly daunting-sounding option.

So, who among you will take the 1999 challenge? Are you looking to party? Or are you ready to fight?

Alex Navarro on Google+

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alex

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Edited By alex

I was dreaming (or half-awake, really) when I wrote this, so please do forgive me if I go astray.

Upon waking this morning, BioShock fans were greeted with a new tidbit of information regarding Irrational's upcoming continuance of the series, BioShock Infinite. Specifically, Irrational unveiled a brand new mode for the game, one steeped in heavy challenge and permanent consequence that's designed to give the more hardcore fans a more intense overall experience.

Elizabeth appears to have found the new '1999 mode' a tad daunting.
Elizabeth appears to have found the new '1999 mode' a tad daunting.

Titled "1999 mode," this new addition exists wholly separate from the normal story mode, and allows players to experience an environment in which their weapon specialties, upgrades, and moral decisions will have extremely specific, and extremely rigid consequences on how the player is able to progress within the game. Even respawning will be tied to resource management in this mode, and if you run out of the resources necessary to come back to life, your game will officially be over.

The mode is, of course, not actually a direct reference to a Prince song, but rather a hearkening back to the days of System Shock, a mode that Ken Levine describes as something for the old school Irrational fans.

We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

The idea for 1999 mode came from player surveying. According to Levine, more than half of the players surveyed wanted permanent consequences to their decisions made in-game.

94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.

1999 mode is, of course, completely optional, and anyone who just wants to sky-hook their way around the city of Columbia all willy-nilly without worrying about consequences will have the ability to do so. For those who like a bit more in the way of serious business when they play their games, 1999 mode sounds like a perfectly reasonable, if also slightly daunting-sounding option.

So, who among you will take the 1999 challenge? Are you looking to party? Or are you ready to fight?

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ThePhantomnaut

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Edited By ThePhantomnaut

YO PRINCE! LET'S PARTY!

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DeF

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Edited By DeF

Hell yea, I'm gonna party like it's 1999!

I love that this mode exists! It sounds like this is suited for a second playthrough but I might actually go for this the first time around.

Please, other developers, demand more from us!

Thank you Irrational! :)

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MattyFTM

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Edited By MattyFTM  Moderator

To quote Ryan Davis: "Thanks, Irrational Games, for making me feel like a fucking octogenarian by calling 1999 "old school""

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cheesebob

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Edited By cheesebob

The GOAT 1999 Jam

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JohnDudebro

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Edited By JohnDudebro

Well, that's probably the easiest headline Alex has ever written. Thanks, Irrational!

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gosukiller

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Edited By gosukiller
No Caption Provided
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SockLobster

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Edited By SockLobster

Going the extra step seems to be what this game is all about. Ken Levine is so dreamy.

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VoshiNova

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Edited By VoshiNova

I'm so 1999 right now

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SlashDance

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Edited By SlashDance

I'm in !

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sixpin

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Edited By sixpin

@MattyFTM said:

To quote Ryan Davis: "Thanks, Irrational Games, for making me feel like a fucking octogenarian by calling 1999 "old school""

Yeah, pretty much how I feel about the whole 1999 thing.

Also, that mode sounds like a great way to make a good game way less fun. I've played games since 1982 and not once have I thought, "Gee, this game would be way better if it gave me the ability to permanently screw myself over with bad choices." Thankfully it is completely optional.

Edit: That sounded real negative. I'll try anything once. First impressions are that as a person with a limited amount of time for games due to real life responsibilities making greater demands on my time, I'll probably hate it.

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jvdgoot

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Edited By jvdgoot

I think they are making this game specifically for me. It's like they opened up my brain and figured out exactly what would tickle my fancy and just create perfect game.

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Humanity

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Edited By Humanity

This looks like a cool new trend! We can all stop complaining about games being too easy these days.

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Edited By Ravenlight

I'm in, sign me up.

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Rasgueado

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Edited By Rasgueado

I'm very excited for System Shock 2 mode! Having to make permanent choices about your character was what made replaying that game more fun, and challenging.

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sickVisionz

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Edited By sickVisionz

Everything about this mode sounds cool except for the idea that you can get an old school "Game Over" screen where you have to start the entire game all over again.

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WilyBoy

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Edited By WilyBoy

Dark Souls mode?

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Winternet

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Edited By Winternet

I didn't understand one thing: is the 1999 mode the story-mode but with different characteristics or is it a whole different set of levels?

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I_smell

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Edited By I_smell

"Party Like It's 1999 In Bioshock Infinite's new '1999 Mode'"
 
There, how hard was that?

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Cretaceous_Bob

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Edited By Cretaceous_Bob

And Elizabeth's character design makes it look like I'm playing a game with Big Head Mode on. Throw in an instant kill plasma rifle and say something about "gibs" and I will officially kiss this game right on the mouth.

Well, it's BioShock, so I'll do that anyway, but still.

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Animasta

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Edited By Animasta

elizabeth still looks creepy so nope

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Evilsbane

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Edited By Evilsbane

No way in hell will I play like this first time through, but this may be my New Game +

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@WilyBoy: You realize there were difficult games before dark souls right?

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deactivated-5e49e9175da37

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So it's just the main game except you can't change your tonics? Which means instead of having a lot of variety to how you tackle things, you will be mechanically forced to use lightning and wrench for the entire game? Also, you start with 3 lives?

Why don't they just go whole hog and give you limited saves, you can only save near a typewriter, limited ammo, limited health items, limited inventory, no in game tutorial, useless UI elements, arbitrary and unexplained puzzles, and make it control really shitty? Then we're really in 1999 Mode.

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Edited By Praxis

If this mode does not include Elizabeth constantly belittling you a la SHODAN, I am not interested.

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galacticgravy

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Edited By galacticgravy

I love that I knew this was an Alex article just by the image he chose.

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mnzy

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Edited By mnzy

"We want to give our oldest and most committed fans an option to go back to our roots,” said Levine.

Those playing games are your oldest players? Come on...

But I still like the idea, it basically says that gamers today are pussies.

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Progman9000

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Edited By Progman9000

So this mode announcement just made Bioshock Infinite into what I was under the impression Bioshock was when they first started showing those original (incredible looking) demos. Unless some terrible news comes out about this mode, this will be the way I play the game.

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DarthB

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Edited By DarthB

Great idea, I just hope the execution lives up to the potential. Good on Levine and co. for trying this out.

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RE_Player1

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Edited By RE_Player1

I was 7 in 1999.

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Edited By kingschiebi

Being part of the 56.8 percent, I approve of this option being offered.

I am also happy that Irrational does something based on player feedback that is not just influencing a marketing decision, but genuine gameplay.

Hut ab!

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Klei

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Edited By Klei

Why call it 1999 mode though? Do you actually get to 1999 in this game? I've seen some star wars movie theater shit, but I didn't know it reached 1999.
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Edited By ArbitraryWater

I wonder if this will be just like Fallout New Vegas' Hardcore mode in that really, it's not all that hard.

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Edited By kyrieee

@Klei said:

Why call it 1999 mode though? Do you actually get to 1999 in this game? I've seen some star wars movie theater shit, but I didn't know it reached 1999.

System Shock 2

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Klei

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Edited By Klei
@Brodehouse said:

So it's just the main game except you can't change your tonics? Which means instead of having a lot of variety to how you tackle things, you will be mechanically forced to use lightning and wrench for the entire game? Also, you start with 3 lives?

Why don't they just go whole hog and give you limited saves, you can only save near a typewriter, limited ammo, limited health items, limited inventory, no in game tutorial, useless UI elements, arbitrary and unexplained puzzles, and make it control really shitty? Then we're really in 1999 Mode.


Brilliant.
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Scodiac

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Edited By Scodiac

Awesome. I love that they're doing this but I think it's something I'd reserve for my second play through of the game. I wanna experience it without too much stress and fear of having to restart my first time through. Well, I dunno. Maybe it would be worth it to have that kind of challenge right from the get go. Maybe it would make the whole thing more memorable and satisfying to complete.

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Edited By Crono

I think this is a cool way to deal with completely optional, additional play-throughs of a game

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Edited By Vexxan

Fun? I like fun!

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Edited By Hailinel

@Klei said:

Why call it 1999 mode though? Do you actually get to 1999 in this game? I've seen some star wars movie theater shit, but I didn't know it reached 1999.

It's a reference to the release year of System Shock 2.

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Edited By Tonetta777

I'm glad to hear that developers are finally getting the message that a lot of people aren't interested in playing a game that holds your hand the whole way through. Making it optional is also a good move.

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Edited By Brenderous

1999 is when games were more challenging? I dunno about that but ok.

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President_Barackbar

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This is a cool way to both please hardcore players and add replay value, something most games today really lack if you aren't into achievement hunting.

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Edited By Zabant

Made me think of ottos shoes.

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spankingaddict

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Edited By spankingaddict

: D . I just wanna give Ken a hug !

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Philzpilz

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Edited By Philzpilz

The reason I like this? This means the other mode might be easy enough that I can actually play an FPS for a change!

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Edited By Hailinel

@Brenderous said:

1999 is when games were more challenging? I dunno about that but ok.

Play the original Bioshock on its default difficulty and respawn settings, and then play System Shock 2.

You tell me which is the more difficult game.

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ChrisTaran

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Edited By ChrisTaran

I can now only play this game in 1999 mode. Bring it on!

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Hamz

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Edited By Hamz

Really excited for this. A nice nod back to the days of old where GAME OVER meant just that, not "reload last save"....

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Zippedbinders

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Edited By Zippedbinders

Second play through for this sounds about right, but I love that it exists. Between this, New Vegas' Hardcore mode, and Skyward Sword's Hero Mode, I'm liking the developers acknowledging that there are other ways to make games difficult than adjusting damage sliders.

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firecracker22

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Edited By firecracker22

I think I'll need to see more details, but adding another mode making things more challenging as an option for gamers is always a great thing.