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Oculus Rift Pre-Orders Now Available, Package is Priced at $599

On top of the hardware, the bundle includes an Xbox One Controller and copies of EVE: Valkyrie and Lucky's Tale.

EVE: Valkyrie is pretty high on my
EVE: Valkyrie is pretty high on my "VR Games I'd Like to Finally Try Out One Day, Maybe When All of This Stuff is Less Expensive Though, Because Jeeze, Man, This is Kind of a Big Investment, You Know?" list.

It's been over three years since the Oculus Rift was funded Kickstarter, and ever since then people have been wondering: What the hell is this thing going to cost? With pre-orders starting today, we finally have an answer: $599. (Or £500/€700 for our friends in Europe. Or... over $849 for Canadians. Ouch.) If you made an order the second the site went live, your Rift will ship in March, but additional customers will have to wait a little longer. At the time of this posting, the ship date has updated to May.

That $599 will get you either more or less than you expect, depending on how closely you've been following news of the Rift. On top of the headset, cables, and sensor, buyers will also receive the Oculus Remote, an Xbox One Controller, space combat game EVE: Valkyrie and Lucky's Tale, a colorful platformer. Not included in the package (and unavailable for purchase until sometime later this year) are the Oculus Touch "half moon" controllers that made such a splash at press demos last year.

That $599 price tag is definitely going to be a sticking point for some would-be early adopters, especially when you consider the Rift's system requirements ask a lot, too:

Oculus Rift System Requirements
Video Card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
CPU: Intel i5-4590 equivalent or greater
Memory: 8GB+ RAM
Video Output: Compatible HDMI 1.3 video output
USB Ports: 3x USB 3.0 ports plus 1x USB 2.0 port
OS: Windows 7 SP1 64 bit or newer

As someone running a GTX 760 right now, I'd need to make be a pretty big purchase just to be able to use the Rift. (I also don't think I have that many USB 3.0 ports, but that's solved a lot more easily). And I imagine that there are a lot of folks in a situation like me. If early response on social media and on gaming forums is any indicator, there are a lot of disappointed folks out there. It's a tough thing, because the fact of the matter is that that this stuff is just still very expensive. Oculus co-founder Palmer Luckey sent out a tweet trying to make this point:

It's a point he'd made in the past, too. That may be cold comfort for disappointed fans, though. There were times when the official messaging made it seem like the Rift could be more affordable, but that always felt like a strategy used to keep consumer interest high. Speaking with Eurogamer back in September of 2014, Luckey said that the company wanted "to stay in that $200-$400 price range," though did warn that the price "could slide in either direction depending on scale, pre-orders, the components we end up using, [and] business negotiations." It's easy to imagine an excited reader seeing that $200-$400 range and getting their hopes up despite the warning. I always expected in my gut that at least some of this first batch of consumer-grade VR would be too expensive for me, so to be honest I'm not that surprised by the $599 price. (If you'd asked me yesterday, though, I would've bet that the Rift would come in just under $500).

Every time I see
Every time I see "Lucky's Tale" I end up thinking that this is supposed to be a fox version of Palmer Luckey. Every. Time.

There was another group of folks upset about the Rift a couple of years ago: Early Kickstarter backers angry with the Facebook $2B buyout. Some were upset that they weren't getting a cut of that buyout despite feeling like they helped to get the VR device off the ground. Others feared that Facebook's involvement would shift Oculus' focus away from gaming. Others just didn't like the narrative: They were there to root for the little guy, not one of the biggest companies in the world. Yesterday, Oculus finally announced a way to reward these early supporters (and maybe gain back some good will): The company is giving a free Rift to any Kickstarter backer who purchased a DevKit three years ago.

I'm curious to see how Oculus' competitors will respond to this. Between the two controllers and the wall-mounted room scanners, will Valve and HTC's Vive come in a lot higher than the Rift? What about Sony's Playstation VR, which since its announcement has seemed like a more affordable product. Will the Rift's high price allow Sony to consider higher prices of its own? Could the company repeat its "consumer-friendly" rhetoric that won them so much support back at the start of this console cycle? Or is VR such an unstable ground right now that everyone will play nice for fear of torpedoing the whole industry?

All of this, really, is secondary to the larger question: Why the hell should I buy a VR headset? I've had a great time with many of the demos I've played, and I think there's a ton of potential in VR, but what specifically will be the game (or application) that finally makes me say "okay, no, I need to spend like a thousand dollars on a headset and a new video card." I'm not doubting that this will happen--history is filled with hardware-selling games that encouraged huge groups of consumers to make the leap to (and drop a ton of cash on) new hardware. It could happen again, but until it does (or until the Rift or a competitor makes a more affordable offer), I'll be staying on this side of the VR line.

EDIT: After I posted this article, I made some additional tweets about the backlash that Oculus is facing over this. Because it's 2016, here's a Storify compiling those tweets.

470 Comments

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sinjunb

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Edited By sinjunb

$679 after tax and shipping here in SoCal. Jesus. I ordered one, says it ships in May so I have till then to decide if I want to cancel. My excitement for new, groundbreaking tech outweighs my sense that this is way too fucking expensive... If the Vive comes in lower I'll probably swing for that instead.

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spraynardtatum

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@yerolo said:
@stevev said:

Thats just way too much, I have a hard time seeing how VR gaming can ever fly at that pricepoint in this economy the world is in now, but have to see what Sony will charge for theirs, the bar is set way high now so Sony doesn't have to do much to stay "competitive" sadly.

its a good point Austin made in his article though about one company maybe not wanting to set their price much lower than the competition. They are all in this VR boat together...so I can't see the Hive or PSVR being much lower

But remember Sony just a few years ago with the Xbox One? They threw Microsoft under the bus with glee and blood in their eyes.

I can see Sony releasing a cheaper version. If they can't though, I don't see VR making any kind of substantial impact for years and years if ever.

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Ben_H

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That Canadian price is a bit much (though our dollar sucks so it kinda makes sense in a way. Thanks Harper!) for me to preorder. I'll see how it is once it is out and what the competition is offering and go from there.

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deactivated-582d227526464

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Nope. I'm out. This will just have to be the modern day rich kid's Sega CD.

Can't say I was ever really in the market though, I'm a brokeass college student with no decent gaming PC. This really solidifies not buying one though.

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Aethelred

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Good luck, you early adopters. I won't be joining you. Hope that you don't get stuck with a Virtual Boy 2.0!

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ch3burashka

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Edited By ch3burashka

Costs what I expected.

Is Vive still doing the room scanner? I thought the newly announced Chaperone mode was supposed to replace that.

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constantk

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@nickhead: I work at a public library in a fairly rural area. Since I think a lot of our patrons are going to be in the same position you are, I pre-ordered one for our library (along with some cheap alternatives and I'm considering getting one or two more of the prominent Oculus competitors from Sony, HTC, etc.) and we're going to have events for people to come try it out. Talk to your local library, there's a lot of movement in library circles to become technology hubs for exactly this sort of situation (along with 3D printing, making, digital production labs, etc.).

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misantrope

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Eventually I have to get something to run Elite Dangerous in VR, but for now I'll pray that either the Vive offers a cheaper package without remotes/sensors, or the Canadian dollar goes way way up.

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RLFiredancer

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Much like what others are saying here, I personally think 599 is way too much. I may have gone as high as 400, but 600 is out of the question for me. I'm sure it will be a premium experience, but man, 600 is just too high for me.

Just last April, I put another 970 G1 Gaming into my rig (the two 970 G1 Gamings SLIed together total to a hair over 700 alone). I am not going to put another 600 plus tax on top of that. At this point in my life, it's just not going to happen.

I am extremely curious to see how competitors are priced in this space.

Looks like I'm going to stick 1440p (which I can more than live with) for at least round 1 of VR's introduction to the market.

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HadesTimes

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Sooo, super expensive gaming pc + super expensive piece of experimental pc hardware=good value? What???? Nooo freaking way. I wouldn't buy this thing if it was $300. Save the money and leave VR to someone else. Believe this year is going to be one of the best in gaming history you are going to need that $600. For, you know, GAMES!!!

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nelson1tom

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Eh, I was going to wait for the second gen anyway. I'm not entitled to afford everything I want.

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Senate4242

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About what I expected, maybe even cheaper.

I am waiting for the software/applications. They need to be mind blowing for me to bite. Also, although I upgraded my PC I did not upgrade my video card. Waiting to see what next gen cards bring.

I also need to try one first.

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SchrodngrsFalco

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Edited By SchrodngrsFalco

You don't even get the touch controllers for that price? Wow.

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Jared

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Edited By Jared

My preorder is in. The price isn't crazy considering what you are getting. Oculus is building the consumer version with high end / high quality components. There will be cheaper alternatives but they won't be as good. You get what you pay for and even Palmer said that the consumer Rift would be over $1k if it wasn't already subsidized.

Look at it this way, a new 64GB iPad Air 2 is $599.99 and it's just a tablet. I'll take an iPad Air 2 over a crappy $100 cheapo tablet any day. For $600 Oculus will likely be offering the highest end consumer VR headset you can buy and it comes with an XBOX One controller, remote and two full games as well.

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charlie_victor_bravo

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Would not seem too crazy, if I didn't have to upgrade my rig also. With that combo, the mountain of cash I have to move (min 1500€), I will wait for a good while and see how this pans out.

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TimeLeap

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Gotta love how Europe always gets shafted on prices...

Personally, I'd use the money to get a new video card instead. 500 could you get you a pretty kick ass card.

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ZTF

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I'll be waiting until there is a VRMMO I can get trapped in until I take the leap.

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Ninja

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European price is crazy.

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Levio

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Edited By Levio

I have a good job, so I can afford this and a new PC.

My concern is that they'll come out with a new Rift in 2 years that requires an even better PC... and since I can't even get this Rift until May, I would get less than 2 years of use out of this Rift. Those 2 years would have to be amazing to justify the cost.

If they could confirm that the PC requirements won't go up in 2 years, I would be much happier.

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nok

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Wuddel

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Once more no shipping to Switzerland. Which is ridiculous, because due to currency differences I make this money in 1-2 days.

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sunbeam4

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I wonder if they'll introduce some kind of 30 days motion sickness return.

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I already know I need to build a new computer since something blew up inside my current one, and that means not getting one of these any time soon. Even if I had the latest PC hardware, for this price, I'd wait a couple of years to see what software came out on it before taking a plunge. At least the Xbox One and PS4 showed some promise based on software for Xbox 360 and PS3; this is an unknown for me, and possibly other consumers.

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slyspider

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Im so disappointed. Hope this doesn't hurt the tech's chance at getting big

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Quantris

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Edited By Quantris

@recspec said:

I'm sort of surprised to see how many people were blindsided by the price. What's worse, with the $600 number out there now. I don't see any of these headsets going below $400. Sony has that box that comes with their headset, and the Vive now has another camera built into their headset. Might be awhile before VR hits the average consumer.

Yeah, this price wasn't really that surprising to me either. A brand new form of hardware with an unproven market & immature supply lines...not really sure what people were expecting. 3DTV's were also quite expensive even when coming from established manufacturers (and they're relatively not as different from "standard" displays).

Of course such a thing isn't going to be mass-market priced from day one. It's just one aspect of consumer tech that we haven't (and possibly never will) improve -- the economics just dictate that early-adopters pay a premium before economies of scale can really kick in.

EDIT: Interesting tidbit, adjusting for inflation, the Virtual Boy (released in 1995 for ~$180 US) would come in at ~$300 today. IIRC back then the price was considered high also. Of course, we can't really compare these directly (Virtual Boy provided a very specific experience that very few found compelling).

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newmoneytrash

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@ztf: whoa that sounds cool af

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Beaudacious

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Edited By Beaudacious

$850 Dollars for something that has no software other then tech demo's is ludicrous. This is just another pseudo dev kit/kick starter campaign to test the waters, labeling it other wise is disingenuous. People will be bored of Eve:Valkyrie after a month and no one cares about Lucky's Tale. More so this doesn't include the controllers at $850.

Current Gen PC's even above the recommendations will struggle and chug on any VR game with "decent" visuals. So in reality the price is $850 for Rift + $100 for Touch + ~$2000 for next gen PC with new architectures built with VR in mind. High end PC's would struggle to run current good looking games at 2040×2400 at 60fps average, at 90fps average on high settings you're talking triple and quad SLI if the game even supports it well. You need next gen architecture built with VR optimization tricks in mind.

Witcher 3 on Medium with a GTX980;

  • 2560x1440 is ~60fps average
  • 3840x2160 is ~30fps average

Witcher 3 on High with a GTX980;

  • 2560x1440 is ~45fps average
  • 3840x2160 is ~24fps average

Witcher 3 on Ultra with a GTX980;

  • 2560x1440 is ~40fps average
  • 3840x2160 is ~22fps average

Average stable 90fps for authentic "Presence" on even a GTX 980 at 2040×2400 with modern games is a fucking pipe dream with current gen on a single card. Occulus Marketing - 1 Consumers - 0

Investing that $2950 with no noticeable software on release or on the horizon is pure fanboy lunacy. I'm a PC gamer for life, but stop drinking the koolaid people.

The only people buying this should be dev's, there is no reasoned argument otherwise. When there's finally any decent software, it will be cheaper, patched and refined with controller in box. Just like the new gen consoles once there was actually a handful of games worth playing. Oculus doesn't need your early adopter bleeding-heart money , it's fucking Facebook.

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AV_Gamer

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For the price of a Neo-Geo, you can have fake VR!

No thanks.

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deactivated-60dda8699e35a

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wow, those system requirements are really freaking high. I won't be getting one of these any time soon... Or probably ever.

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nickhead

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@constantk: Wow that is a really fascinating avenue I would have never considered - good on you. I'll have to check around.

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ichthy

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~$2000 grand Canadian to get my computer up to spec and buy an Oculus. There are so many more wants that I could get with that kind of money.

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@dryker said:
@gsmoove said:
Loading Video...

Incidentally how much did people eventually buy their PS3 for?

Good point. A machine I used almost solely for 3D blu-rays. Metal Gear was the only game I ever bought for it, and never finished it.

I suspect I'll do more with Oculus Rift.

Not really. I used mine primarily to play video games. It could pretty much do that right out of the box since most people own a TV capable of being used with it. The Oculus Rift will require an additional piece of hardware capable of being used for it. There are people that can take advantage of it, but not as many as the PS3. This is not to mention most people ended up not buying the PS3 at that price, giving the Xbox 360 additional momentum.

Depending on its price, I feel Sony might be what gets consumers to adopt VR and not Oculus.

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donedoof

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don't bundle the controller! its a little more affordable for a Canadian that way.

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boboblaw

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$600 is a LOT of money for something that can only play tech demos and games that weren't developed for VR at the moment. That's probably my fault for expecting a reasonable price but whatever.

Also as someone who's yet to experience VR(at least since 1994) I'm still insanely skeptical about it, especially as a product for home use. Most of the impressive demos Dan and Jeff wax lyrical about require special touch controllers and a whole empty room.

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petethepanda

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I had been setting aside a bit of money every month for the last couple years to jump in with the Oculus at launch, but yeah, $600 is just too much to justify this early. Mayyyybe if it comes out, is the best thing ever, can be reasonably handled by rigs similar to mine and doesn't wind up being worse than the Vive I'd get one at that price, but even then I'd probably wait for at least one drop.

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ripelivejam

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Edited By ripelivejam

@beaudacious: keep in mind though you're using one pretty system intensive game as your example. Most games would have much less of a problem pushing the required framerates.

But i agree, i wonder how truly necessary these high framerates and resolutions are to the experience. I'm sure it would look and feel great at that level, but i'm pretty certain i'd personally be ok with much less and (hopefully) woupdn't become sick as a result.

I am getting more and more curious about the morpheus now, truth be told.

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Humanity

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@quantris: I think the surprise is mainly a "how are they expecting to sell this to the average gamer?" sort of surprise. Anyone that is saying "oh yah $600 for an additional gaming peripheral, sounds about right" are the outliers in this situation. I agree that considering what the tech can do I bet that price is pretty good when you look over manufacturing costs, but in order to sell it to a broad gaming audience? Six hundred dollars on top of a good gaming PC just to play the first wave of experimental VR games? That price is pretty surprising.

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I was all ready to pre-order. Have the pc that can run it. Have and love Elite Dangerous, have a dk1 that is very cool (and very low res). But as a Canadian living in New Brunswick (13% sales tax) the price went north of $1000. That's just too much money.

It's a sad day.

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Beaudacious

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Edited By Beaudacious

@ripelivejam: Its the current standard, and shows what is to come in the next year or two for other games. Also the Witcher 3 is really well optimized, there are are many more games with lower fidelity that chug based low optimization and simply brute forcing.

Oculus continually refers to 90fps or 90hz, as they like to dance around the requirement, as pivotal to the experience. Their words not mine.

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Bollard

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Edited By Bollard

Average stable 90fps for authentic "Presence" on even a GTX 980 at 2040×2400 with modern games is a fucking pipe dream with current gen on a single card. Occulus Marketing - 1 Consumers - 0

But you won't be running The Witcher 3 in VR. Look at the kinds of games that are being touted with the launch of VR, Lucky's Tale and Valkyrie. Those are the kind of graphics you can probably get 100fps on with a modest modern gaming PC. Yes, the resolution is high, but because only half is going to each eye the effective resolution is actually lower. So having all the graphical bells and whistles on Ultra wouldn't even look much better than High. Presence isn't about resolution and graphical fidelity, it's about immersion, which comes from the reactive nature of the device. It doesn't matter if I'm flying through a diffuse shaded box world, I can still experience the presence of being there.

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Ravelle

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Edited By Ravelle

So, next to the 600 dollar we're also required to upgrade our CPU and videocard even though our current ones are still good for every other game that isn't the 10 games on Oculus?

No Caption Provided

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Quantris

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Edited By Quantris

@humanity said:

@quantris: I think the surprise is mainly a "how are they expecting to sell this to the average gamer?" sort of surprise. Anyone that is saying "oh yah $600 for an additional gaming peripheral, sounds about right" are the outliers in this situation. I agree that considering what the tech can do I bet that price is pretty good when you look over manufacturing costs, but in order to sell it to a broad gaming audience? Six hundred dollars on top of a good gaming PC just to play the first wave of experimental VR games? That price is pretty surprising.

I guess I never imagined that that was what they're expecting to do out of the gate (obviously if they could they would, but realistically speaking...). I mean, this is an experimental device that started life on Kickstarter. IOW I don't think this needs to be bought by the average gamer to be considered a successful launch.

That said, I totally understand if prior to this announcement you'd been expecting an "average gamer" kind of price, that you'd be pretty disappointed today. And similarly, comparing to the hypothetical situation where this thing costs ~$300 or wouldn't require me to upgrade my ancient CPU to use, I fully agree that the reality kind of sucks. Someone (Austin on twitter?) made a good point that the PR side of things might have seriously misled some people (IMHO not maliciously, but we are where we are). Personally I'm probably just enough outside the PR-loop to have been majorly affected by that.

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Jensonb

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Oof. Didn't anyone tell them that launch price is cursed? Even $549 would have been better, even if the difference is effectively minimal. If PlayStation VR doesn't undercut them considerably I'll be surprised (and out of the VR market)

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boysef

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FART NOIZE *cuts to* dismissive wanking motion

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ichthy

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@quantris said:
@humanity said:

@quantris: I think the surprise is mainly a "how are they expecting to sell this to the average gamer?" sort of surprise. Anyone that is saying "oh yah $600 for an additional gaming peripheral, sounds about right" are the outliers in this situation. I agree that considering what the tech can do I bet that price is pretty good when you look over manufacturing costs, but in order to sell it to a broad gaming audience? Six hundred dollars on top of a good gaming PC just to play the first wave of experimental VR games? That price is pretty surprising.

I guess I never imagined that that was what they're expecting to do out of the gate (obviously if they could they would, but realistically speaking...). I mean, this is an experimental device that started life on Kickstarter. IOW I don't think this needs to be bought by the average gamer to be considered a successful launch.

That said, I totally understand if prior to this announcement you'd been expecting an "average gamer" kind of price, that you'd be pretty disappointed today. And similarly, comparing to the hypothetical situation where this thing costs ~$300 or wouldn't require me to upgrade my ancient CPU to use, I fully agree that the reality kind of sucks. Someone (Austin on twitter?) made a good point that the PR side of things might have seriously misled some people (IMHO not maliciously, but we are where we are). Personally I'm probably just enough outside the PR-loop to have been majorly affected by that.

As long as Oculus was expecting this, and can weather the next couple of years at the current price so the next gen is more affordable to mass markets, I'm totally fine with the price. I just hope that software actually gets developed to justify a purchase at that point.

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excast

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I've seen a lot of people comparing this to the PS3 launch price as somehow being acceptable, but the PS3 didn't require another $1200 or more rig to go along with it. It's hard to imagine Occulus catching on while they are limiting their pool of potential buyers so much.

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VR continues to be a thing only some of the most privileged of the gaming community can dive deep into. I'm shocked.