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Oculus Rift Pre-Orders Now Available, Package is Priced at $599

On top of the hardware, the bundle includes an Xbox One Controller and copies of EVE: Valkyrie and Lucky's Tale.

EVE: Valkyrie is pretty high on my
EVE: Valkyrie is pretty high on my "VR Games I'd Like to Finally Try Out One Day, Maybe When All of This Stuff is Less Expensive Though, Because Jeeze, Man, This is Kind of a Big Investment, You Know?" list.

It's been over three years since the Oculus Rift was funded Kickstarter, and ever since then people have been wondering: What the hell is this thing going to cost? With pre-orders starting today, we finally have an answer: $599. (Or £500/€700 for our friends in Europe. Or... over $849 for Canadians. Ouch.) If you made an order the second the site went live, your Rift will ship in March, but additional customers will have to wait a little longer. At the time of this posting, the ship date has updated to May.

That $599 will get you either more or less than you expect, depending on how closely you've been following news of the Rift. On top of the headset, cables, and sensor, buyers will also receive the Oculus Remote, an Xbox One Controller, space combat game EVE: Valkyrie and Lucky's Tale, a colorful platformer. Not included in the package (and unavailable for purchase until sometime later this year) are the Oculus Touch "half moon" controllers that made such a splash at press demos last year.

That $599 price tag is definitely going to be a sticking point for some would-be early adopters, especially when you consider the Rift's system requirements ask a lot, too:

Oculus Rift System Requirements
Video Card: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
CPU: Intel i5-4590 equivalent or greater
Memory: 8GB+ RAM
Video Output: Compatible HDMI 1.3 video output
USB Ports: 3x USB 3.0 ports plus 1x USB 2.0 port
OS: Windows 7 SP1 64 bit or newer

As someone running a GTX 760 right now, I'd need to make be a pretty big purchase just to be able to use the Rift. (I also don't think I have that many USB 3.0 ports, but that's solved a lot more easily). And I imagine that there are a lot of folks in a situation like me. If early response on social media and on gaming forums is any indicator, there are a lot of disappointed folks out there. It's a tough thing, because the fact of the matter is that that this stuff is just still very expensive. Oculus co-founder Palmer Luckey sent out a tweet trying to make this point:

It's a point he'd made in the past, too. That may be cold comfort for disappointed fans, though. There were times when the official messaging made it seem like the Rift could be more affordable, but that always felt like a strategy used to keep consumer interest high. Speaking with Eurogamer back in September of 2014, Luckey said that the company wanted "to stay in that $200-$400 price range," though did warn that the price "could slide in either direction depending on scale, pre-orders, the components we end up using, [and] business negotiations." It's easy to imagine an excited reader seeing that $200-$400 range and getting their hopes up despite the warning. I always expected in my gut that at least some of this first batch of consumer-grade VR would be too expensive for me, so to be honest I'm not that surprised by the $599 price. (If you'd asked me yesterday, though, I would've bet that the Rift would come in just under $500).

Every time I see
Every time I see "Lucky's Tale" I end up thinking that this is supposed to be a fox version of Palmer Luckey. Every. Time.

There was another group of folks upset about the Rift a couple of years ago: Early Kickstarter backers angry with the Facebook $2B buyout. Some were upset that they weren't getting a cut of that buyout despite feeling like they helped to get the VR device off the ground. Others feared that Facebook's involvement would shift Oculus' focus away from gaming. Others just didn't like the narrative: They were there to root for the little guy, not one of the biggest companies in the world. Yesterday, Oculus finally announced a way to reward these early supporters (and maybe gain back some good will): The company is giving a free Rift to any Kickstarter backer who purchased a DevKit three years ago.

I'm curious to see how Oculus' competitors will respond to this. Between the two controllers and the wall-mounted room scanners, will Valve and HTC's Vive come in a lot higher than the Rift? What about Sony's Playstation VR, which since its announcement has seemed like a more affordable product. Will the Rift's high price allow Sony to consider higher prices of its own? Could the company repeat its "consumer-friendly" rhetoric that won them so much support back at the start of this console cycle? Or is VR such an unstable ground right now that everyone will play nice for fear of torpedoing the whole industry?

All of this, really, is secondary to the larger question: Why the hell should I buy a VR headset? I've had a great time with many of the demos I've played, and I think there's a ton of potential in VR, but what specifically will be the game (or application) that finally makes me say "okay, no, I need to spend like a thousand dollars on a headset and a new video card." I'm not doubting that this will happen--history is filled with hardware-selling games that encouraged huge groups of consumers to make the leap to (and drop a ton of cash on) new hardware. It could happen again, but until it does (or until the Rift or a competitor makes a more affordable offer), I'll be staying on this side of the VR line.

EDIT: After I posted this article, I made some additional tweets about the backlash that Oculus is facing over this. Because it's 2016, here's a Storify compiling those tweets.

470 Comments

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mike

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ItsTyler

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Yeah, I'm looking into something like that. I just don't know how to figure out which one will work with the rest of my computer/case. As much as I'm competent with software and stuff, the most I've ever done hardware wise is swap out / add graphics cards / hard drives... not sure if this will be too difficult for me xD

Although I'm sure Google can help some. I just don't want to break anything...

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Substance_D

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Edited By Substance_D

Uhh, how is replacing your motherboard to get more USB 3.0 ports easier than upgrading your video card? I realize there are probably other ways to get more ports.

Anyone with less than those required specs hasn't been high end gaming for a long time anyway. Quit moaning and start upgrading if you want to use the Oculus.

@joshthevaliant: Go big or go home with video cards. You done messed up.

@thefriend said:

Too much but pre-ordered. (Because I'm a mad man)

Same, I don't know if I'll have $600 when they charge me, but I'm sure as hell gonna try.

@gulinotm said:

It's about what i figured, if you expected 200-400 you were dreaming.

Or just a typical entitled, whiny kid.

How can VR ever be mainstream if you can only order it from the US?

There's a world outside of the US you know...

An American company is not obligated to ship things worldwide. If you want it, you'll have to do the leg work. Welcome to the real world.

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amirite

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@sean_npr: Easy dude - pick your battles. It's a journalistic thing, very common. It's the price the vendor specified. Yes it's marketing but technically it is $599.

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hassun

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Interview with Palmer Luckey at CES from Giant Bomb sister site Tested.com:

Loading Video...

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Jesus_Phish

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@hassun: I just sort of skimmed through that but it's really odd to me that during the entire interview they don't once show footage of the thing in use, of the kind of experiences you can expect with it or anything other than the device sitting in a very expensive, premium looking box.

Maybe that's a problem on Tested end or maybe Oculus didn't give them any B-roll to run alongside the interview but for something that's so hard to sell in the first place, not showing the experiences that come along with it seems odd.

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Aethelred

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@jesus_phish: The video could use some footage from Lawnmower Man edited into it!

Just talking about VR is like "dancing about architecture."

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hassun

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Edited By hassun

@jesus_phish: I think that's just Tested. They aren't trying to explain to people what an Oculus Rift or VR headset is. It's aimed at people who know quite well what those things are and want to see Mr Luckey being interviewed about the price and consumer release of the Oculus Rift.

(Also this being shot at CES probably doesn't allow them a lot of time and opportunities to edit the footage.)

Gotta love that double thumbs up at the end there though.

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dovah

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Edited By dovah

Somehow I feel that enough people who want the newest toys will buy these. Maybe moost gamers can't afford it for various reasons, but a lot of people have money to spend.

I'm really curios as to how many they expect to sell, need to sell and how many they have sold. I wonder when those numbers will be released.

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NTM

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Edited By NTM

Wow, and I was just talking to my brother earlier about virtual reality. I was telling him that as cool as it may be to experience, the price is way too high and the things you need with it isn't worth it. I thought it would be around 200 hundred (which is already too much for something you put on your head), but at that price? Not even close to worth it. Maybe 100 and everything just works; otherwise it's not happening for me. I'd love to experience gaming VR, but not at the cost... Not soon anyways. I'd have to get an all new PC, and then after that, if I even wanted to by then (as I assume I'd be content with a new PC then), I'd have to look into getting one. Right now it's not something I can even consider, or care to. My biggest interest would be to play sci-fi games, and horror games.

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dovah

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@couldberolf: Completely agree with the price of new tech often being high. Also agree that games aren't going to be the main drive behind VR innovative uses.

I understand people may be disappointed because they can't afford it. Still I'm so excited to see and use this technology.

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ptshooter619

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@dovah said:

Somehow I feel that enough people who want the newest toys will buy these. Maybe moost gamers can't afford it for various reasons, but a lot of people have money to spend.

I'm really curios as to how many they expect to sell, need to sell and how many they have sold. I wonder when those numbers will be released.

If I had money to spare I'd buy it for sure. VR is going to be awesome to use. 600 bucks is just too expensive for most people including myself.

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gren

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Well I guess VR is still a few years out for me then. I'm sure as hell not gonna take out a loan to get in on it right now lol.

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misfittoy

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Damn, those specs though. If I didn't JUST upgrade my system to accommodate a 970 I wouldn't have a chance. Still scary to think I'm running the minimum specs. Guess I have license to spend $600 now. The big question, of course, is what games will be there when this thing launches and is this just version 1.0 and I'll be spending another $600 in 18 months or so for the REAL version.

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DareMan

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I wonder for that money how long players will get to play games before VR sickness kicks in.

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Aethelred

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@dareman: It would indeed be a shame if someone spent all that money for an Oculus Rift and for upgrading their rig just to discover that it makes them nauseous. "Hmm. Maybe a bit more money for Dramamine might make it playable."

Also, I just learned that Wikipedia has a page on virtual reality sickness.

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DareMan

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@aethelred: I sure hope this time VR will work and no meds are needed. That would be a first - pop some Dramamine and it gets instantly fun.