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Off the Clock: Robots, Wrestlers, and Other Narrative Devices

This weekend I played Overwatch and I watched Survivor Series. Both have cartoonish violence and over the top characters, but only one of them has good writing.

Welcome to Off the Clock, my weekly column about the stuff I've been doing while out of the office. This weekend, I spent my free time...

...Running Up Walls, Blowing Up Mechs, and Looking At Cute Emotes

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After months of being pretty much unfazed by Blizzard's Overwatch rollout, the game's showing at BlizzCon a few weeks ago finally got my attention. Since then, I've been watching lots of gameplay footage (including our own Unfinished) and trying to figure out what it is that attracts me to the game. After all, it's not like I have a ton of expertise or love for either class-based first-person shooters or Blizzard games. This weekend I finally got to dig into the game for a few hours, and while my experience helped me understand what attracts me to Overwatch, it also made me wonder if I'll actually be able to enjoy the final product when it finally releases in 2016.

More than its competitors--even more than Team Fortress 2--Overwatch prioritizes character, and not only in the basic visual design of its characters (though those are all striking and memorable, too). Each character's personality extends to their special attacks, movement tricks, and other abilities, all of which are splashy and vibrant. Not only does this allow for the recognizability necessary for tactical play, but it also means that major sequences of events play out with the punch of little, didactic stories.

For example: One of my favorite characters is Bastion, a robot who can transform into different modes as the situation requires, chirping happily all the while. At a crucial point in one match, another team member used an ability that revealed an incoming group of enemy players, so I switched into my sentry mode, turning into a shielded turret so that I could tear apart the other team as they streamed through a chokepoint. And then I saw the grappling hook speed above my head, and then Widowmaker zipping towards me, and then I realized that my sentry mode locked me to a 180 degree rotation, and then I was dead. It was like a little informational comic, like something that might get packed in with commercially sold Bastion units. "Remember, your turret can't actually watch its own back!" Lesson learned.

Overwatch uses bright, cartoonish art to communicate a lot of tactical information.
Overwatch uses bright, cartoonish art to communicate a lot of tactical information.

It helps that the world Overwatch matches play out in has just as much personality as the game's characters. My favorite arena starts one team in an arcade filled with machines running mock-sequels to Blizzard games, but each level that I played over the weekend beta was filled with little details blossoming in its corners and corridors. It's indicative of Overwatch's particular heritage: It emerged from the remains of Titan, Blizzard's canceled followup to World of Warcraft. While other shooters only work to establish the barest justification for a death match to pop off, Overwatch feels like a tiny part of a much larger, well considered setting. I'm not saying every shooter needs to do this--Team Fortress 2 leans so far in the other direction as to be charming--but it really helps to make me care about the world.

But there's a weird tension between the game's competitive design--which includes multi-character power combos and MOBA style pairings--and its world building. Overwatch is warm in a way that many competitive games aren't: The characters--even the grotesque ones--are endearing. Even when they're bad ass, they rarely feel like they're trying to be bad ass. It all makes me want to inhabit the world of Overwatch, but right now the only way I can do that is by repeating the same few, uninspired match types over and over. Maybe the full release will switch that up, but even then, I'm worried that I won't be able to dedicate the time I need to keep up with the game's skill curve--and I'm curious to see if the friendly atmosphere will shine through the usual muck of online competitive play. After Hearthstone and Heroes of the Storm, it's clear that Blizzard knows that this is something they need to anticipate, but I don't see the same sorts of safeguards and design decisions in Overwatch that those games had.

...Watching Large Men Fail To Capture My Imagination

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I also put aside the time this weekend to watch WWE's Survivor Series--I know many of you don't like wrestling so I'll be brief: I wish I hadn't put that time aside.

Oh, fine, I'll say a little more. On Twitter I wrote that it was a condensed exhibition of every weakness the WWE currently: A few key injuries and absences (especially that of chief bad guy and former champion Seth Rollins) make what is actually a pretty talented roster seem weaker than it actually is; the company's writers can't set up stakes that anyone cares about or buys into; cross-generational competition is hamstrung by the need to respect established legends; the audience is all a little too knowledgeable to care about anything. But what is more frustrating than all of this is that Survivor Series actually put some of the company's greatest strengths on display, but these weren't enough to save the show. There were fantastic performers in the ring basically all night, but Survivor Series never felt cohesive or vital. With rare exception, solid in-ring performance doesn't make up for months of poor storytelling.

I'm pretty sure that his new pompadour officially means that Xavier Woods is an Overwatch character.
I'm pretty sure that his new pompadour officially means that Xavier Woods is an Overwatch character.

At the end of the night, a resigned looking HHH--who holds both a fictional and real corporate role in the WWE--shook the hand of the new world champion, the "Celtic Warrior" Sheamus. HHH's face communicated that he was settling: He'd lost Seth Rollins to injury, so yeah, sure, Sheamus would have to do. It fit with the HHH character--clever, observant, opportunistic. But it hit a little too close too home: WWE was also settling. It's easy to imagine that the behind the scenes, the company's staff left that night feeling like they put on the best show they could've put together given the circumstances, only to face the fact that their best simply wasn't good enough. No audience was going to leave that show happy. The WWE made sure of that months and months ago.

I also spent some time...

Reading: Speaking of not making audiences happy, Brendan Keogh's "Videogames Without Players" and Mattie Brice's "Kill The Player" both think about what games might look like without our focus on the player's pleasure--and what that focus has lead to in design and aesthetics. Elsewhere, Gita Jackson pays attention to something that many players have ignored: Furniture.

Listening to: Times New Viking's "No Room to Live" and Vince Staples' "Summertime" (No, but really, how the hell did I sleep so hard on Summertime 06????)

After the success of last week's comment's section, I want to turn asking y'all a question into a recurring thing. So, in the spirt of Survivor Series:

Can you think of a game that you don't like despite being able to recognize that its parts are totally solid? Or, said differently: What's a game that you don't like even though on paper you should totally love it?

210 Comments

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iam3dhomer

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Edited By iam3dhomer

Wario Land: Super Mario Land 3, and the original Kirby's Dream Land were two of my favorite games as a kid, but none of their sequels ever appealed to me when I played them; either when I was a kid or when I got older.

Yes, I'm the weirdo who likes the Kirby game where he CAN'T eat enemies and steal their powers. On paper the new crazy power ups both these series added should make me like them more, but in practice the games just ended up feeling muddled.

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Rejizzle

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Can you think of a game that you don't like despite being able to recognize that its parts are totally solid?

No, not really. I can usually form a pretty good argument about why I dislike a game, even if I'm really just deluding myself by attempting to rationalize my base feelings towards something.

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Jesna

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I think my answer is every open world game Bethesda has made since Oblivion. Morrowind is one of my favorite games of all time; I love its janky mechanics that allow for ridiculous (and game-breaking) creativity, and its setting is one of the most unique in all of gaming. Every subsequent game has been streamlined and improved, but just feel soulless in comparison. It's very clear why everyone adores Oblivion and Fallout and Skyrim, but they just don't scratch the same itch for me.

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TheMasterDS

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Nice! I also played a ton of Overwatch over the weekend since I was part of the Weekend Stress Test. Shame I couldn't have been in the permanent beta as well, it'd be cool to play in the maps that weren't included in the Stresser.

What character was your favorite Austin? Personally I'm all over D'Va. It's fucking great flying over Bastion's without a care in the world and unloading into their backsides. And then if I die instead of having to walk a great distance I get to still do some damage and earn my way back to full power. It's beautiful. I once killed two Tracers who double pulse bombed my mech while in pilot mode. Was beautiful.

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venfayth

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I don't like traditional platformers such as the Mario games. Once you add in character growth (I'm speaking mostly about metroidvania elements, getting new weapons, getting new ammo, leveling up, etc) then I'm on board. I know these are totally great games, but I just can't get into them for more than 30 minutes at a time. I'm way more attracted to games that have persistent character power progression. I love feeling like you are always getting stronger.

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Relkin

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Fallout: New Vegas. I played the hell out of Fallout 3, but couldn't get into New Vegas at all. It felt like regular ammo became near to useless just a few hours in, and returning to a workbench to fashion armor-piercing or hollowpoint rounds added an extra level of tedium that was just intolerable. The additional crafting meant that one spent more time in the menus (which aren't great for mouse/keyboard), but more importantly, I couldn't play the game in the meandering sort of way I played in 3. Having to routinely make my way back to Goodsprings or wherever made exploring the Mojave Desert tiresome.

I've had some talks with my brother about his experiences in this game, and as much as I'd like to see some of stuff he has talked about, I just can't get into it.

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veektarius

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Call of Duty is probably my series to answer your question. Especially as it's gotten further and further (seemingly) from the large scale engagements of World War 2 to basically typical corridor shooters with expensive production values. It's not that I don't like shooters, though. It's just that Call of Duty's particular blend of hyper-military realism doesn't blend with regenerating health in a logical way. It's hard to feel like popping my head out and taking out a bunch of dudes was an act of skill when I took half a dozen slugs in the process.

I don't have a problem with regenerating health in general but something about the way that CoD balances it (or fails to balance it) with the extreme lethality of its weapons feels particularly artificial.

The multiplayer isn't my thing either - just way too flimsy compared to my preferred experience (which is Battlefield).

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youeightit

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Can you think of a game that you don't like despite being able to recognize that its parts are totally solid?

Shadow of Mordor: When people talked about this game, I was enthusiastic because it sounded like cool, interesting things were happening in spite of it being in the LOTR universe, which is a universe I have zero interest in. People said it's barely a LOTR game, but was good on its own, so I picked it up. But, in spite of the cool interesting things happening there, it was still too much LOTR for me. I just don't like orcs and goblins. But what really killed it for me was that the damn game is straight up ugly. Everything in it is ugly. And I don't have the patience to keep playing for another few hours because it *might* get prettier (even though apparently it just stays ugly).

Or, said differently: What's a game that you don't like even though on paper you should totally love it?

Super Mario Galaxy. I banged my head against 80% of that game because I love Mario games but eventually I said to myself "you HATE these goddamn motion controls, why are you still doing this to yourself?" And then I stopped. Plus, if I'm being honest, I kinda think that game is ugly too, even though I do like the art style.

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Capt_Pudge

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Most Mech games I should love but they often feel life any old third person shooter without any heft or weight to them.

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gwenners

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I had a lot of fun playing Overwatch with friends this weekend. I can definitely see the game not having legs without more modes (non-asymmetrical control point and non-payload maps) and character/account progression. And I can't imagine it being fun to play without queuing with people you know. A PvE mode like Mass Effect multiplayer or Mann vs. Machine could be neat as well if there are incentives to play. I love the universe and aesthetic but want a reason to keep playing the game and it's $40-60 price tag.

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ilikepopcans

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A game I probably should of liked that I did not was Final Fantasy Tactics. As a fan of Fire Emblem and of anime, it should be something I like, but I could not get into it. Really did not like the job system.

Also question for Austin, have you seen The Eccentric Family/Uchōten Kazoku? Its one of the few animes I will always remember and wonder if you had any thoughts on it.

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austin_walker

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Still catching up on comments (probably don't have time to respond to everyone tonight, sadly!) but I just want say that I'm really happy (and vaguely proud) that I asked everyone "Hey, what's a game you don't actually like" and yet the comments have remained thoughtful and friendly, not to mention informative. Nice work, all around.

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baka_shinji17

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I would specifically say Mass Effect 3. I was enthralled by Mass Effect 1 and 2. I would still count the ending to ME2 as one of my most memorable gaming moments. The hype for 3 was immense. But when the game finally came out, I just didn't like the direction it had taken. It was way too grim-dark, to the point of seeming drained of any personality or charm. The sense of wonder and intrigue from the previous entries, especially the original Mass Effect, was utterly gone. Now I see Mass Effect 3 as cartoon-like, overly dramatic and self-serious. Here's hoping Andromeda might be able to get back into the series.

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Pinmonkey

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Grand Theft Auto 5. Everything in that game feels so archaic and aimless to me. I feel like I'm doing all the same missions and having the same experience I've had since GTA 3, but that was like, 12 years ago and I'm over it. I can see why people like it, but I just don't have fun with those games anymore.

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Death_Metalist

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A very enjoyable read, Austin. I think for me I'd have to say, Mercenaries 2. Destroying everything around you with a co-op buddy sounds awesome but it's a shame that the sequel was a buggy mess especially coming from the very well made Mercenaries which is unfortunate because it also pretty much killed the series.

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makejump

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Good read! You made me think about trying out Overwatch, which, I had decided not to do because deathmatch-shooty-gun-games aren't really my thing.

My should love but don't game is Jazzpunk. I love everything about it except sitting and playing it but maybe that is the point? The other thing is I guess I just found myself paying attention to the wrong thing and missed a lot of the jokes... humour is... weird.

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KnifeySpoony

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Edited By KnifeySpoony

Well written article Austin! I'm jealous you were able to play some Overwatch. I, too was tentatively anticipating it. That is until I saw the unfinished which sold me hard. Hopefully I'll get a chance in the beta soon.

As for your question, my answer is Crypt of the Necrodancer. I love music, and I love games. I like rogue-likes quite a bit, Spelunky was almost my favorite game I played last year, as well as music games like Beat Hazard, the Bit Trip Runner games, and Audiosurf. The Quick Look sold me, specifically the singing merchant, and I ended up buying it that week.

The music is solid, the merchant is every bit as great as I hoped, and yet I ended up getting a refund on Steam after 15 minutes. I was actually dumbfounded as to why I didn't enjoy it. It lined up with my tastes, it's well made, but alas it tripped on the dungeon floor trying to jump into my heart.

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ronindrummer200

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Edited By ronindrummer200

A game that I totally should like but really do not would have to be ZWIFT. I do a TON of cycling. I do a lot of my time cycling in the winter indoors (let's be honest, all of my cycling in the winter is indoors). Zwift is an indoor cycling almost MMO thing that should appeal to all of my pleasure sensors but, I hate it. I HATE IT. It has nothing to do with what they have built and much more with a different cycling thing I am probably using called trainerroad. Trainerroad turns my ride into a couple of graphs and all I have to do is keep up the number while zwift has a little avatar riding through an eletronic void. I should love it but, I don't. Give me cycling EVE online any day versus online WOW, I guess.

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GERALTITUDE

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Awesome, great to have a column to look forward to on the regular. Been really enjoying your output here Austin. Thanks duder!

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Dizzyhippos

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Edited By Dizzyhippos

Overwatch is totally fine as a casual shooter (assuming there are more maps then what was in that beta), but I cant imagine its going to be a big Esports thing like ActiBlizzard want it to be. Anyone that cares about an Esports shooter is already playing CS:GO.

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Crippl3

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Edited By Crippl3

I know it's not the question Austin asked, but he mentioned TF2's storytelling.

It's not in the game, but the TF2 comics and overall storyline are FUCKING AMAZING. They took this storyless competitive game about mercenaries fighting in a New Mexico desert in the 1960s and have made it this bizarre and incredibly entertaining tale of robots, Tom Jones, gravel, the country of Australia and it's population of hyper-geniuses, a wizard, the Russian mob, and more. Seriously, the comics are hilarious, and they have taken these characters who I already liked and given them full stories and personalities that I wish carried more into the game. They've also added several characters from the comics into the game in NPC roles, Miss Pauling is especially rad.

Check them all out here. The main current storyline starts with Ring of Fired, but there is also a catch-up comic that will tell you pretty much everything you need to know from the older side comics.

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Crazyhorse23

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You're gonna be sad, but Farcry 2.

I loved Farcry 3, and I have really enjoyed some survival games likes Day-Z, so it seemed like it would be a solid combination of the two. All the stealth sandbox goodness of Crysis (or the later Farcry games) mixed with the harsh unforgiving world of Day-Z - it sounded right up my alley. But, I couldn't get into it. The look of the game really threw me off - it's just so brown and grey and harrowing, which I think is kind of the point, but that made it really hard for me to play. Plus, I didn't think that the shooting felt very good, which is super important to me in a first person shooter. Overall, it just left a bad taste in my mouth in the two hours I spent with it.

I hope to go back to it fresh at some point and hopefully get sucked in, but who knows. Convince me?

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Onemanarmyy

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Edited By Onemanarmyy

new Blog Thing!

Dragon Age Origins.

I'm the kind of guy that plays pretty much every reasonably RPG that's out there. JRPGs , Western RPGs, Tactical RPGs, CRPGs you name it and i'll play it. So you would think that Dragon Age Origins would be the perfect game for me. However, whenever i play it, i can't help but feel that both the world and the characters you encounter are extremely generic.

The world is this self-serious medieval world that you've seen in 10 other games before and the characters never felt like they were interesting. They were just generic templates of the role they represent. Strong warrior, sneaky rogue, magical lady. I tried to play it a few times but i always end up asking myself if i really want to go on in this game that i don't enjoy.

Same thing with Fallout New Vegas.

I loved playing Fallout 3 and bought New Vegas on ps3. However, for some reason i never really played that. I bought it again on PC and tried to get into it multiple times. But whenever i get past the first area, i just lose interest in the game. I'm actually installing some mods right now to give it one final shot, because on paper it sounds like a better game than Fallout 3.

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CcFfBb

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Edited By CcFfBb

@babychoochoo: For a long time, the Zelda franchise did not click with me either. It wasn't until A Link Between Worlds was released did I find real enjoyment. When I got a chance to play Wind Waker HD this year, I had some problems with it, but because of the enjoyment I had with with A Link Between Worlds, I kept going. It was then I realized that I liked Zelda games a lot more. It clicked for me in a way that I could get into. I think a lot of it is that I'm older now and have changed in my gaming tastes over the years. So I totally understand what you're saying about the Zelda franchise.

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CcFfBb

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I remember when trying Ni No Kuni that I thought I would like it. RPG's are my thing and I like them a lot. The colorful art style and the story of finding a loved one all appealed to me. But man, I got into the game for awhile, but then the combat wore me down. I can't put my finger on it as to why or give any specific reason beyond that the combat system wasn't fun to play after awhile. There are those who argue that story is most important for an RPG, but I'm suggesting what others have said in that a combat system really has to click with you or it's a short ride.

When I tried Fallout 3 a few times, I thought I could get into the game then too. Again the combat system just wasn't for me.

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TDot

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Edited By TDot

Antichamber is a game I was so excited for. the look of it, the cerebral game mechanics, the atmosphere. It was totally my wheelhouse. But I just got frustrated with the total lack of solid rules. What was a puzzle and what was just a confusing hallway was never clearly defined. It let to frustration, and not the kind I like. usually I'm all about banging my head against a wall until the solution makes its way into my brain but AntIchamber just didn't compel me to make me think it was worth my time.

Also: Metal Gear has always been a series I could appreciate from a distance but had no interest in actually playing. From the controls to the stealth sequences to the complete interrupts of pacing with codex conversations.

And: Bioshock

I've tried to play this game half a dozen times but I just can't. The atmosphere causes me way to much anxiety to be enjoyable.

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Chillicothe

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Reading: Speaking of not making audiences happy, Brendan Keogh's "Videogames Without Players" and Mattie Brice's "Kill The Player" both think about what games might look like without our focus on the player's pleasure--and what that focus has lead to in design and aesthetics.

Oh I can tell these are going to be very deep in my wheelwell.

As for the question, oh yes. Alot of games I know very quickly I find not my cup of tea but I sense the craft and the dev team nailing their aims wonderfully.

OK, this first article gives Dan new ammo to commit future atrocities, but other than that never aims its guns at varying perceptions of treating the player fairly or what is beatable (guarentees of success, just who falls under this jurisdiction, who would actually ask out of this, and other angles) but then again felt like a thought exercize after concocting Asshole Mario levels of his own. That's cool too.

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frobie

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frobie  Staff

Rebel Galaxy.

Space, mercenary, customizable ships, mining, missions, trading and music. It's everything I ever wanted as a sequel to Freelancer. And yet, it did not hold my attention which made me question if I ever liked Freelancer in the first place.

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nintendonick

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I have two answers to your queation. First answer would have to be The Last of Us. I wanted to like that game but the only thing that made me play for as long as I did was the characters. It's a mess mechanically speaking. Secondly would have to be Red Dead Redemption. Every time I hear people talking about how it's their "game of a generation" I have to wonder if they played a different game than I did. Red Dead bored theeee heeeeeellllll out of me.

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GaspoweR

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Edited By GaspoweR

@dizzyhippos said:

Overwatch is totally fine as a casual shooter (assuming there are more maps then what was in that beta), but I cant imagine its going to be a big Esports thing like ActiBlizzard want it to be. Anyone that cares about an Esports shooter is already playing CS:GO.

If you been watching the streams of the closed beta prior to this beta test weekend, there are more than what was available. It was also mentioned in their FAQ that during the weekend, it was going to be limited to those three maps.

The thing is it's actually not competing with CS:GO or as a shooter per se like Halo or COD is competing with CS:GO since it's a totally different game. I watched a small 8-team invitational tournament with no prizes at stake during the weekend that was being organized by two guys who works at Twitch (not as streamers but more on behind the scenes/backend site stuff) and it was pretty entertaining.

Some of the teams were composed of guys from Blizzard, guys who were former and current Quake pros, guys who competed in TF2 and other class-based team shooters and they were employing a lot of good teamwork and planned team compositions (e.g. one team had dual Lucio's so one guy was permanently on heal mode while the other was on speed mode). The number of viewers were about 3000 if I remember correctly and it wasn't even an official tournament but it attracted enough attention that even Blizzard held off on pushing out a planned patch until one of the matches ended.

I think by what I saw from that I think it's got enough to hold up on its own once it finally releases and there'll be actual tournaments with pro teams competing in it for high stakes.

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DukeKaboom89

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The major one for me is twilight princess. As you guys said on the beastcast, I was so excited for that game but for some reason it just didn't resonate with me. I much preferred skyward sword and I think it was because of the look of the game. I think I'm done with the ultra realistic looking Zelda game. They already made the adult looking Zelda game. That's why the new art style and overall direction of the new Zelda has people excited because it doesn't look or seem to play like every other Zelda game. Also a little addition of last of us, loved that game for everything but it's gameplay, just too repetitive and I don't think it carried it enough through the awesome story.

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climax

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Dragon Fin Soup

I really enjoy roguelikes/dungeon crawler games. I've played Rogue Legacy, Pokemon Mystery Dungeon, Crypt of the Necrodancer, and many games similar to this one. Maybe its the fluidity of the game or the timing of the attacks, but I just can't get into it. The characters are interesting enough for me, but the flow just rubbed me the wrong way. It really just made me excited to get the new pokemon mystery dungeon game.

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Slag

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In response to Austin's question(or was it two different ones? not sure. Love this new column either way)

What's a game that you don't like even though on paper you should totally love it?

for me the most recent case was Diablo III. It still has the basic mechanical combat design that I liked from II with some really improved multiplayer functions and perhaps most importantly I have friends to play with who love the game. So this is something I should, on paper, really like.

The game imo is really hampered by the lack of Blizzard North's creative involvement , it honestly even today does not feel like a game they would have made from the art direction to the music to the story (although I think that was always Blizzard South's handiwork) and especially the original loot system. So much of what makes the game "good now" post Reaper of Souls is merely subtraction of bad things the Real Money Auction House's presence dictated in the base game. Much of what has also been removed were aspects of the previous game that perhaps weren't the best modern solutions (or even good ones at all) but were aspects that at least added tension to the game (i.e. limited quantities of Town Portal Scrolls and Potions, smaller inventory, skill choice selection permanence, corpse runs etc ). Now it's just kind of mindless unless you are G-rifting well into post game for a leaderboard position. Even on Hardcore mode, you don't have much to really think about other than staying alive.

I rarely ever say this, but the game is far too easy for new players. Granted having played Previous Diablo games this was probably more aggravating to me than it would probably be to someone totally new to the series. Being easy isn't a bad thing, but in this case I think it very much is, in the sense that D3's core campaign is easy to the point that game doesn't effectively teach you any of its mechanics other how to click enemies to death. I never went below half health the entire campaign save two boss fights, and the game didn't even let me ratchet up the difficulty meaningfully until I hit the level cap at the end of Act V. I'm hardly a skilled player at these kinds of games either.

Final Fantasy Xiii was criticized for having a story tunnel for a couple dozen hours, I'd argue that Diablo III is a far far worse offender as it doesn't even require you to interface with even some of the more fundamental mechanical concepts until you can turn the game up to at least Torment III. There are mobs, dmg types, techniques and skill combinations that would beneficial to know for the late game, but the dmg output of the enemies is so minimal on the level of difficulty the game will let you play on, that I ended up playing with my non-dominant hand while watching NFL Football with no drop off in results.

And of course the best kind of gear is saved for post game, which on one hand is fine, but you don't really have to learn how to read the stats or how to construct a build until you start finding set pieces and unlock Kunai's Cube. And that is a skill that does take meaningful time to learn, because the game's UI really tries to simplify their myriad Stats into 3 core stats (Damage, Toughness and Recovery) that are pretty misleading to evaluating a build properly when you get into high level play. The game for as much as it does right in most regards in the post game, does a fairly poor job surfacing the stats you actually need to weigh to the player who is attempting to clear some reasonably high Greater Rifts quickly. They are there although hidden behind a "Details" button (however they are not present when comparing weapons/armor), but you gotta really understand how everything works together to parse what they mean (and especially what they could mean if you are ambitious enough to create your own build from scratch) which requires a decent amount of elbow grease outside of the game to work out.

There is just no incentive to learn any of that in the core game, unless you have your own internal curiosity to satisfy since the game never provides you a reason to experiment. It's a little like a 3d Mario Game, if the game didn't encourage you to Ground Pound or Triple Jump ever until after beating Bowser for the first time.

There's a lot of what made Diablo great to me still in there and they still do post game play like perhaps nobody else, but it feels like only part of the formula as currently implemented works (the loot drop rate) and even that was only patched into the game basically after the initial reaction. And it takes 24-30 hours to even see any of the good stuff mechanically for the first time, and of course by then the story is over.

Can you think of a game that you don't like despite being able to recognize that its parts are totally solid-

I suppose really anything that's in a genre that I personally don't enjoy. E.g say Rhythm games of the Hastune Miku project Diva games, which seems like they put out a lot of quality rhythm games. Nothing wrong with those games, just not my thing (maybe because I'm bad at them? dunno)

For a genre I do enjoy, I'd say Grand Theft Auto games, especially post GTA IV. I really dig open world games, but I find GTA to be mechanically stiff and not satisfying to play despite tons of busywork oddball minigames and such. Games like Sleeping Dogs, Red Dead Redemption , Dragon's Dogma, Metal Gear Solid V: The Phantom Pain, and Batman : Arkham City may not the amount of content or polish that GTA game does, but they feel far more interactive and dynamic than GTA's worlds to me, especially when it comes to the combat which is still the core play activity you do in these games (for better or for worse).

Very meticulous lovingly detailed environments in GTA! I just wish I could do more in them than just look at them or drive by them or shoot or jack some npc. The novelty of seeing a compelling place like London rendered in say the Getaway isn't enough anymore, I want having being in these places be meaningful in some way to the gameplay.

But I also get why someone would feel different and totally get why GTAIV and V are so beloved.

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MetalFace

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Mine is definitely the Witcher 3. It literally has everything I could want in a game. I thought I was gonna love it. Then I played it and played it. Then I found myself forcing myself to play it because I should like it. But I wasn't having any fun. Its so hard to explain.

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Draxyle

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That's a really tough question. I'm pretty darn selective about what I buy, and if I end up disliking a game it's usually for a pretty obvious reason.

I suppose Skyrim fits the build for me. I loved that they fixed the leveling system, I loved the new winter setting, I loved all the little refinements they made, but it just couldn't hold my attention for long at all. It might be fatigue after all the Oblivion I played, but I didn't think I would drop Skyrim so quickly.

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blackblade500

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When I think of a game that I should love when I lay all of the elements of it out, but when they are put together, I just shrug at it: Fallout (3, NV, 4 specifically)

When I look at all of the parts of the modern Fallout game: Expansive, heavily detailed open world, a robust RPG system w/ the ability of making a myriad of different builds one can do in the game, interesting NPC characters, and interesting side quests. One of my favorite games of 2015 is Witcher 3, and that game checks all of those boxes as well. When it comes to Fallout, I played 3 (after buying the Standard Edition, selling it, buying the GOTY edition, selling it, then finally buying the GOTY edition again, playing it for 30 hours, and putting it down and never touching again), I rented NV though GameFly, played it for about 30 hours, then had a bug where I had to wear a certain cowboy hat to enter New Vegas, and never came back too it. With Fallout 4, I look at my friends playing it, and GB and Kinda Funny play it and I can see while people enjoy it, but it just does not grab me.

There is something that just puts me off from it, I don't know if it is the combat/shooting, or because the main quest is not the strong suit of those games. It is not that Witcher 3 is perfect, yet I put in 150 hours into that game easy.

To flip the question on its head, the game with all the elements separated out would not appeal to me, but together does:Minecraft
I usually don't like things that don't have a "main objective", I feel like my creativity comes out best when I have a structure to work in, that is why I like Legos, but not the free build Legos. Also why I like the Post-Production part of my film degree program, and not the directing part. Yet w/ Minecraft, my friends and I have found many hours of enjoyment just building and talking.

Final Thought: By the time SS came around, I had accepted Roman Reigns as the champ, and was actually looking forward to it, then Sheamus happened...Sigh :(

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CaptainNovolin

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I played enough Demon's Souls to realize that while I get it, and understand what it's going for, it's absolutely not for me. I can see how people find the loop of slowly overcoming each twist and turn compelling, but it just came off as annoying and grindy for me at a certain point. At first I hated it, but after a few months I came back and managed to have a really good time chipping away at it, but eventually hit a wall that just wasn't fun anymore. The whole time I was tolerating the movement and combat systems which I didn't particularly enjoy, but they become a major part of what was giving me trouble so I put the game down and haven't touched it since. I can respect every single design choice, but at the end of the day they're just not for me.

I desperately wanted to like Metal Gear Rising when I finally sat down to play it, but after beating it, I honestly don't think I ever want to play a Platinum game again. I got the parry down perfectly, and I think I only died a handful of times despite being pretty bad at character action games, but nothing about that game stood out to me at all. I thought the story was bland and meaningless, which is probably because I went in expecting some weird up-its-own-ass shit since it is metal gear, after all. I guess I figured out the combo stuff? I rarely felt like I was actually mashing buttons, especially later on, but i never really found it interesting since a couple attacks were good enough for 90% of my combat encounters. I had hoped to have a marriage of the best parts of God Hand and Metal Gear, two games/series that I love, but it felt it missed all the things that made either game magical.

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WJist

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Edited By WJist

Austin, the same feelings you have towards Overwatch are the same ones I have around Team Fortress 2 and all forms of Counter Strike. It's weird because, at heart, these games are basically Quake or Unreal Tournament-style multiplayer games. It's like....when the gameplay loop got tighter and there are more modes, it got less interesting to me? Team Fortress 2 devolved really quickly for me to who could spam Engineer turrets fastest and Counter Strike turned into Headshot City. IMHO, competitive multiplayer games almost seem better when they are more chaotic and follow a less strict rule set than an Overwatch or a Call of Duty.

And man, to answer your question: Hand of Fate is totally the game where I like all its parts, but the sum is somehow not great. A card game done in a D&D style dungeon crawler with action stages seems great...right up until the Batman-style combat feels stiff, the nature of the cards and deck building leads itself to the same scenarios over and over again, and the bosses seem very underpowered regardless of your actual Health or Equipment level. Ugh, and I really wanted a more interesting take on a card game. So much promise that didn't deliver for me, despite the ideas being solid.

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scottygrayskull

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Edited By scottygrayskull

I hadn't watched a WWE PPV since Wrestlemania, even skipping Summerslam. I only tuned in on Sunday because I saw some adverts that made it sound like Undertaker's retirement match. I paid much more attention to Fallout 4 than I did to Survivor Series, and I'm still not sure if that was 'Taker's last match.

This isn't a knock, but Woods' hair was by far the highlight of that night.

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LawGamer

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Binding of Isaac, which I recognize is really well made in a lot of ways but I hate the art style and (in the older version at least) I. Could, Not. Stand. The. Music. I can totally see why people like it, but it's a game that sends me running for the hills.

More recently, Fallout 4. It's a game I should like. I'm a sucker for big open world RPGs, and the original Fallout is on my GOAT shortlist (get it? GOAT list?) I also generally love TES, and I kinda sorta got into Fallout 3 despite thinking Bethesda didn't really do right by the franchise.

But Fallout 4 just leaves me cold. It's janky, almost comically badly written and voice acted and all the environments look the same. I just feel like it lacks a soul. I read a description in Quarter to Three's review of it that I really agreed with. It said that Fallout 4 was essentially the video game version of Oscar Bait, in that Bethesda checked a bunch of boxes of things people like and then assumed that it would end up on Game of Year Lists.

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Billy_Ray_Valentine

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Loved the article and I look forward to it weekly!

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Cybexx

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The Blizzard cinematics team who worked on the fantastic reveal trailer for Overwatch are working on multiple short films to flesh out many of the characters. They have stated that story for the game will largely be presented externally. Overwatch has a lot of environmental storytelling but Blizzard is not really interested in trying to explain why multiple of the same character could be fighting against themselves on the other team. They could go the Team Fortress 2 route and just embrace the absurdity but it seems like they want to take the storytelling a tad more seriously.

League of Legends pretty much did the same thing recently where they decided they were not going to hamstring their out of game storytelling by trying to explain the gameplay.

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Redhotchilimist

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There are lots of things that look well-made but I don't like just because of the type of game it is. Overwatch probably is in that category even. Cool characters, nice mood, but it probably won't make me like first person shooters.

It's harder to think of games that looked like my thing but I didn't like, because I can't remember my feelings on games from before I played them that well. Street Fighter 4, probably. I adore those characters from Street Fighter 2 and were happy to see them again, in 3d no less. But when I got around to playing it, it just wasn't that fun. The 3d models for the first batch of characters looked pretty bad, the music I liked was sort of hidden and remixed in a way I didn't like, and playing it was sort of slow and had longer loads than I preferred. When I went to college and got a flatmate to play fighting games with regularly, we discovered Street Fighter 3 and Skullgirls and played a ton of those instead.

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DTS

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I can't get past how I feel about XCOM: Enemy Unknown. It should be a favorite of mine.

In my pre-internet days, I played through Final Fantasy Tactics waaaaaay too many times because of a rumor about multiple possible endings. I went deep into that game in a way that ended up defining that summer. Fire Emblem: Awakening finally justified my 3DS purchase. I loved the tension I experienced with the characters. The more valuable they are, the more I want to use them. Of course, that means it's more likely that I lose them. I loved The Walking Dead's consistently bad to worse, no good choices, make do while the world burns, make bad choices decision pressure. I love Jagged Alliance 2, Tactics Ogre, and the Banner Saga. Heck, I even enjoyed Fallout Tactics.

When people ask me about XCOM: Enemy Unknown, I'm excited to tell them the truth. It's a good game. I tell them that if they like many of the games I've mentioned than they'll probably love XCOM: Enemy Unknown. Even now, I'm thinking about XCOM makes me want to reinstall it. I've done that several times, and I've never been further than 10 hours in.

I tell myself I like it, too. I'd talk about it with friends, and could easily point out all the things I honestly like about the game. I like the look, mechanics, the feel, and the tension. I like the upgrades, the disasters, and the unforeseen emergencies. I like the stories I create, the squads I get to know, and the soldiers left behind. I like it all.

Except I don't like XCOM.

And I don't know why.

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RevenantXenos

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The game series I should like but don't is Uncharted. I loved Gears of War 1 through 3 and Naughty Dog doing that with a better story should have been a slam dunk for me but they messed up the mechanics. The shooting in Uncharted games always felt terrible to me. The controls were too loose, bullet spread seemed to be governed by a random number generator, guns packed no punch, character animations never matched up to what I thought my inputs should be doing and everything just felt too light. The mechanics in Gears always felt very tight to me. Sure there was bullet spread but it was very predictable and it made sense with the types of guns at play. Sure enemies were bullet sponges but it fit in a world where everyone ate a pound of steroids every meal. Animations in Gears felt snappy and carried a sense of weight that felt true to the setting and made everything feel like it was working really well. Uncharted had none of that. To me the difference between Gears mechanics and Uncharted mechanics was like the difference between shooting in Halo vs shooting in Fallout 3 or the difference between melee combat in Chivalry vs Skyrim. I could never get over Uncharted's mechanical deficiencies and have never enjoyed playing any of those games because of it.

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audioBusting

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The article about furnitures is fascinating! I've completely forgotten about that American Dream game. How did I forget a game about buying designer furnitures for hosting fancy orgies.

For the question, Hotline Miami 2 comes to mind. I love Hotline Miami, and Hotline Miami 2 seemed to improve on things I had issues with in the first game, like the story being too vague and the action mechanics lacking in variety. Oh boy do I hate it though. It had been a long time since I felt so infuriated until I played that game. There's almost nothing I like about it, and it felt way longer than it should be. I felt like it has changed from the first game too much, it isn't as good at doing what the first one does so well, and it is waaay too demanding and often random in gameplay. I just couldn't take it and stopped playing at some point. What a bummer.

A close runner up is Bioshock Infinite. I went into it thinking I will at least enjoy it, but I don't understand why it got so much praise for its story. The story in what I played of it is so cliched and heavy-handed. I feel like this game is the Crash (2004) of video games.

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Jinoru

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Edited By Jinoru

I absolutely despise Tales of Symphonia. At its core is a really good JRPG, but the way it carries its own mythos to me and establishes its characters really made me mad. It felt frustratingly dumb, for as fun as the combat felt, and having the ability to do it co-op too.

Also, Mass Effect 2. The characters are great, but the game feels far too linear in comparison to the first. As repetitive as the first one was, I liked the feeling of exploration a lot. Instead of filling the gaps and spaces in Mass Effect 1's universe, they went for a condensed universe with sharper set pieces and more varied characters. Its perfectly fine for what it is, but man the feeling could have been similar at least.

EDIT: OVERWATCH! I love it so much! D'Va is the greatest thing! I wish I had time to try all the characters but I'll wait.

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Humanity

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I should love: Fallout 4. Huge fan of the old games, as in the old, old games from 1997/1998. Love open world games with free roaming gameplay and I always vastly preferred the sci-fi setting tofantasy. Yet despite all this, Fallout 3->NV->Fallout 4 all do nothing for me, and I've idiotically bought each one hoping maybe something will be different this time around, knowing full well that it is essentially the same game released with a new map each time. I hate to use this critique, mostly because it's a little ironic in this context, but the world feels like a barren wasteland and not in the way it's meant to be. Every location doesn't feel even remotely real or lived in. NPC's appear barely short of being robots, which is once again a twist of irony given the main premise of Fallout 4. There are some great vistas when you travel through the wasteland, but anytime you reach a settlement or location and see those same prefab walls, those same mattresses, the same 3 types of table and a fridge in a corner with people lying down to take a nap on the floor, in a ruined hut with no doors or windows, with nothing in said hut but trash strewn around the floor - there can be no immersion there; you couldn't mistake this for a "settlement" no matter how hard you tried. It is all so soulless, so aesthetically barren that you're almost like Neo in the Matrix, not seeing the world for what it's trying to be but for what it actually is, which is a bunch of assets tied together by neon green lines of code. I should love it, I should be able to play it for hours on end. I can't count the hours I spent on customizing my team outfits in games like Resonance of Fate or upgrading and customizing my floating base in Assassin's Creed IV: Black Flag.. I love open worlds, I love customization, I love building, I should love Fallout 4 to death and yet I haven't touched it in a week in favor of basically doing anything else.

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MikeLemmer

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There was an adventure RPG named UnEpic released several years ago that was mediocre on the side of bad. However, the Library Boss is one of the most ingenious bosses I've ever seen, mind-controlling you into killing yourself by means like shooting fireballs into walls point-blank and drinking every potion in your inventory. You got around it by unequipping/dropping most of your spells/items.

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mrblobby64

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Edited By mrblobby64

I did not like Mass Effect 2 at all and I can't really explain why. Like it played way better than the first from a shooter point of view but in the end I found myself just being cold on everything that game did. It was part of the disappointing one-two punch of ME2 and Red Dead Redemption that made me more or less stop caring about all video games until Fez barged its way into my life.

EDIT: Oh my god that Vince Staples album! Checked it out because of your enthusiasm on here and twitter and I'm so glad I did. thanks @austin_walker!