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Patrick Klepek's Top 10 Games of 2013

It's been a weird year for games, but a pretty amazing one, too. But there can only be 10 games, so let's do this thing.

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2012 was a trying year, and so was 2013. They were both years filled with loss, and it's not a surprise that I looked for comfort in my medium of choice, video games. Not long ago, I would have simply been looking for an escape valve, a chance to run around in worlds that were unlike my own, far away from my thoughts and problems. But these days, games have diversified in some truly incredible ways, and games now allow me to face and deal with the trying parts of real-life, too. 2013 was a truly weird year for games, but for me, it was a wonderful one.

10. Rayman Legends

I'm still fuming over Brad's comparison of Rayman Origins to Bubsy from a few years ago, but one criticism from that conversation still rings true: the controls were too loose. Controls are everything to a platformer, and while Origins played well, there was room for improvement in Ubisoft Montpellier's first foray into 2D jumping. Rayman Legends tightens things up perfectly, resulting in a much better playing platformer that's, somehow, even crazier, funnier, and surprising than Origins. The music-themed stages are reason enough to play Legends, in which playing to the beat becomes more important than taking in the gorgeous artwork. While Rayman Origins was a bit too hard, Rayman Legends might be a bit too easy. But in a genre that's seen so many terrific entries over the years, it's legitimately amazing when another one can come along and surprise you again. At this point, it's clear Michel Ancel is capable of being assigned any project and he'll find a way to thrive. So what's next, Michel?

9. The Swapper

Puzzle games are so personal. If a puzzle doesn't click, if the answer never comes, who is to blame? Are you too stupid to figure it out? Did the designer simply craft a crappy puzzle? It's hard to know, but it helps when puzzle games have other motivating factors to keep digging. The Swapper's hand-crafted aesthetic manages to create a more oppressive and isolationist sci-fi atmosphere than games wielding a budget a million times larger. A weird world of clones and psychic rocks makes a compelling setting, one that contextualizes the player's reasons for pushing forward, even when a solution seems so, so far away. Even the puzzle solutions feel personalized. So many times, I'd finish a puzzle and glance around. "Did anyone see that?" The way you can futz around the edges of the game rules convinces you that you're pulling off things that shouldn't be possible, and it's sickeningly satisfying. At the end, as the game presents one final, wild choice, you can't help but laugh at the darkness.

8. Fire Emblem: Awakening

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Trying new things is hard. It's so much easier to stick with the familiar because it makes sense. But XCOM: Enemy Unknown opened my eyes to the strategy genre, even if I'm a long ways away from spending an afternoon with Total War. Fire Emblem: Awakening is a perfect entry into the franchise. It still surprises me Nintendo is producing a long-running strategy series, but this all feels so very Nintendo, too. Learning how to play Fire Emblem isn't the hard part, it's learning how to play it well. More to the point, keeping units alive. Unlike XCOM, Fire Emblem makes you care about units as characters, not stacks of earned stats. I didn't let a single character die in Fire Emblem, but unlike XCOM, it didn't come through abuse of save states. No, when a character went down, I'd start the whole mission over. And over. And over. And over. Ridiculous? Totally. Worth it? Yeah. But when I've spent hours building ol' farm boy Donnel into a war machine with his children also in my ranks, it's no unit left behind.

7. The Stanley Parable

Most video games are not very funny, and there are even fewer games with a biting sense of humor about the very medium it's based in. Though it's probably possible to enjoy The Stanley Parable without having a deep and lengthy relationship with games, it's all the more enjoyable with one. The Stanley Parable is both a celebration and scathing indictment of video games in 2013, playfully dancing around the inherent weirdness of them. It's a game that embraces the tense relationship between designer and player, asking the player to subvert and betray expectations, while quickly doing the same back to you. It's a game that dares to ask why games are the way they are. And doing so with comedy, it allows us to feel comfortable asking some very uncomfortable questions out loud: is all of this just a giant waste of time?

6. Brothers: A Tale of Two Sons

In a year with inexplicable loss, a year that followed another year of personal tragedy, Brothers: A Tale of Two Sons was a story that rang all too true. Starbreeze dared to make a game about the lengths we go to for loved ones, and the deep, unspoken bonds we create with family and friends over a lifetime. More than that, Brothers audaciously chose to integrate its themes into the controls scheme. No, the controls in Brothers weren't perfect. Yeah, I mixed up which brother I was controlling all the time. But the sense of connection it created with each of them was worth the emotional payoff that sprung from it. When the final story beats play out, as it becomes clear that everything was leading up to this moment, an otherwise fairly traditional story became elevated by gaming's defining trait: interactivity.

5. Year Walk

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There are some games that feel destined for certain platforms, and Year Walk is one of those games. Even though Year Walk is coming to PC in 2014, those players are going to miss out with a mouse. Touch is part of the Year Walk experience, especially when the game asks you to rethink what you've been trained to do when interacting with these touch screen devices. Having the iPhone or iPad so close to your face, especially when the game dishes out a jump scare, is an intimate element that helps make Year Walk so deeply effective. It's a horror game, but one that transcends the genre, and becomes a good story that just so happen to be scary as hell, too. And, man, that's forgetting Year Walk Companion, a secondary app that masquerades as a source of mythology...right before it's found to be much more. Along with Device 6, Simogo is doing nothing less than performing magic on iOS right now.

4. Gone Home

Even until the final moments of Gone Home, I was expecting a serial killer to show up. Gone Home is not a horror game, but it has all the trappings of one, and it uses that to mess with your head. I mean, you're exploring an empty house in the middle of the night during a thunderstorm--what could go wrong? Nothing, as it turns out, but that doesn't mean everything is right in this house. Gone Home has an awfully unique story to tell, and by the end, it's not a spoiler to say the world hasn't been saved. The characters in Gone Home go through truly incredible twists and turns, but compared to your average video game, it's just a blip. And that's exactly what makes Gone Home special. By not betraying expectations, it betrays our expectations of how video games are supposed to act, especially when it comes to storytelling. The stacks of X-Files VHS tapes on the shelves certainly helped, too.

3. The Last of Us

There aren't supposed to be any more good zombie games, yet game developers keep finding ways to make the well-worn dopes useful. Like The Walking Dead before it, The Last of Us takes familiar narrative ground for games and mines emotional depth from the human drama. Joel is not a good guy, but he's one hell of a survivor. The Last of Us makes this clear in its combat, and is probably the first game to earn the descriptor "visceral" in a long time. The violence is justified because Joel is a violent person, and we can't help but cheer for him a bit, especially if means Ellie's able to survive longer. I've become increasingly disenchanted with games clinging to realism as a way to make games "better," but The Last of Us leverages technology in a way to help you buy into a world that's uncomfortably like ours. It's a dark place, and it's not hard to see some of ourselves in Joel.

2. Super Mario 3D World

Cat cat cat. Cat cat cat. Cat cat cat cat cat cat. Look, I'm not joking! The cat suit in Super Mario 3D World is actually revelatory, and makes you think about the levels in a completely new way. It's also really cute, and I couldn't help but listen for the occasional "meow" from the characters when a level would end. But seriously, the Mario series continues to reinvent itself in ways that shouldn't be possible for a franchise that's been trotted out this many times. Yet EAD Tokyo has proven it's not afraid to use nostalgia as a tool, not a crutch. Super Mario 3D World is a finely tuned take on the hybrid 2D/3D formula explored in Super Mario 3D Land, and it continues to put most of Nintendo's attempts to remix its other franchises to shame.

1. Papers, Please

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There was a long time where Super Mario 3D World was in this spot, as it's the game I had the most fun with in 2013. But it's not the game I found myself thinking about the most, and it's not the game that made me feel the most distressed about my choices. Papers, Please takes the bureaucracy we bitch about daily and turns it into a game, forcing you to face the multi-headed rule monster head-on. Bureaucracy is given a face, reason. Set in the fictional country of Arstotzka, the game has you deciding the fate of those hoping to enter the country. You have good reason to let them in: it means you get paid. But if you break the rules, if they aren't supposed to be let in, your bosses will dock your pay. Get paid less, have less for your family. Have less for your family, maybe you son gets sick and dies. Maybe you're letting a bad person who's going to exploit people into the country? You're just doing your job, no reason to feel bad. What if this mother hasn't seen her son in years? She doesn't have the right paperwork. Come back tomorrow, lady. It's easy to rationalize these choices in the moment, knowing it's part of a game that you're trying to "win," but there is no real winning in Papers, Please. And when the game is over, you're left with your choices. Not all of them are easy to stomach, and not all of them are easy to explain away as just part of the game.

Patrick Klepek on Google+

146 Comments

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me3639

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Cant lie, i chocked up a little seeing Ryan. Your list closely resembles mine, i only have 1 AAA title and the rest are either small and unknown games. A great year for gaming and a brighter future ahead. I am sort of disappointing that you, along with everywhere i look is neglecting Sly Cooper. Easily the most underrated title this year that is getting absolutely no love. Maybe its becasue it was the first time i ever played a Sly title, but it wouldnt matter its still a great title and one of the best this year.

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SatelliteOfLove

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Edited By SatelliteOfLove

FOR RYAN!

Excellent list, almost as good as Zoe's.

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solidlife

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where is zelda! Good list looking forward to the Goty podcast.

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BBQBram

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That picture is beautiful. It always seemed like Ryan was stoked to have Patrick around. We miss ya Virtua Davis!

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Monkeyto

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In 2013, Patrick branched out and tried some really different stuff. To see such a wonderful mix of games in that top 10 is something I enjoyed reading. Delightfully surprised to see that number 1!

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laserguy

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good list i have not played much of these.

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eyequeue

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I miss that big man...

Merry Christmas, Patrick! Great picks. Was surprised to see Papers, Please! at the top, but it's inspired me to revisit it. I don't think I ever made it more than 12 days or so.

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TheManWithNoPlan

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Nice list Scoops.

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berserker66666

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That photo of Ryan and Patrick. Priceless.

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YOUNGLINK

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Ryan :(

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scottygrayskull

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The whole time I played through Gone Home (given what I heard I made sure to go in as blind as possible) I really expected some sort of killer or supernatural thing to jump out at me. The fact that I thought that, but it didn't happen is a real testament how well crafted the game was. It took me to a different time when I was young and those thoughts would pop up in my head if I was in that situation.

I'm starting to cave on Brothers. Not that I thought it'd be bad, just that I decided it was one of those games that I just didn't have time to try. That quick look didn't help either. It's pretty cheap on 360 today... Hmm...

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brazzle

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Loving the Papers Please appreciation, coming into GOTY talks I was very worried that nobody in the office had ended up finishing it because they never seemed to talk about it beyond the demo version.

Great photo, hope there is some kind of Ryan GOTY something or other, he's missed.

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ultrapeanut

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Edited By ultrapeanut

Aw, that pic. <3

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Calmgamer

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Edited By Calmgamer

That picture is fantastic! Found myself staring at it for a good minute.

Also - that's a nice list Patrick. Keep up the good work next year!

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falling_fast

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awesome list, patrick. thanks.

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Dooley

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Edited By Dooley

Daaaamn. No Metro? That's dissapointing.

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SefaRed

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That picture broke my heart

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andrewf87462

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Wow, nice picture of Ryan.

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TheHT

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Papers, Please huh? Interesting. Everytime I see that thing on sale I ask myself if I'm in the mood for stress.

Noooooooooope.

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07ron

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Nice list, Patrick.

Thanks for all the great work you put in this year. It means a lot to those who read/watch it :)

RIP Ryan.

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JoeyRavn

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Man. That picture. Struck a chord so badly... Great list, though. Most of these games are on my backlog, and I'm waiting for Year Walk to release on PC, but I definitely agree that these games are some of the best this year.

I haven't played TLoU, though. I probably never will.

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Tennmuerti

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Edited By Tennmuerti

Play Xcom:EU on something like ironman/classic without realoading all the time then you will care about your dudes too. I still have a thing for my impossible/ironman squad, enough to immortalize them with some sweet screenshots :)

And really reloading the missions from start is pretty much save abusing, except your saves are just way further apart. :P

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GaspoweR

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This top ten list almost mirrors mine as well. God damn Papers, Please is incredible.

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Accolade

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Best picture of the year at the top.

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gamer_152

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gamer_152  Moderator

Great list. It's a nice mix of some well-polished AAA stuff and imaginative indie titles. Oh, and that picture is wonderful.

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HerbieBug

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Ooh! I dig this list quite a bit. Thumbs way up for Fire Emblem and Paper, Pls at top stop!

And oh my god that picture is the best. :'D

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theuselessgod

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Wow, that picture really got to me and I didn't think it would. Great list.

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LackingSaint

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This is a collection of games I love, in an order that weirds me out. Not to say i'm trying to invalidate your list in any way, but it's very unique compared to how i'd order things (Putting Fire Emblem in the bottom five, Papers Please over the Last of Us, etc).

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automatontribe

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Year walk representing!

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frozensquozen

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Way to overshadow your list, Patrick. Miss you, Ryan.

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JosephKnows

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"When the final story beats play out, as it becomes clear that everything was leading up to this moment, an otherwise fairly traditional story became elevated by gaming's defining trait: interactivity."

And that's precisely why I agree with Vinny so much on why game stories can be just as good as the best movies and books. It's not just what the rote storytelling is saying, it's how it's said and what you bring to the table by how you interact with it. Valid arguments are made about BioShock or The Last of Us having some gameplay dissonance, and I do think that takes away from the story. But in the case of Papers, Please or Brothers, the gameplay has so much to do with the actual narrative itself that it transcends cutscenes or scripted sequences and becomes something much more. I can only see this becoming more normal as the medium continues to grow up.

I'm most thrilled this year by the wide variety of games that people seem to be picking. There's not a consensus, and I like that. It's a year that had something for everyone.

While I agree with what Patrick said, I don't necessarily find that much of a gameplay dissonance with TLOU and the narrative that plays out in the cutscenes. Joel's easy to reconcile considering the life he has lived prior to the game starting (after the prologue of course), and the fact that it's constantly reinforced in the cutscenes by how much of a cold-blooded person he can be.

Although some might see Ellie's turn to murdering dudes when you get to control her as troublesome, I don't have a hard time rationalizing it because of all the shit she went through before she had to go out on her own as well as the way she was treated by David. How she lashes out at the very end of Winter is completely justifiable when it dawns on her the sickening plans David had for her. Of course, the whole cannibalism thing didn't help either!

Her breakdown at that end proved that she herself was very much deeply unsettled by everything she had to do to survive. The way the rest of Spring rolls out echoes a profound change in her after that experience.

There's even an argument to be made that having you control Joel at the very last part where you have to get Ellie out of the operating room is an inspired moment marrying narrative and interactivity. You are forced to play out Joel's sociopathic selfishness by violently rescuing Ellie and damning the world as a result. That part could have been a cutscene because you don't really have a choice in it, but Naughty Dog intentionally made it so you had to pull the trigger.

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deactivated-630479c20dfaa

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Merry christmas Patrick <3 Nice list

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Edited By Artso

@mormonwarrior: The impression I got was that no one on the podcast thinks that games can't have good stories, it's just that most games don't even try. I'm sure that the best stories in games could rival movies or books, I just haven't seen it done. I agree that Papers, Please and Brothers are good examples of storytelling done well in games, especially Brothers.

On the subject of Vinny... I think it's ridiculous to say that games can have a good story and then point to Bioshock and Gone Home as examples. Gone Home does atmosphere so well and I really enjoyed exploring the house, but if you extract the story it's basically a cliché teenage drama. The reason people praise it so much is because it's unique in games. Gone Home doesn't have great gameplay either. Bioshock is even worse.

Biggest surprise of the year: Patrick turns out to be the dude that I agree with the most. Did not see that coming!

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Yodasdarkside

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Edited By Yodasdarkside

The problem with papers please for me is that it's just a game, none of your choices have actual repercussions because they're not real people so why should i care?

In the words of Ice T: "Yo dude there's no nudity in video games, they're not real people"

Well, someone has to be a cold hollow shell of human I guess.

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Thoseposers

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@thoseposers said:

The problem with papers please for me is that it's just a game, none of your choices have actual repercussions because they're not real people so why should i care?

In the words of Ice T: "Yo dude there's no nudity in video games, they're not real people"

Well, someone has to be a cold hollow shell of human I guess.

Why should i care about my actions or characters in the game in such a way?

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pweidman

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Patrick, you were the only one willing to prop up Metro:LL...and you didn't. :((

Good assortment of choices nonetheless, and the pic of you and Ryan at the top is priceless. TY for that.

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Edited By Mr_Skeleton

Man that picture makes me both incredibly happy and sad :/

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fox01313

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Great list Patrick & such a lovely photo of you with Ryan Davis.

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masterfaculty

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Thanks for that picture of you and Ryan, Patrick, that's really sweet. Been a noticeable lack of lack of Ryan mentions lately (to be fair, I've been reading oldest to newest, so i could be off base here). I'm sure everyone's still coming to grips with it and are dealing with it the best they can. But nothing has defined 2013 for me more than that terrible day I read the news. I appreciate all you guys and all that you do. And I've been role-playing Papers, Please, one day at a time. Fantastic experience.

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deactivated-5c7ea8553cb72

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Fuck, that picture. Fuuuuuuuck.

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fobwashed

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PillClinton

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Edited By PillClinton

Good to see The Swapper gettin' some love. Fantastic game.

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Diachron

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Good list.

Thanks for the Ryan pic. I really miss him.

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unsolvedparadox

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That lead picture...man. I really miss Ryan.