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Patrick Klepek's Top 10 Games of 2014

You won't find an argument for Destiny on this list, but you might find one for a viral marketing campaign.

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When the end of the year rolls around, I'm usually agonizing over a handful of games. I may have enjoyed all of 'em, but the list can only contain ten games. A few simply can't make the cut. We can't all be winners.

It was a weird year, right?

It's not to say I didn't have a tremendous time with video games in 2014, though. In fact, at the start of the year, as things were just getting rolling, I spent lots of time with Spelunky and Dark Souls. If this were a list featuring our favorite games of all-time, both would be represented! Each of those games introduced me to new types of experiences, and those games will pay dividends down the road. If not for Dark Souls, I wouldn't be psyched for Bloodborne.

There's tremendous stuff that didn't make my list. Were there really two Danganronpa games in the same year? Yep, and both were incredible. I'm reasonably sure Dragon Age: Inquisition could be one of my favorite games, but it's premature to say too much about a story-based game where I'm not halfway through its story. Tesla Effect? Valiant Hearts? Jazzpunk? D4? Sunset Overdrive? Sorry, everyone, but like I said, there can only be 10 games on the list. Onto 2015, my friends. Who knows what's in store?

10. The Binding of Isaac: Rebirth

If this were 2012, The Binding of Isaac: Rebirth would be replaced with Spelunky, and it would be much higher on this list. While Spelunky was released on new platforms in 2014, it's been kicking around for a while. My bad. 2014 is when I joined the party, a vicious one-two combo of Spelunky and The Binding of Isaac. I've traditionally been a story-focused player, preferring games with a defined beginning, middle, and end, games which reward skillful play but don't not outright demand it. These games helped me understand what one gains from practicing for dozens, if not hundreds, of hours. Practice is, of course, the nice way of saying failure. To succeed in either game, one must accept failure as the most probable outcome, and success to be the outlier. You can't have one without the other, but the one time it works out, the one time luck and skill combine with physical and mental memorization, it's an amazing feeling. Defeating Yama and Satan rank as some of my favorite achievements in games, 2014 be damned.

9. Shovel Knight

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Depending on the day, I'll say Deus Ex or Mega Man 2 is my favorite game of all-time. They're both pretty damn good, you know? There's no loser in that contest. But Shovel Knight helped remind me why, perhaps in my heart of hearts, it's Mega Man 2. I don't blame anyone for writing off Shovel Knight. Ever since retro became cool, we've been treated to an endless parade of games cashing in on our nostalgia, with precious few picking up where those games left off. Shovel Knight looks and feels like a hardcore 2D platformer from the NES era, but, importantly, Shovel Knight actually contributes to the genre it's pulling from. It's modernized, self-aware nostalgia. The difficulty has been fine-tuned to provide challenge without frustration. Is the game too easy? Smack the checkpoints with a shovel, and be rewarded for turning the game up a notch. Everyone wins. The only bummer is when there are no more bosses to overcome, and the credits start to roll. Shovel Knight 2!

8. Alien: Isolation

This game probably shouldn't exist, yet it does. Alien: Isolation is a big-budget take on Amnesia: The Dark Descent. Both games dismantle the traditional power fantasy, leaving players mostly helpless. There have been enemies in games since the medium's inception, and we've always been able to destroy them. This tension forms the core of so many game genres, past and present, and we're only beginning to tweak the formula. Alien: Isolation doesn't get everything right. It's too long; the creature's behavior can be erratic and illogical; the save points are poorly implemented; and it never, ever seems to end. But I also can't forget how Alien: Isolation constantly, consistently terrified me. I've seen the xenomorph is countless movies, comics, and video games over the years, but Alien: Isolation gave me the same feeling as the 1979 film. I wanted to hide, close my eyes, and pretend it won't find me. Unfortunately, it usually did.

7. Captain Toad: Treasure Tracker

While I expected to like Captain Toad: Treasure Tracker, I didn't expect to fall head over heels in love. Toad's stages from Super Mario 3D World were a lovely distraction, but a whole game? These days, there are very few restraints placed on designers. The roadblocks are creativity and budgets. There's untapped potential in working within rules and limitations, however, and Treasure Tracker constantly finds new ways to surprise. From top to bottom, whether we're talking about the player or the level designer, Treasure Tracker is about restraints. It's a Mario spin-off where the character cannot jump! The levels are impossibly small, but EAD Tokyo delights in hiding things in unexpected places. Tweak the camera just a littttle bit--voila! A treasure you're sure couldn't be in the level pops into view, and a smile hits your face.

6. The Banner Saga

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Games can be tremendous vehicles for building and experiencing worlds, a combination of our imagination and what's put in front of us. I'd love to visit many of these places, but the world promised in The Banner Saga was not among them. The gods have abandoned their people, an overwhelming menace threatens to wipe out all life, and nobody wants to work together to fight back. Lord of the Rings this is not. Players always had to be moving forward in The Banner Saga--town-to-town, settlement-to-settlement. On the way, the game asked you to make difficult decisions about who to help. There was almost never a "good" decision. People always died, perhaps the only constant in this dreariness. The weakest part of The Banner Saga was combat, an overly simplistic strategy game without much variety. But every fight--even the crappy boss battles--were worth seeing through to the end, as it promised another glimpse into this seemingly hopeless fight for survival. There's no promise of a happy ending in The Banner Saga, but I'm eager to see where it goes from here.

5. Divinity: Original Sin

Paradoxically, as developers have been given broader and more expansive canvases to develop games, they've instituted stricter rules for the players. Do this but not this. Try this but not that. While Divinity: Original Sin has plenty of structure, one which results in an incredibly satisfying (and dynamic) combat-focused role-playing adventure, it's willing to give players tons of leeway. When I discovered it was possible to attack enemies ahead of entering "combat" mode, I did it every time. When I realized you could kill just about anyone in the game, I created a separate save where I went on a spree. The game bends, not breaks, and values experimentation. The game's "rules" result in wonderful, serendipitous moments of improvisation, too. During one encounter with a set of orcs, a nearby cat was accidentally conscripted into battle. This was not a magical cat with powers, but it was assigned a turn, and courageously fought for me. Recognizing its bravery, I surrounded the cat, and protected it at all costs.

4. Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor plucked the best elements of a bunch of different video games--Assassin's Creed's climbing, Batman's fighting, etc.--and threw them into a blender. If that were easy to pull off, though, more people would do it. Shadow of Mordor isn't a very good Lord of the Rings video game (remind me why Gollum was there?), but that's hardly the point. It's just really fun to play, and while the Nemesis system has been appropriately lauded for personalizing the often trivial nature of death in video games, it's the little touches that stand out. Whenever an open world game lets me fast travel, it's all I use, since it's way more efficient. Don't slow me down! But the sign of a good open world game is when you don't want to leave the world, and I didn't want to do that in Shadow of Mordor. Monolith made exploring a joy, whether it was letting you get around super fast by hopping over rocks, providing a heads up when a collectible was nearby, or being able to quickly scamper up everything and anything. I'm not a completist, but except for the neverending prisoner missions, I did damn near everything I could.

3. Kentucky Route Zero

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Ever have the sense another world is around the corner? How, on a lonely night, if you took a right turn at the next stop sign, there might be something completely unexpected? Kentucky Route Zero, a little more than halfway through its episodic run, is spinning magic with every new act. Every new scene is a surprise, and though the Zero is a strange place, it feels remarkably familiar--a waking dream. Any screen shot from Kentucky Route Zero could be framed on a wall and no one would bat an eye, but it's not only the aesthetic, it's the composition. Everything is meticulous, everything is framed--all creating this surreal place. It's an interactive piece of art that's telling a story on several different levels. The main plot, about a man named Conway making a final delivery, takes a backseat to the player's own storytelling. Lots of games talk about "player choice," but it usually means being a good guy or a bad guy, choosing who lives or dives. In Kentucky Route Zero, you control the shades of gray, the finer details, via dialogue. These don't have an impact on the plot but define who these people are. Are you a dick? Do you care for others? What do you talk to a dog about? Though Kentucky Route Zero isn't "finished" yet--two acts to go--it just means I have more to look forward to.

2. P.T.

It's unclear what Silent Hills will look or play like when it arrives a few years from now, but it hardly matters, since we have P.T. It's not only the most terrifying experience I've had in front of a monitor all year, it might be one of the scariest games ever made. All this for something called Playable Teaser, an interactive viral marketing tool for a video game! WHAT?! Some of the best horror arrives in the short stories, whether written, filmed, or programmed. P.T. eeks all it can out of a hallway in which the player, assuming they don't turn the game off after the first major scare, will walk dozens of times before seeing the end. There's comfort in the familiar, and it's what P.T. preys upon over and over again. We've all walked down a barely lit, wallpaper-laden hallway like the one in P.T., a slight bounce in our step, as we refuse to look over our shoulder, fearing a thing may be lurking behind us. In P.T., that thing might actually be there. But P.T. doesn't rush to scare you. The experience slowly unravels, carefully choosing its moments. Sure, some of the "gameplay" in the latter half of P.T. is an exercise in frustration--heck, I've never even seen it all the way through to the end--but the extreme highs outrank the lows. I'll never tire of booting up P.T. and watching someone play through the first 20 minutes, and suspect P.T. will, like Trick 'r Treat or Nightmare on Elm St., become part of my regular rotation on Halloween for many years to come.

1. Bayonetta 2

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The winner for Least Likely to Become Patrick's Favorite Game of Any Year is...! Character action games have, generally, never grabbed me. The genre shares too much in common with fighting games, and memorization has never been a personal strength. I'm a button mashin' kind of player. The way people talked about Bayonetta 2, though, had me curious. It only took a single stage, in which Bayonetta fights demonic angel monsters on a jet, to realize this was for me. I've got some serious issues with how the camera creepily lingers on certain sections of Bayonetta's top and bottom, but as soon as it began to bother me, it was onto the next wild moment. Most impressively, it's incredibly accessible. You're going to have more success by properly executing combos and making use of certain weapons in specific situations, but if you simply focus on dodging enemies, the Matrix-like witch time lets you slam buttons to your hearts content and make progress. It's a game rewarding for newcomers and experts alike, which is no small feat. The playing of Bayonetta 2 is incredibly intimate, too, as the game slams you into tiny arenas, but what's around you is tremendous. I'm not sure a game has managed scale on this level since Asura's Wrath a few years back, and all you barely did anything in that game! There's probably not a better playing game than Bayonetta 2 this year, and truly, few games were better looking, either. To achieve all of this on "old" hardware is a triumph, and there's no game that prompted me to shout "holy shit" more often. Hell, I wanted to finish this game so bad, I smuggled an entire Wii U onto a flight to make sure I was able to see it all through.

Patrick Klepek on Google+

125 Comments

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megalowho

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Great picks to kick things off. Really need to get on Act 2-3 of Kentucky Route Zero ASAP, will probably just start from the beginning to take it all in at once.

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TheHT

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Edited By TheHT

You know, I thought it was a weird year too (and there was definitely quite a bit of peripheral weird shit in gaming this year), but seeing these lists I'm startin to think it was a pretty good year for actual video games.

Certainly not in a way you might've expected at the start of the year, but it wasn't just a year of disappointments, it was a year of good surprises too!

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ShadowSwordmaster

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This is a cool list.

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development

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Go, Bayonetta, go! I'm routing for a Wii U GOTY so badly.

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Great list, Patrick. You are awesome. The cat in Divinity... hahaha. Just great.

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SomeJerk

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I wish I could upvote the choices and the article, good stuff. Very happy to see P.T on there too, Del Toro and Kojima deserve a little PR "hey we just etcetc" mail/tweet with that once the GOTY days wrap up.

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csl316

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Edited By csl316

Good list. Scrolled down without any real surprises, until I saw just how high Mordor was placed (which is awesome, it's somewhere in my top 4, too).

Bayonetta 2 is a great choice, probably my number 2. So I'm glad people that weren't huge fans of the first game are willing to give it some praise.

I figured Wolfenstein would get an honorable mention, at least, but I'm sure Patrick talked it up during the Best Surprise category. Which just means I should start listening to today's Bombcast!

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MormonWarrior

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Edited By MormonWarrior

It's too bad Patrick was so bummed by Dark Souls II. I flippin' loved it. Played through it twice, and all the DLC too, and it's got remarkable depth and most of what made Dark Souls great (though it's not quite as good overall, I guess).

Pretty sure I'll never get over my extreme distaste for the aesthetic of Binding of Isaac, though. I've tried to get past it, but maaaan, I hate the way the game looks and sounds. And this is coming from someone that got 100% in Super Meat Boy, so I like the developers. If anyone knows of a colorful mod for that game that makes it brighter and happier looking, I'd be way into that.

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citizenjp

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Long live the Shovel Knight

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JoeyRavn

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Bayo 2? Patrick's my man.

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Memu

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Edited By Memu

Kentucky isn't really a finished game in 2014. I thought I heard Patrick go on about not including episodic game in top 10 until all parts were out.

And PT isn't a game it is a game teaser. It is like including a movie trailer for a movie that is out next year in your Movies of the year list.

Finally, Bayonetta 2 is good choice. But can Patrick explain how it is better or even different from Bayonetta 1? And yet Patrick was not in the mood to play Bayo 1 when it came out. Now he thinks essentially the same game is GOTY!

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Lelcar

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Great list! I'm happy that P.T. made it so high, props for that! I think P.T. is totally a game separate from Silent Hills.

It's interesting that KRZ ranked so high, that was one of Patrick's last minute considerations for GOTY.

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KingdanglerBK

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Man Patrick's list are always the most interesting, well, maybe Dave Langs are/is....... we will see

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fredrikb

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Shovel knight!

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LordLOC

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Edited By LordLOC

Pretty good list Patrick. Also, it's great to see that you are basically a PC guy now :)

PC had some of the best games and experiences in gaming this year, bar none.

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me3639

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A mod, demo, and incomplete game interesting list.

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TheYellingHorn

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Really good list. I still haven't played Bayonetta 2 as I don't have a WiiU (yet!), but the first is likely my favorite game of all time.

Pleasantly surprised to see The Banner Saga here as well; it's my personal game of the year of those I've played.

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altairre

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This list is pretty solid. I haven't played Shovel Knight and KRS yet but I intend to. Bayonetta is my GotY pick as well so that checks out. Good stuff.

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madlaughter

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Thanks for the great list, Patrick. Looking forward to seeing yours next year. At Giant Bomb.

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No love for Dragon Age or Transistor? =/

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triplestan

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Kentucky Route Zero is probably my game of the year this year, so it's great to see someone on Giant Bomb finally give it the praise it deserves.

Loved the list, and as much as the semi-creepiness (in my opinion) of Bayonetta repels me, I might just have to check it out considering I just got a Wii U.

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Alucitary

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Edited By Alucitary

I could almost hear Jeff rolling his eyes at P.T. being #2. Great list Patrick.

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Cybexx

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Wish I had finished Bayonetta 2 before going on my WiiU-less vacation. Ah well.

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Quicklyer

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By keeping PT on the list for most surprising you've given me much faith in this website Patrick. :-) Velvet Sundown is definitely some of the funniest content from this site in a while, but most surprising?

Also KR0 is phenomenal. Great picks this year. <3

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bybeach

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Kentucky Route Zero did and still has my interest. but it is hard for me to hang in there yet. Interest falls off.I do not feel it should be any different than what it is, so I will try again. same with Papers, please.

Bayonetta sounds like it rocks.

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Edited By patrickklepek

@brunoffs said:

No love for Dragon Age or Transistor? =/

I did not like Transistor, outside of the visuals and music.

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Edited By buzz_clik

Nice eke/eek pun in the P.T. entry, Patrick! Thank god I'm getting a PS4 soon, because I'm dying (whoops, now I'm punning) to have a go at that game/advertisement/whatever myself. Hopefully I'll be able to rope my scaredy wife into it as well!

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@memu: Wait what? Just because P.T. Is a teaser for another game doesn't mean it isn't a game itself. It has mechanics, graphics, etc. it is totally a game.

And how is bayonetta 2 the "same game" as the first one? Don't be so hyperbolic, man.

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Awesome list Patrick! It reminded me of some games that I had forgotten about, but wanted to get to sometime. I'll have to go check them out now. I hope 2015 is great for you!

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PavlovianTic

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So this is the kind of person that likes alien isolation...

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cooljammer00

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Edited By cooljammer00

@mapref41n93w: Sister site of Giant Bomb? GameSpot gave Bayonetta 2 a 10/10.

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Edited By Chillicothe

"You won't find an argument for Destiny on this list,"

Patrick you sly wink and a nod you! Have you and Dan been working on this skill in SF during this?

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@mormonwarrior: Forgive me if I'm reading you wrong, but it's very strange to hear someone praise Dark Souls and then complain about Binding of Issac not being bright and happy enough in the same post. Isn't that a little contradictory?

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TreeTrunk

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How come you didn't say these in the Day 1 Recap video?

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While it's a shame neither Dangan games made the list and Patrick being the catalyst to me finally picking them up, atleast you touched up on them in the beginning. I know 2 is probably my personal favorite out of this year. Great list Patrick, Bettin' it all on Bayonetta 2.

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RagingLion

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Just want to say I love Kentucky Route Zero.

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thepantheon

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Patrick your Divinity Original Sin story about the cat was awesome. It made me think you should have put it a lot higher on your list! Greatly written article though. Onto 2015!

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Cubidog1

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I feel like one of the only people who hates PT. The puzzles were unintuitive, just like the only SH I have played, Silent Hill 2. The "reveal" that it was a SH game just disappointed me, considering how much I disliked SH2 and how bad I've heard the recent entries are. The game also wasn't that scary to me. To me this isn't nearly as frightening as games like Amnesia 1 or even Lone Survivor. Hideo Kojima being attached to this doesn't help things since he seems like a self absorbed prick now who just wants Metal Gear to keep going and is willing to charge $40 for a demo. At least this didn't cost any money, but it did waste my time.

Banner Saga was one of the great games of this year, very overlooked imo, but that's probably cause it was a January release. Kudos Patrick

Also - You're right, Shadow of Mordor didn't have to be a LOTR game. The license didn't amount to much of anything in that game, all things considered. I would've preferred an original universe.

Don't take any of this as fact, but I heard that SoM was actually pitched as a Batman game. Warner Bros supposedly told them to change the setting to LotR because the Arkham games are the main Batman videogames currently.

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UlquiorraSchiffer

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The fact that Aien Isolation keeps popping up on these lists has peaked my interest, may have to pick that one up.

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Surprised you liked Bayonetta 2 that much. Thought it would end up being Divinity. I definitely need to play more KRZ. I only finished the first act like a year ago and wanted to wait till all the episodes were out. Seems like there's no point in waiting any longer.

And Shovel Knight is incredible. Glad it at least made the cut.

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IshimuraD

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Definitely didn't expect Bayo as your GOTY at ALL. Wow, what a year! Great list Patrick!

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Rebel_Scum

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How come you didn't say these in the Day 1 Recap video?

Because Dan probably has Bayonetta 2 as his #1 also?...I'm calling it.

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fram

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Hell yes Bayonetta 2.

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Memu

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@drabnon said:

@memu: Wait what? Just because P.T. Is a teaser for another game doesn't mean it isn't a game itself. It has mechanics, graphics, etc. it is totally a game.

And how is bayonetta 2 the "same game" as the first one? Don't be so hyperbolic, man.

Sorry, normally I am parabolic.

Having etc. doesn't make something a game. Even the people that made it didn't call it a game.

There is nothing different between Bayo 1 and 2 besides the story. And it isn't on this list because of the story.

And finally, there is just too much sappy praise in these comments. At least one person needed to shit on this list to help balance things out.

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Shaanyboi

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Edited By Shaanyboi

Bayonetta 2 sitting on-top, where it belongs

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Voidplot

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Awwwe yeah Bayonetta 2 <3

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stryker1121

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Edited By stryker1121

Thank you Patrick for introducing me to Dark Souls and motivating me to play it after a couple of years of putting it off, thinking it would be too difficult or too obtuse for me to enjoy. Absolutely transcendent experience, frame rate jankiness and all, that got me pumped about video games again.

Also, Alien:Isolation is awesome!

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MormonWarrior

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@mormonwarrior: Forgive me if I'm reading you wrong, but it's very strange to hear someone praise Dark Souls and then complain about Binding of Issac not being bright and happy enough in the same post. Isn't that a little contradictory?

No, it's the general aesthetic of the game. Dark Souls doesn't have weird poop and blood obsessions and strange, twisted mom-complex stuff. And the twisting of religious stuff in weird ways. Dark Souls is just sort of dark medieval fantasy stuff from the lens of a Japanese developer. I'd be way into Binding of Isaac if it had more of the bright psycho whimsy of Meat Boy, but it's just dark, gross and unnerving instead.