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A mahjong game for the Super Famicom.
Super Famicom release of the RPG Tsukuru series, that was later broadcast on Satellaview.
A riichi mahjong game set in the Edo period of ancient Japan.
A horse-racing simulation game from ASCII. The second of four games in the series to be released on the Super Famicom.
The PC Engine's answer to Columns and Puyo Puyo, Panic Bomber is a "falling blocks" puzzle game and spin-off of the studio's Bomberman series.
Derby Stallion on the NEC PC98.
A Super Famicom strategy JRPG featuring a time-travelling hero named Mervil. Elfaria's Susumu Matsushita was responsible for the character design and art direction.
A strategy RPG for the Super Famicom developed by SAS Sakata and published by ASCII Corp. It is the middle chapter of ASCII's Dark Lord trilogy, sitting between Dark Lord and Dark Law.
Block-pushing puzzle game originally released on the Sharp X68000 and adapted for the Super Famicom and PlayStation.
Mahjong game developed by Chat Noir in 1994. It is themed around the Chinese novel Journey to the West and was released on multiple systems.
A side-scrolling brawler title developed by Sting in 1994 for the Super Famicom.
A horse-raising and -racing simulator for the Super Famicom and the first full sequel in ASCII's Derby Stallion series.
An RPG for the Super Famicom developed by System Sacom. It was never released outside of Japan.
A mascot platformer that was developed by ASCII, published my Titus and was released in 1993 in Japan and 1994 for Europe and North America.
The first entry in ASCII's RPG Maker series to use the name 'RPG Tsukuru', the name by which the franchise is known as in Japan.
The fifth entry in the Wizardry series is a wholly independent adventure taking the series' formula and pitting the player against the threat of great evil dwelling within a vast maze beneath a castle. Only the brave need apply in delving into the mysteries surrounding the Heart of the Maelstrom.
The eighth game in SystemSoft's long-running series of turn-based military strategy games. It is the first of two Daisenryaku games for the Super Famicom.
The second game in ASCII's Derby Stallion series.
A horse-raising and racing game from ASCII Entertainment. This is the Famicom original.
This sequel to Spindizzy is an isometric, navigation-based puzzle game developed and designed by Paul Shirley.
The sixth game of the Wizardry series of fantasy roleplaying games sends a fresh party of adventurers on a quest to rediscover the Cosmic Forge, a pen said to make real anything that was written with it.
Wing Commander is one of the most famous early forays into the space simulation genre. Originally released as a PC game, it spawned three full sequels and was emulated heavily during much of the 1990s.
Heavily themed around the Ancient Orient, Ishido is a tile-based puzzle game where players place "stones" on a grid based on the color and shape of adjacent stones.
A baseball team management game for the Famicom and the second game in ASCII's long-running "Best Play" series.
First person dungeon game where you use a light gun to navigate the world.
A Japanese baseball sim developed by ASCII for the NES. It focuses more on team management than playing the sport itself.
The earliest action RPG creation software, this was one of the first games in ASCII's popular RPG Maker series.
A naval strategy game developed for the NES by ASCII in 1988. It was the first of its kind for the system and was never released outside of Japan.
First person space combat for the NES.
The fourth in the Wizardry series of games. In this one though, you play as Werdna himself and must continue on as the weakened wizard who was defeated in the Proving Grounds of the Mad Overlord game. Can you regain your powers and get your amulet back?
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