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Game » consists of 13 releases. Released Nov 11, 2014
The option to display dialog and other information with text on screen.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
A tackle attempts to get a person on the ground, usually by holding someone with your arms.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
Ubisoft's proprietary game engine that has been used to develop many games since 2007.
A reward system for Ubisoft games.
Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
Games that have you going into a computer generated virtual universe.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
A middleware engine for game audio, developed by Audiokinetic Inc.
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