This is my first time playing an Assassin's Creed game. I wanted to check out the series and thought I should start with what I remember hearing was the weak entry. So far I'm actually enjoying it! I'm only about 5 hours in so we'll see how long it lasts but I'm having a blast running around Paris. The vertical world design is great and spidermanning your way around to evade guards is fun. This game is also very beautiful, still.
Over the last year I've also put about 8 hours into Horizon and about 18 into Witcher 3 and while the missions and writing in both seem very good, neither has grabbed me enough to stop me getting bored when going from Point A to Point B. For me the huge maps in both games actually end up damaging them. Horizon is better because the on foot movement is tighter and traversal is a bit more varied but my time with the Witcher 3 so far involved a lot of passive horse riding past swamps. It is great when you get to your destination and watch a nice cutscene but that's not enough for me. The basic traversal in Assassins Creed: Unity is making me keep going with it when I've dropped the others (for now).
Other recent games have fared better. The wonderful traversal is the main draw of Breath of the Wild and perhaps I did Witcher 3 and Horizon a disservice by playing them after Zelda. Another game that isn't really open world but still held my interest is Yakuza 0. I think it avoids boring traversal by making the playable space small but very dense. There are tons of great missions and you can very quickly go between them.
I'm going to keep going with Unity and eventually play Origins and see what I think of the apparent changes that game makes to the series. I do plan to go back to Horizon and Witcher because I'm hoping they will click, but I wanted to shoutout Unity because it did so from the start.
Log in to comment