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Game » consists of 1 releases. Released December 1995
Sometime companies include the name of a company in a title. Usually it's their own, but they have been known to shill for others.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
When a game has several playable characters of different species, real or fictional.
A power-down is an item or effect that has some negative impact on the player character's attributes or abilities, often inverting the effects of a power-up. In certain situations, this can be to the player's advantage.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A grid that is organized for the start of the race in rows of 2, 3 or more. Very useful for standing starts in various racing titles.
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