Before Atsushi Inaba joined
Capcom in 1998, he previously worked at
Irem and
SNK, where he did programming work on
Samurai Shodown. In an interview with Gamasutra(1), Inaba said he did not enjoy working with SNK at all. While working at SNK, he saw an advertisement in Famitsu that
Capcom was hiring people to work on
Resident Evil. After being hired by Capcom he was put on the
Resident Evil 3 team, which started off as the "Resident Evil 1.5 project," when the
PS2 was released, the team was changed over to the
Resident Evil 4 team, which resulted in producing
Devil May Cry. Despite his original intention to be involved with Resident Evil, he never worked on a released game for the series.
After leaving the RE4/DMC team, he became a producer at Capcom. Around 2002, along with
Shinji Mikami, Inaba had the idea to create
Clover Studio, which would work on original titles but still be part of Capcom, where he oversaw the production of games like
Okami and
God Hand. Upon the closure of
Clover Studio, Inaba helped form
PlatinumGames, where he is presently the executive director and producer within the R&D division.
References
- http://www.gamasutra.com/features/20061023/sheffield_01.shtml
- http://www.1up.com/do/feature?cId=3165732
- http://games.ign.com/top-100-game-creators/49.html
- http://platinumgames.com/about/key-members/atsushi-inaba/
Log in to comment