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Characters whose appearance does not change once equipping items.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kinect is a camera and depth sensor-based peripheral for the Xbox 360 that allows users to interact with and play games using their whole bodies, rather than using a standard controller.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
Female ninja.
Games released coinciding with new hardware.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
The small models within the Lego franchise which represent people. They appear almost in every Lego game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games that fill up the player's health upon leveling up.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Some games will give the player hints and tips on how to play while the game loads.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Ever since Pac-Man, games have had us navigating mazes.
Meditating is often used as a means to regenerate mana faster.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
The ability to influence and control the thoughts of others.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
This is the concept of a figure from ancient mythology being recast into modern times. Sometimes they are meant to resemble their classic incarnations, while other times they completely change to match the times.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
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