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Concept »
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
In some of the older platforming games, the protagonist had no choice but to advance.
The point in an otherwise nonlinear game where the player can do little else but to progress. Such points are most commonly found just before endgame content.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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