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Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A character working for an agency or organization who is, in reality, working in secret against the organization for a rival agency.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
A moment in a game where the main character walks slowly or stands/kneels still with their finger in their ear, hearing mission details.
Games that include a simulated economy which the player(s) can affect.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
A situation where the player must quickly escape from a building currently in the process of blowing up. Could either be a cinematic or actually gameplay.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
The 2nd stage after being spotted in the Metal Gear Series.
Receiving damage or dying as a result of falling.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
You may think you know who you are playing as, but do you?
Sometimes, when the challenge of defeating a boss is finished, there's one more blow to strike. The game sits still and waits for you to finish the job.
The last boss you face in a game, usually representing the final climax of the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A special forces unit assembled by Major Zero in the 1960s and the precursor to FOXHOUND.
Developed in-house by Kojima Productions, this development tool will allow the studio to develop titles for multiple platforms simultaneously. The first title to be developed with this engine is Metal Gear Solid V: The Phantom Pain
FOXDIE is an engineered retrovirus that targets the DNA and nanomachines of specific personal, and kills by stimulating a heart attack. Solid Snake is the only known host.
The special operations group from Metal Gear Solid that serve as that game's bosses.
Developed in the early 1950s, the Fulton Extraction System is a method of retrieving personnel on the ground via an MC-130E aircraft.
Fluent in many languages, and with an IQ of 180, Big Boss proves to be very highly intelligent.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
A gunslinger is to guns what a swordmaster is to swords.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
A sharp blow delivered by driving the head into the opponent.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
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