@mikkaq said:
@artisanbreads said:
@mikkaq said:
@mikey87144 said:
@mikkaq: Columbia breaks new ground with some of the mature subject matter it deals with. Racism is front and center and they don't shy away from it. Hell in most stories with racism usually the oppressed people are seen as good while the oppressors are evil. They do not let the story fall into cliches I that part is really commendable, especially for AAA games.
But it's not front and center at all. Hell the entire political conflict of the game, racism included seemed like it was hurriedly pushed to the side to make way for the ending. I thought all the racial tension was interesting as being part of the setting, but the game never addressed racism or the causes of it in any meaningful way. The game really makes no point other than "Look how racist these people are!"
Even Mass Effect addresses racism more directly than this game.
....
Do you want the player to "solve racism" by the end of the game?
They did a good job of representing social issues (something most games don't even do) and they used those layers to weave a great story through. The game doesn't have to be about racism or inequality to show it in the narrative, that's completely ridiculous.
I don't expect them to, but if they bring it up they should have at least commented on it somehow, which they didn't. It was literally just a factor of the world, which ended up distracting from the actual plot. It was a superfluous element that really didn't add much to the game. If they had rolled it into the theme then yes it belongs but it just seems pointless to include it as it is. Same with basically the entire Vox Populi section of the game.
Fleshing out the world with complex relationships is pointless?
The Vox Populi section was important as well. So much about the game is about realities: controlling them, creating them by crafting narratives (all the different forces do this, and Elizabeth literally does), and the Vox Populi was entirely that. You see it demonstrated with how they try to silence DeWitt in the alternate reality and also how ugly the actual uprising ends up looking (very unromantic to how uprisings are thought of these days).
A rich, multi dimensional world and narrative doesn't distract, it makes things believable. Narratives don't need to solve everything and wrap it up in a bow, this is what makes for boring, shallow, and predictable narratives.
Infinite already had plenty to work through in its plot... a racial dynamic would have muddied things. As is, it was a nice element to make the world believable and complex and absorbing.
EDIT: Considering perhaps the main idea of the game, it's namesake, is the "infinite loop", and nothing is every solved, things are repeated, etc... you are coming to the wrong game for a tightly wrapped up narrative. There are plenty of other games out there for you if you want that.
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