@humanity: I am one of those people who wants more of the same, I'll try break it down.
I've hundreds of hours of Borderlands 1 and 2 played, including all the DLC, several times over. We played the Pre-Sequel but not nearly for as long, because the market started to go in other directions and we wanted to try some other stuff out. It's Diablo-with-guns. It's a game me and three other friends would sit down once a week and play hours of, running through the same levels and bosses over and over in search of better guns and leveling up our characters.
I already like the gameplay. I already like the leveling system. The story has been told to me so many times that we just kind of skip over it and it may as well not be there anymore (just like Diablo 3).
So why is it a bit of fresh air? Because there's nothing like it out there right now. It's been 7 years since Borderlands 2 and 5 years since Pre-Sequel. And in space of it, other games that have been appointed "loot shooters" have done either intentionally or not an incredibly bad job of capturing what a Diablo-with-guns game should be.
Borderlands never tried to make itself seem like a job the way games like Destiny do. If I don't sign into Destiny daily or weekly I'm missing out on things. It never made me feel like I "needed" to play it for an hour to keep up, instead I only played it when I actually wanted to play it. I have absolutely loaded up Destiny before in order to bang out the daily quests, felt like it was doing chores and then shut the game down and then did the same thing the next day.
Even Warframe, a game I enjoy very much, can sometimes make itself feel like unless you're logging in daily you're missing out. It has a daily reward tracker and there are items you can only get on it for logging into the game for 500+ days. You're literally making it take longer to get those items for every day you don't play that game.
If I could have Borderlands 3 take one thing from other video games, it'd be to take the concept of rifts from Diablo 3. Where it generates a random dungeon from a random tile set and fills it with random enemies that when you kill enough of summons a random boss that when you kill will drop random loot.
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