It's a game about kicking, whipping and shooting
As far as the shooting of men genre of video games go, there are very few of these on the current crop of consoles that do not utilize the aiming down the sights/scope kind of method for shooting all the men/monsters/aliens/zombies in their ugly faces. Bulletstorm is at first glance no different: You start out with a rather ordinary assault rifle with which you start shooting men, just like in Call of Duty, Killzone and other popular shooting games that appeal to manly fantasies about weapons and the way they can be used to demolish different types of scum of the earth and/or universe.
But what sets this game Bulletstorm apart from the rest is the ability to also kick these scumbags in their face, stomach or crotch to send them flying into a kind of enclosed area of slowmotion, allowing you to aim your many shots at them in a more elaborate manner. And then you get a whip, allowing you to swing it at the floating scum to drag them towards you so you can kick them again. This mechanic is what I would describe as The Definition of Awesome, the like of which is only bettered by 1990's action video game hero Duke Nukem's ability to use both legs AT THE SAME TIME to kick aliens in the face.
It is thus easy to sum up Bulletstorm: It is a game about shooting, kicking and whipping and then kicking and shooting some more with the purpose of killing unworthy men/creatures. Bulletstorm does this in exemplary fashion. And unlike many other heavily scripted man-shooting games, the way that this particular video game forces you down a specific path in rather enclosed areas is not annoying, because it presents you with fun and pleasurable scenarios as well as beautiful vistas at all times. There is a great use of colours and a sense of grandeur in the background imagery that masks the enclosed level design rather well, and it invokes a sense of being on a great adventure with your gun, your whip, your boot and some guys who use interesting words you've in all likelihood never heard before. Also, as part of the splendid design of the environments, you can kick evil scumbags into spikes and/or electrocuting devices that are conveniently placed whereever you happen to be kicking, whipping and shooting.
"What is a dicktit?" you'll be asking yourself after finishing off this game, among many other interesting, unanswered questions that the game poses only to then end rather inconclusively. Thus it is probably best for all of us if you buy a copy to make sure that the fine people who made this splendid video game can afford to also make a sequel that will explain and resolve every mystery that has so far been of interest to mankind or maybe just to Video Gamers.