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    Castlevania: Lords of Shadow

    Game » consists of 16 releases. Released Oct 05, 2010

    In this reboot of the beloved Castlevania franchise, Gabriel Belmont goes on a quest to defeat the sinister Lords of Shadow, who are preventing the souls of the departed from passing on to the afterlife, in order to obtain from them a magical mask that will bring his murdered wife Marie back from the dead.

    jost1's Castlevania: Lords of Shadow (PlayStation 3) review

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    Devo was right: When a problem comes along, you must whip it!

     

    It’s no secret that Castlevania is a franchise that’s struggled through low sales numbers and a couple of awkward previous attempts at transitioning into 3D gameplay. And yet, it’s perservered and remains one of the oldest franchises still active and still with significant mindshare among gamers. Recently it has found a home on DS with a series of three excellent 2D games modelled after the 1997 crowning achievement Symphony of the Night. The general rule has been: the 2D games are good, the 3D games are mediocre at best.

    Enter Mercurysteam, a developer from Spain. Tasked with making a home for Castlevania on PS3 and Xbox 360, they created Castlevania: Lords of Shadow. At first glance, it’s your typical character action game, borrowing from the best of the genre. Look deeper, however, and the Castlevania building blocks are all there. Unlike the recent two-dimensional open world Castlevanias, this game is old school linear – taking its hero Gabriel Belmont, from chapter to chapter in a format reminiscent of Super Castlevania IV. You’ll meet all sorts of classic monsters like vampires, lycans, mandragoras, zombies, wargs, and more – and perhaps some familiar bosses.

    The game’s a slow starter, introducing the basic gameplay consisting of some simple combos, but it soon intensifies as you gain new abilities, among which is the ability to switch between healing magic and destructive magic, each with separate combat advantages. The combat is ferocious and forces you to constantly develop your strategies as the game introduces new enemies in almost every chapter. Boss fights are imaginative and rarely seem unfair despite the difficulty spike they often represent. Though you’re probably left wondering why every game like this has to borrow the God of War style quick-time event finishing move. It doesn’t feel particularly inspired and seems to be included just «because».

    Wall-climbing and whip-swinging sections are a welcome break from the intense action, and allows the player to admire the simply breathtaking, gothic visual design of the locales Mercurysteam have obviously put a lot of work into. Certain sections require you to solve puzzles to proceed, but they earn you XP and most of the time they’re not too taxing. You can even unlock the solutions if you don’t mind foregoing the XP reward.

    Lords of Shadow is exceedingly generous with its visual and aural design (the music is great), and occasionally you’ll perhaps feel that the artistic brush strokes are laid on a bit thick. But it’s all really appropriate for a gothic setting like this. Also generous is the game’s length, and it seems mostly justified when it actually manages to introduce new enemies right until the very end. The combat is solid, never boring, and you really feel like you’re dishing out some serious pain with Gabriel’s Vampire Killer whip. And watch out for the absolutely insane, out-of-nowhere ending which I loved but no doubt will be divisive.

    As a re-imagining of classic Castlevania, Lords of Shadow wholly succeeds. It amps up the action with each new chapter, never recycles its environments, and always switches things around just enough to keep you interested.
     
    Duder, just buy it.
     
    www.norsegamer.com

    Other reviews for Castlevania: Lords of Shadow (PlayStation 3)

      Incredible Reimagining turns an Epic Adventure into All-time Fav 0

      Castlevania: Lords of Shadow is the game that bleeds fresh blood into the 20 plus year history of the Castlevania franchise. Like many other classic titles made famous on the Nintendo console back in the 80's, Castlevania has suffered from not following a timeline or staying true to one. The Legend of Zelda probably leads the pack, nobody knows which Link they are playing with or if it's a different version even though they all have the same name and more or less look alike. Almost all Final Fan...

      2 out of 2 found this review helpful.

      Castlevania IV in 3D 0

       Possibly due to the presence of one or more angry ghosts living on the second and third floors of my childhood home, I grew up being afraid of the dark and everything in it. Dracula? Scary. The mummy? Scary. The wolf man, the rancor monster, clowns, the girl from The Exorcist, zombies, Chucky, Mr. Boogedy, Carol Channing’s character in Alice in Wonderland—all such things haunted me when I tried to get to sleep every night. Which is probably why I have such strong memories of watching my friend...

      1 out of 1 found this review helpful.

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