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A character who is destined to save or destroy the world. Often seen in RPGs.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
The Dwarven Vows are the virtues and proverbs that the dwarves of Sylvarant and Tethe'alla.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
The inability to sleep.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
A real-time battle system used in Namco Bandai's Tales franchise.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
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