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839: REVENGEANCE
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First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Players can design a base or dungeon for their characters to inhabit.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Some games just weren't meant to be.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
A combat maneuver in which one attacks or threatens the side of an enemy unit or formation. Used primarily to negate cover or gain a tactical advantage by attacking from an unexpected direction.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
RMT's are the concept of spending real money, for items within a game, common to the free to play market
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
Shift Queuing is the act of Queuing up a sequence of actions in an RTS by holding the Shift key and selecting multiple actions/movements in sequence, which are then carried out in order. This is done to maximize efficiency while minimizing Micromanagement and allowing the player to focus his attention on combat or other important things.
Suppressing fire is firing your weapon at the enemy to force them to stay in cover, to reduce their mobility and their ability to return fire and reconnoitre your position. Impossible to do right in games, due to the fearlessness caused by players not feeling pain when they are shot.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
An alliance of nations who opposed the Axis powers in World War II. They included the USA, the United Kingdom, the USSR, France, and many others.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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