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Games that have been funded via public monetary contributions.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Games that were funded through Kickstarter.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
A physics system used to procedurally generate body movement similar to rag dolls.
Games whose titles consist of a single word.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
A website where you can submit, find, rate, and download new content and modifications for some Steam games.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
A middleware engine for game audio, developed by Audiokinetic Inc.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Dogs that are undead, or possibly infected by a virus in some cases. They have been a video game staple since Splatterhouse.
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