Overview
Culdcept is part of long-running hybrid digital board and card game series. Players take the role of an inexperienced Cepter whose task it is to collect the wayward fragments of Culdcept, the book of creation. These fragments take the form of cards which Cepters have the unique ability to use in summoning monsters and magical powers. Goligan, a servant of the Goddess Culdra, is sent to guide the player's character and offer advice and wisdom.
Functionally, it has been compared to a bizarre fusion of Magic: The Gathering and Monopoly and has some basis on another Japanese digital board game, Fortune Street.
History
The original title was released in 1997 for the Sega Saturn in Japan. In 2000 a revised edition, Culdcept Expansion, was released on the Japanese market for the Playstation. 2008's Japan-only Culdcept DS was released for the series' 10th Anniversary with even more cards, a modernized ruleset and a robust set of online features including free maps and exclusive cards.
Its 2001 sequel, Culdcept Second, originally debuted on the Japanese Dreamcast. Its revised edition, Culdcept Second Expansion, was released in 2002 for the Playstation 2 in Japan. In the year 2003 Culdcept Second Expansion received a North American release retitled as simply "Culdcept."
In 2008 the Culdcept franchise took a leap over to the next generation, and released Culdcept Saga for the Xbox 360. Just like Culdcept for Playstation 2 it was only released in North America and Japan.
Gameplay
The players control a character each called a Cepter, and each Cepter have a custom-made "book" (or rather, deck of cards) consisting of 50 cards. Players can customize their books before or after battles, but once a player have picked 50 cards and started a battle they can only use those cards they chose. New cards to choose from is mostly random rewards after battles, and it can be somewhat overwhelming to collect all the cards available. As players build up their roster of cards they must carefully decide what 50 cards they want to include in their book, as there are 7 different card-types to choose from: Neutral monsters, Fire monsters, Air monsters, Water monsters, Earth monsters, Items and Spells.
A typical Culdcept map.The maps, that looks like traditional gameboards, are constructed so the players move in laps. As suggested by the different colours of monsters, there are several different coloured areas on the board, and placing a monster on its colour boosts its powers. Every turn the player roll a die and move so many squares as the die say, and then have to make an action depending on where they land. It can be placing out a monster from their book, or if the space is occupied by another player's monster they can attack or pay tribute straight away, among several other actions. Just like Monopoly players can later upgrade the squares they have populated by their monsters, so the unfortunate opponent that land there have to pay more tribute in case they can't beat the monster that occupies the space.
Cards
Every monster have special statistics, which are:
ST: Strength, how much damage the monster does each attack.
HP: Health, how much health the monster currently have.
MHP: Maximum Health, how much health the monster have when it comes into play. Everytime a player makes a full lap around the board, all monsters regain 20% MHP.
G: How much it costs to place a monster on the board.
Neutral Monsters (Gray)
Amber MosquitoAmber Mosquito
ST:0 HP:40 MHP:40 G:10
Item Limit: Scrolls
In Battle: Transforms into Tyrannosaurus or Giant Rat.
ArchbishopArchbishop
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
BaldandersBaldanders
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
BanditBandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt IdolBasalt Idol
ST:0 HP:20 MHP:20 G:50
Item Limit: Weapons Scrolls
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Battle Gear AlphaBattle Gear Alpha
ST:40 HP:20 MHP:20 G:60
Item Limit: Scrolls
Support / Transforms into Bundlegear if Battle Gear Beta is used as Support. / Cannot be targeted by spells or territory abilities.
Battle Gear BetaBattle Gear Beta
ST:20 HP:40 MHP:40 G:60
Item Limit: Scrolls
Support / Transforms into Bundlegear if Battle Gear Alpha is used as Support. / Neutralizes: Scroll attacks.
BerserkerBerserker
ST:40 HP:50 MHP:50 G:50
Attack Bonus: Confusion (to itself)
BorgessBorgess
ST:30 HP:30 MHP:30 G:50
Boost: HP 20 to Neutral creatures.
Brass IdolBrass Idol
ST:0 HP:20 MHP:20 G:40
Item Limit: Weapons Scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
BundlegearBundlegear
ST:60 HP:70 MHP:70 G:250
Item Limit: Scrolls
Neutralizes: Scroll attacks. / Cannot be targeted by spells or territory abilities.
ClericCleric
ST:10 HP:30 MHP:30 G:55
Support / Instant Death: 80% against Neutral creatures.
Clockwork OwlClockwork Owl
ST:0 HP:20 MHP:20 G:10
Item Limit: Weapons Armor
Territory (30G): Target Cepter can choose movement direction next turn.
ColossusColossus
ST:70 HP:70 MHP:70 G:120
Item Limit: Weapons Armor Tools Scrolls
Does not receive lap recovery. / Cannot be targeted by Enchantment spells or Enchantment territory abilities.
Cray IdolCray Idol
ST:0 HP:20 MHP:20 G:60
Item Limit: Weapons Scrolls
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
CyclopsCyclops
ST:50 HP:50 MHP:50 G:60
Attacks Last
Dancing DollDancing Doll
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
DecoyDecoy
ST:0 HP:10 MHP:10 G:40 []
Item Limit: Weapons Armor
Reflects: All attacks (except scroll attacks)
DoppelgangerDoppelganger
ST:0 HP:30 MHP:30 G:10 []
In Battle: Transforms into same creature as opponent.
Ebony IdolEbony Idol
ST:0 HP:20 MHP:20 G:40
Item Limit: Weapons Scrolls
Defensive / Global Ability: All creatures cannot use territory abilities.
FighterFighter
ST:40 HP:40 MHP:40 G:40
Giant RatGiant Rat
ST:20 HP:10 MHP:10 G:0
Item Limit: Scrolls
Attacks First
GoblinGoblin
ST:20 HP:30 MHP:30 G:0
Golden TotemGolden Totem
ST:0 HP:30 MHP:30 G:0
Item Limit: Weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Gold IdolGold Idol
ST:0 HP:20 MHP:20 G:70
Item Limit: Weapons Scrolls
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Granite IdolGranite Idol
ST:0 HP:20 MHP:20 G:60
Item Limit: Weapons Scrolls
Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).
Horned ChameleonHorned Chameleon
ST:20 HP:30 MHP:30 G:40
Item Limit: Scrolls
Receives land effect from lands of any element.
Iron IdolIron Idol
ST:0 HP:20 MHP:20 G:40
Item Limit: Weapons Scrolls
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory IdolIvory Idol
ST:0 HP:20 MHP:20 G:60
Item Limit: Weapons Scrolls
Defensive / Global Ability: Cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.
Jade IdolJade Idol
ST:0 HP:20 MHP:20 G:50
Item Limit: Weapons Scrolls
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Little GrayLittle Gray
ST:10 HP:20 MHP:20 G:50 []
Attack Bonus: Moves opposing creature to random vacant land.
Living ShieldLiving Shield
ST:0 HP:30 MHP:30 G:40
Item Limit: Weapons Armor Scrolls
Item Creature
Living SpearLiving Spear
ST:20 HP:20 MHP:20 G:50
Item Limit: Weapons Armor Scrolls
Item Creature
Living SwordLiving Sword
ST:30 HP:1 MHP:1 G:30
Item Limit: Weapons Armor Scrolls
Item Creature
Lunatic HareLunatic Hare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Marble IdolMarble Idol
ST:0 HP:20 MHP:20 G:70
Item Limit: Weapons Scrolls
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
MigoalMigoal
ST:40 HP:40 MHP:40 G:80 []
Critical Hit: Water Earth / Neutralizes: Fire Air
Mystic EggMystic Egg
ST:0 HP:30 MHP:30 G:0
In Battle: Transforms into a different creature based on the item used.
NinjaNinja
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
SamuraiSamurai
ST:50 HP:30 MHP:30 G:80
Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum GuardSanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Silver IdolSilver Idol
ST:0 HP:20 MHP:20 G:50
Item Limit: Weapons Scrolls
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
SkeletonSkeleton
ST:30 HP:40 MHP:40 G:30
Item Limit: Scrolls
Regenerates.
SquonkSquonk
ST:20 HP:30 MHP:30 G:0
Support / Upon Victory: Returns to user's hand.
StatueStatue
ST:0 HP:50 MHP:50 G:20
Item Limit: Weapons Scrolls
Defensive / Does not receive lap recovery.
Steam GearSteam Gear
ST:50 HP:50 MHP:50 G:60
Item Limit: Scrolls
Claims 1/2 the standard toll value.
ThiefThief
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan HorseTrojan Horse
ST:0 HP:30 MHP:30 G:50
Item Limit: Weapons Armor Scrolls
Penetrates / Support
TyrannosaurusTyrannosaurus
ST:50 HP:60 MHP:60 G:80 []
Item Limit: Armor Scrolls
WerewolfWerewolf
ST:30 HP:30 MHP:30 G:30
Attack Bonus: Transform opposing creature into Wolf (60%)
WolfWolf
ST:20 HP:40 MHP:40 G:10
Item Limit: Scrolls
Wonder WallWonder Wall
ST:0 HP:30 MHP:30 G:30 []
Item Limit: Weapons Armor
Defensive / Neutralizes: Fire Water Earth Air
WraithWraith
ST:10 HP:30 MHP:30 G:40 []
Item Limit: Armor
Instant Death: 50% / Battle End: Is destroyed.
ZombieZombie
ST:20 HP:50 MHP:50 G:20
Item Limit: Scrolls
Battle End: HP-20
Fire Monsters (Red)
AresAres
ST:50 HP:60 MHP:60 G:90 RR
Land Limit: Water
Boost: ST 20 to invading creatures.
Ba=AlBa=Al
ST:50 HP:50 MHP:50 G:80 R []
Attacks First / Battle End: Destroys a random card from user's hand.
BardBard
ST:30 HP:30 MHP:30 G:30
Battle End: Moves to a random vacant land when the opposing creature could not be destroyed.
Barrow WightBarrow Wight
ST:20 HP:30 MHP:30 G:30 R []
Attack Bonus: Sleep
BoggartBoggart
ST:10 HP:30 MHP:30 G:40
Item Limit: Armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Cait SithCait Sith
ST:20 HP:30 MHP:30 G:60
Land Limit: Water
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
CatoblepasCatoblepas
ST:20 HP:50 MHP:50 G:80 R
In Battle: When not using an item, ST=(opposing creature's ST)
ChimeraChimera
ST:30 HP:50 MHP:50 G:80 R
Item Limit: Scrolls
Attacks First / ST 10 each time user receives a lap bonus (up to a maximum of 80).
ConjurerConjurer
ST:20 HP:30 MHP:30 G:40
Item Limit: Weapons
Territory (80G): Summons Ba=Al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
DomovikhaDomovikha
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
DomovoiDomovoi
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
DragonDragon
ST:40 HP:60 MHP:60 G:90 RR
Land Limit: Water
Item Limit: Armor
In Battle: ST 20, HP-20 when invading.
DragonflyDragonfly
ST:30 HP:20 MHP:20 G:20
Item Limit: Scrolls
Attacks First
EfreetEfreet
ST:40 HP:60 MHP:60 G:60 R
Land Limit: Water
Attacks Last / In Battle: Performs a scroll attack of its base ST value if not equipped with an item / Battle End: User loses G=(amount of own remaining base HP)
ExecutorExecutor
ST:70 HP:20 MHP:20 G:60 []
Item Limit: Weapons
FanaticFanatic
ST:20 HP:20 MHP:20 G:25 R
Territory (60): Decreases its own HP by 20, and does 20 damage to the target creature.
Fire GiantFire Giant
ST:50 HP:50 MHP:50 G:100 R
Critical Hit: Water
Flame LordFlame Lord
ST:70 HP:70 MHP:70 G:140 RR []
Land Limit: Water
Boost: HP 10 to Fire creatures. / Battle End: User loses 100G magic.
Gas CloudGas Cloud
ST:30 HP:30 MHP:30 G:70
Item Limit: Armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
GladiatorGladiator
ST:40 HP:40 MHP:40 G:70
Item Limit: Armor Tools Scrolls
Critical Hit: Fire Water Earth Air
GolemGolem
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Heat ImpHeat Imp
ST:20 HP:20 MHP:20 G:10 []
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hell HoundHell Hound
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to Water creatures.
KoboldKobold
ST:20 HP:30 MHP:30 G:20
LarvaeLarvae
ST:30 HP:50 MHP:50 G:75 []
In Battle: ST 20, HP 20 if user holds 3 more cards than the opposing Cepter
Lava WormLava Worm
ST:40 HP:50 MHP:50 G:90 R
Item Limit: Armor
Penetrates: Water
ManesManes
ST:30 HP:40 MHP:40 G:50
Land Limit: Water
In Battle: HP 20 if battle territory has an Enchantment upon it.
ManticoreManticore
ST:0 HP:50 MHP:50 G:70 R
In Battle: ST & HP= (number of cards in user's hand x10).
MephistophelesMephistopheles
ST:40 HP:30 MHP:30 G:50 []
Attacking Cepter loses 200G if destroyed by spell or territory ability.
MinotaurMinotaur
ST:40 HP:40 MHP:40 G:70
Old WillowOld Willow
ST:20 HP:40 MHP:40 G:40 RR
Item Limit: Weapons Scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
PeriPeri
ST:30 HP:30 MHP:30 G:50 R
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP 20 when user's book has 3 fewer remaining cards than opponent's book.
PhoenixPhoenix
ST:30 HP:30 MHP:30 G:40
Item Limit: Scrolls
Upon Defeat: Returns to user's hand.
Pillar of FlamePillar of Flame
ST:30 HP:50 MHP:50 G:30
Land Limit: Water
Item Limit: Armor Scrolls
Defensive
Pyrallis
PyrallisST:30 HP:40 MHP:40 G:50
Land Limit: Water
Item Limit: Scrolls
In Battle: ST=(# of user's Fire territories x10). If user has Water territory, HP-20.
Pyro DrakePyro Drake
ST:30 HP:40 MHP:40 G:80
Land Limit: Water
Item Limit: Armor
In Battle: ST 20, HP 20 if an item is not used.
SalamanderSalamander
ST:40 HP:50 MHP:50 G:80 R
Land Limit: Water
Item Limit: Armor
HP increases for every point of damage received from Fire creatures (excludes scroll attacks).
SharazadSharazad
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Son AsceticSon Ascetic
ST:0 HP:30 MHP:30 G:60
Support (Uses abilities of the supporting creature)
SorcererSorcerer
ST:0 HP:30 MHP:30 G:40
Item Limit: Weapons
Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Sulfurous BalloonSulfurous Balloon
ST:10 HP:30 MHP:30 G:15 R
Item Limit: Scrolls
Upon Defeat: HP-30 to opponent's base HP.
ValkyriaValkyria
ST:30 HP:30 MHP:30 G:70 R
Attacks First / Support / Upon Victory: ST 10 (up to a maximum of 80).
Will O' the WispWill O' the Wisp
ST:10 HP:50 MHP:50 G:60
Item Limit: Weapons
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
Air Monsters (Yellow)
ArcherArcher
ST:20 HP:30 MHP:30 G:40
Item Limit: Weapons
Territory (30G): Deals 10 damage to target creature.
BeelzebubBeelzebub
ST:70 HP:70 MHP:70 G:140 YY []
Land Limit: Earth
Boost: HP 10 to Air creatures. / Battle End: User loses 100G magic.
CentaurCentaur
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
ChonchonChonchon
ST:20 HP:30 MHP:30 G:40
In Battle: HP 20 if not equipped with an item. / Battle End: Adds Anti-Element to defending creature if not equipped with an item.
CornfolkCornfolk
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
DhampirDhampir
ST:40 HP:40 MHP:40 G:80 Y
Neutralizes: Earth / Instant Death: 60% to Earth creatures.
Elf
ElfST:40 HP:30 MHP:30 G:70 Y
Attacks First / Critical Hit: Earth
Giant BatGiant Bat
ST:20 HP:30 MHP:30 G:20
Item Limit: Scrolls
Giant RattlerGiant Rattler
ST:40 HP:40 MHP:40 G:70
Item Limit: Scrolls
Battle End: Adds Disease to defending creature if not equipped with an item.
GoudaGouda
ST:0 HP:40 MHP:40 G:60 YY
Land Limit: Earth
In Battle: ST & HP= (number of Air creatures in play x10).
GremlinGremlin
ST:20 HP:30 MHP:30 G:70
Item Limit: Scrolls
Battle Start: Destroys opponent's item.
GriffonGriffon
ST:50 HP:50 MHP:50 G:90
Land Limit: Earth
Item Limit: Scrolls
HarpyHarpy
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy LlamaHoly Llama
ST:20 HP:40 MHP:40 G:60
Item Limit: Scrolls
Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.
HornetHornet
ST:40 HP:30 MHP:30 G:60
Item Limit: Scrolls
Attack Bonus: Poison
HurricaneHurricane
ST:20 HP:50 MHP:50 G:50
Land Limit: Earth
Item Limit: Armor Scrolls
Attacks First / Defensive
Igneous FatuiIgneous Fatui
ST:10 HP:30 MHP:30 G:10 YY []
Land Limit: Fire Water
Attacks Last / Instant Death: 80%
KnightKnight
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
LeprechaunLeprechaun
ST:20 HP:20 MHP:20 G:40 Y []
Battle Start: Gives opponent its own item and forces them to use it.
LevelerLeveler
ST:40 HP:60 MHP:60 G:100 Y []
Item Limit: Scrolls
Battle End: Lowers level of battle territory by 1 unless it's an Air land.
Master MonkMaster Monk
ST:20 HP:50 MHP:50 G:80
Attacks First / In Battle: ST 30, HP-30 if not equipped with an item.
MermecoleoMermecoleo
ST:20 HP:30 MHP:30 G:60
Land Limit: Earth
Item Limit: Scrolls
Attacks Last / Upon Defeat: Evolves into Dragonfly.
Night FiendNight Fiend
ST:0 HP:40 MHP:40 G:70 YY
Land Limit: Water
Item Limit: Weapons Armor
Attacks First / In Battle: ST (level of battle territory x20).
NightmareNightmare
ST:30 HP:30 MHP:30 G:50 Y
Penetrates
NikeNike
ST:30 HP:30 MHP:30 G:60 Y
Item Limit: Armor
Attacks First / Attack Bonus: Paralysis
NueNue
ST:40 HP:50 MHP:50 G:80 Y
Land Limit: Earth
Boost: ST-10 to invading creatures.
PaladinPaladin
ST:50 HP:50 MHP:50 G:90 Y
Land Limit: Earth
Critical Hit: Neutral / Regenerates
PegasusPegasus
ST:30 HP:20 MHP:20 G:60
Item Limit: Scrolls
Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.
Powder EaterPowder Eater
ST:1 HP:1 MHP:1 G:0
Item Limit: Scrolls
Multiplies when moving, leaving copies in both former and new locations.
PushpullPushpull
ST:0 HP:40 MHP:40 G:70
Item Limit: Scrolls
Attacks twice.
QuetzalcoatlQuetzalcoatl
ST:30 HP:50 MHP:50 G:80 Y
Item Limit: Armor
Boost: ST 10 to Attacks First creatures, Attacks First ability is removed.
RoadrunnerRoadrunner
ST:20 HP:30 MHP:30 G:60
Item Limit: Scrolls
Attacks First / Moves 2 spaces.
Soul CollectorSoul Collector
ST:20 HP:30 MHP:30 G:60 []
In Battle: ST (number of creatures destroyed thus far x5).
SpectreSpectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
SphinxSphinx
ST:40 HP:50 MHP:50 G:80 Y []
Land Limit: Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
SpriteSprite
ST:20 HP:20 MHP:20 G:10
Land Limit: Earth
Neutralizes: Attacks from creatures with MHP of 40 and up.
SuccubusSuccubus
ST:40 HP:40 MHP:40 G:50 []
Land Limit: Earth
Attack Bonus: Opponent's ST=0.
Trample WeedTrample Weed
ST:20 HP:60 MHP:60 G:30 Y
Item Limit: Weapons Scrolls
Defensive / Level of occupied land cannot be changed.
VirusVirus
ST:10 HP:10 MHP:10 G:0 Y
Land Limit: Earth
Item Limit: Weapons Armor Scrolls
Boost: HP-10 to all creatures.
WendigoWendigo
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Wind Imp
Wind ImpST:20 HP:20 MHP:20 G:10 []
Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.
WitchWitch
ST:20 HP:30 MHP:30 G:50
Item Limit: Weapons
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit
WyvernWyvern
ST:40 HP:40 MHP:40 G:80 Y
Land Limit: Earth
Item Limit: Armor
Attacks First / Can move to any vacant Air land in the area.
Earth Monsters (Green)
AngosturaAngostura
ST:20 HP:60 MHP:60 G:80
Item Limit: Weapons Scrolls
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
ArmadilloArmadillo
ST:20 HP:50 MHP:50 G:40
Item Limit: Scrolls
In Battle: In an odd-numbered round, HP=60. In an even-numbered round, HP=30.
BarometzBarometz
ST:0 HP:30 MHP:30 G:20
Land Limit: Fire
Item Limit: Weapons Scrolls
Defensive / Territory (0G): User gains (lap number x30G) magic.
BasiliskBasilisk
ST:30 HP:40 MHP:40 G:50 GG
Item Limit: Armor
Instant Death: 50% / Battle End: Lowers level of battle territory by 1.
BlynxBlynx
ST:20 HP:20 MHP:20 G:40
Item Limit: Scrolls
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
CarbuncleCarbuncle
ST:20 HP:20 MHP:20 G:20
Support / Reflects: Scroll attacks.
CarbunflyCarbunfly
ST:40 HP:40 MHP:40 G:100 RR
Item Limit: Scrolls
Attacks First / Reflects: Scroll attacks. / Upon Defeat: Evolves into Carbuncle.
CerberusCerberus
ST:20 HP:40 MHP:40 G:50 G
Land Limit: Air
Item Limit: Scrolls
Attacks twice.
CoatiCoati
ST:30 HP:30 MHP:30 G:60
In Battle: ST (number of Earth creatures in play x5).
CockatriceCockatrice
ST:30 HP:40 MHP:40 G:60 G
Item Limit: Scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dark ElfDark Elf
ST:40 HP:30 MHP:30 G:70 G
Attacks First / Critical Hit: Air
Dark MasterDark Master
ST:60 HP:80 MHP:80 G:140 GG []
Land Limit: Air
Boost: HP 10 to Earth creatures. / Battle End: User loses 100G magic.
Death GazeDeath Gaze
ST:50 HP:30 MHP:30 G:70 G
Land Limit: Air
Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)
Dragon ZombieDragon Zombie
ST:40 HP:60 MHP:60 G:100
Land Limit: Air
Item Limit: Armor
DryadDryad
ST:20 HP:30 MHP:30 G:60
Land Limit: Air
Item Limit: Weapons
Support / Can move to any vacant Earth land within the area.
DwarfDwarf
ST:30 HP:50 MHP:50 G:70
GargoyleGargoyle
ST:30 HP:50 MHP:50 G:90 G
Attacks First / In Battle: ST=50 when defending.
GhoulGhoul
ST:40 HP:30 MHP:30 G:50 []
Attack Bonus: Paralysis / Upon Victory: Regenerates
GigantheriumGigantherium
ST:50 HP:60 MHP:60 G:90 G
Item Limit: Scrolls
In Battle: HP-20 if battle territory has an Enchantment upon it.
GnomeGnome
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
GoobaGooba
ST:0 HP:10 MHP:10 G:0
Item Limit: Scrolls
Gooba QueenGooba Queen
ST:10 HP:40 MHP:40 G:30 GG
Item Limit: Weapons
Territory (20G): Summons Gooba to vacant land of user's choice.
Green MoldGreen Mold
ST:10 HP:50 MHP:50 G:45
Item Limit: Weapons Scrolls
Defensive / Regenerates
GrimalkinGrimalkin
ST:20 HP:30 MHP:30 G:60 G
Support / Cannot be targeted by spells or territory abilities.
HealerHealer
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Huge SpiderHuge Spider
ST:30 HP:40 MHP:40 G:70
Item Limit: Scrolls
Attack Bonus: Paralysis
HunbabaHunbaba
ST:50 HP:40 MHP:40 G:80 G []
Land Limit: Air
Attack Bonus: Poison / Boost: ST-10 to Air creatures.
LeshyLeshy
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
MandrakeMandrake
ST:10 HP:50 MHP:50 G:55 G
Land Limit: Air
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
MudmanMudman
ST:20 HP:40 MHP:40 G:65
Land Limit: Air
Item Limit: Armor
In Battle: HP (number of Earth creatures in play x5).
MummyMummy
ST:20 HP:50 MHP:50 G:40
Item Limit: Weapons
Defensive / Upon Defeat: User gains (lap number x50G) magic.
OdradekOdradek
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
PanPan
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Quake BeastQuake Beast
ST:50 HP:30 MHP:30 G:40 GG
Item Limit: Armor
Territory (60G): Lowers adjacent lands one level, then is destroyed.
RaksasRaksas
ST:50 HP:30 MHP:30 G:70 G
Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
SageSage
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Spitting CobraSpitting Cobra
ST:40 HP:40 MHP:40 G:70
Item Limit: Scrolls
Territory (0G): Adds Poison to target creature.
T'ao T'iehT'ao T'ieh
ST:40 HP:40 MHP:40 G:70 G
Land Limit: Air
Upon Victory: ST & MHP 10 (up to a maximum of 80).
Tiger BeetleTiger Beetle
ST:20 HP:30 MHP:30 G:20
Item Limit: Scrolls
Trench WormTrench Worm
ST:40 HP:50 MHP:50 G:90 G
Item Limit: Armor
Penetrates: Air
TrollTroll
ST:40 HP:40 MHP:40 G:70
Land Limit: Fire Air
Regenerates
VampireVampire
ST:40 HP:40 MHP:40 G:80 G
Land Limit: Water Air
Item Limit: Armor
Attacks First / Attack Bonus: HP (damage dealt to opponent).
Wall of StoneWall of Stone
ST:0 HP:60 MHP:60 G:30
Land Limit: Air
Item Limit: Armor Scrolls
Defensive
WereboarWereboar
ST:20 HP:40 MHP:40 G:80
In Battle: ST 30 when invading.
WoodfolkWoodfolk
ST:30 HP:30 MHP:30 G:60
Item Limit: Weapons
Support
Water Monsters (Blue)
Alga SphereAlga Sphere
ST:10 HP:40 MHP:40 G:30
Item Limit: Weapons Scrolls
Defensive / Territory Ability (30G): MHP 10 (up to a maximum of 80).
AmazonAmazon
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
AnubiasAnubias
ST:30 HP:50 MHP:50 G:70 B
Land Limit: Fire
In Battle: HP= (number of creatures destroyed thus far x5).
BansheeBanshee
ST:20 HP:30 MHP:30 G:20 BB
Item Limit: Weapons
Territory (60G): Deals (25% of MHP) damage to all creatures.
BehemothBehemoth
ST:60 HP:60 MHP:60 G:90 B
Land Limit: Fire
Item Limit: Armor Scrolls
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody PuddingBloody Pudding
ST:20 HP:20 MHP:20 G:30
Item Limit: Scrolls
Support / Battle Start: MHP (supporting creature's MHP). (Up to a maximum of 80).
Book WormBook Worm
ST:10 HP:20 MHP:20 G:10 B
Item Limit: Scrolls
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
BunyipBunyip
ST:50 HP:40 MHP:40 G:90
Item Limit: Armor
Neutralizes: Penetrates
CharonCharon
ST:20 HP:30 MHP:30 G:70 B
Item Limit: Armor
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
DagonDagon
ST:60 HP:80 MHP:80 G:140 BB []
Land Limit: Fire
Boost: HP 10 to Water creatures. / Battle End: User loses 100G magic.
DroolDrool
ST:0 HP:40 MHP:40 G:70
Item Limit: Weapons Scrolls
Penetrates / In Battle: ST= (number of user's Water territories x10).
FateFate
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
FungonoidFungonoid
ST:30 HP:40 MHP:40 G:60
Item Limit: Scrolls
Battle End: MHP 10 (up to a maximum of 80).
Giant AmoebaGiant Amoeba
ST:30 HP:30 MHP:30 G:50
Item Limit: Armor Scrolls
Neutralizes: Fire Earth
GrendelGrendel
ST:50 HP:50 MHP:50 G:110 B
Critical Hit: Creatures with ST of 20 and under.
GrindylowGrindylow
ST:20 HP:40 MHP:40 G:60
Neutralizes: Attacks from creatures with ST of 30 or less.
HydeHyde
ST:30 HP:30 MHP:30 G:50 B
Land Limit: Fire
Territory (50G): Adds Paralysis to target creature.
HydraHydra
ST:40 HP:50 MHP:50 G:90 B
Item Limit: Armor
Regenerates: Except when on Fire land.
KelpieKelpie
ST:30 HP:30 MHP:30 G:70 B
Item Limit: Scrolls
Stops all passing Cepters other than user when placed on a Water land.
King TortoiseKing Tortoise
ST:10 HP:50 MHP:50 G:45
Item Limit: Scrolls
Attacks Last
KrakenKraken
ST:50 HP:50 MHP:50 G:80 B
Land Limit: Fire
Item Limit: Scrolls
Neutralizes: Neutral / In Battle: If user has Fire territory, HP-20.
LeviathanLeviathan
ST:30 HP:60 MHP:60 G:120 BB
Item Limit: Armor
Upon Victory: Battle territory becomes Water.
LilithLilith
ST:0 HP:30 MHP:30 G:80
Item Limit: Armor
Attacks First / In Battle: ST= (number of cards in user's hand x10).
LizardmanLizardman
ST:30 HP:40 MHP:40 G:70
Attacks First
LungLung
ST:0 HP:30 MHP:30 G:50 BB
Land Limit: Fire
Item Limit: Weapons Armor
In Battle: ST & HP= (number of Water symbols owned by user).
Mad ClownMad Clown
ST:10 HP:20 MHP:20 G:10 B []
Boost: HP 10 to user's creatures.
MarfolkMarfolk
ST:20 HP:30 MHP:30 G:20
MedusaMedusa
ST:30 HP:30 MHP:30 G:50 []
Attack Bonus: Transforms opponent into Statue.
MegarodonMegarodon
ST:50 HP:50 MHP:50 G:70
Land Limit: Neutral Fire Earth Air
Item Limit: Scrolls
MujinaMujina
ST:0 HP:30 MHP:30 G:50 B
In Battle: ST & HP= (number of opponent's cards in hand x10).
NymphNymph
ST:10 HP:30 MHP:30 G:50 B
Land Limit: Fire Air
Neutralizes: Fire / Attack Bonus: If opposing creature has HP <= 30, it is added to user's hand (40%)
PiratePirate
ST:10 HP:30 MHP:30 G:45
Support
RemoraRemora
ST:20 HP:40 MHP:40 G:40
Land Limit: Fire Air
Item Limit: Scrolls
Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Sea BonzeSea Bonze
ST:20 HP:40 MHP:40 G:70
Land Limit: Fire Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Shell CreeperShell Creeper
ST:20 HP:30 MHP:30 G:50
Item Limit: Scrolls
Neutralizes: Fire Air
Storm GiantStorm Giant
ST:40 HP:60 MHP:60 G:110 B
Critical Hit: Fire
SuikoSuiko
ST:20 HP:30 MHP:30 G:0 []
Land Limit: Fire
Battle End: Adds Vitality to defending creature.
UndineUndine
ST:30 HP:30 MHP:30 G:60
Item Limit: Armor
In Battle: HP= (number of user's Water territories x20). / Neutralizes: Water
VisionVision
ST:40 HP:50 MHP:50 G:80
In Battle: HP=30 / Neutralizes: Air
VodyanoiVodyanoi
ST:40 HP:40 MHP:40 G:90 B []
Attacks First / Instant Death: 80% if on defense.
Wall of IceWall of Ice
ST:0 HP:40 MHP:40 G:40
Land Limit: Fire
Item Limit: Armor Scrolls
Defensive / In Battle: HP 30
WizardWizard
ST:0 HP:30 MHP:30 G:45
Item Limit: Weapons
Support / Scroll Critical Hit
YetiYeti
ST:40 HP:40 MHP:40 G:80 B
Item Limit: Scrolls
Neutralizes: Fire / Instant Death: 60% against Fire creatures.
Items
Air Slasher (Weapon)
G:10
ST 20 / Critical Hit: Air
Amber Ring (Tool)
G:30
ST 20 / Penetrates: Air
Aura Blade (Weapon)
G:40
ST (MHP value).
Bandit's Glove (Tool)
G:0
Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Battering Ram (Weapon)
G:30
ST 20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Battle Axe (Weapon)
G:30
ST 40
Bell of Chaos (Tool)
G:50
Battle Start: Destroys all cards identical to opponent's item in all Cepters' books and hands. / Immune to Destroy Item and Steal Item effects.
Bell of Law (Tool)
G:10
Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book
Black Orb (Tool)
G:30
Equipped creature ignores opponent creature's Neutralizes or Reflects ability.
Boomerang (Weapon)
G:40
ST 20 / HP 10 / Battle End: Recycles to Hand
Buckler (Armor)
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult (Weapon)
G:90
ST 30 / HP 30
Chain Mail (Armor)
G:10
HP 30
Chameleon Armor (Armor)
G:30
HP= (level of battle territory x20).
Changing Salve (Tool)
G:0
Swaps equipped creature's ST and HP values.
Claw of the Ghoul (Tool)
G:10
Attack Bonus: Paralysis
Claymore (Weapon)
G:60
ST 50
Coin of Piety (Tool)
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Counter Amulet (Tool)
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow (Weapon)
G:70
ST 30 / HP 20
Dagger of Mite (Weapon)
G:40
ST (current standing x20).
Death (Scroll)
G:80
Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%).
Diamond Armor (Armor)
G:60
Attacks Last / ST-30 / HP 60
Dynamite (Tool)
G:50
ST 60 / Battle End: Equipped creature is destroyed.
Earth Amulet (Tool)
G:30
ST 10 / Attacks First / Critical Hit: When equipped creature is Earth
Earth Shield (Armor)
G:25
Neutralizes: Earth / Neutralizes all non-scroll attack damage when equipped by a Earth creature.
Emerald Ring (Tool)
G:30
ST 20 / Penetrates: Earth
Fire Amulet (Tool)
G:30
ST 20 / HP 10 / Regenerates / Critical Hit: When equipped creature is Fire
Fire Bolt (Scroll)
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Water
Fire Shield (Armor)
G:25
Neutralizes: Fire / Neutralizes all non-scroll attack damage when equipped by a Fire creature.
Flame Tongue (Weapon)
G:10
ST 20 / Critical Hit: Water
Freeze (Scroll)
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Fire
Gaseous Form (Tool)
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life (Tool)
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Glaive (Weapon)
G:40
ST 20 / HP 20
Golden Goose (Tool)
G:0
Upon Defeat: User gains G= (MHP x10G)
Gremlin Amulet (Tool)
G:70
Battle Start: Destroys opponent's item.
Heart Fibula (Tool)
G:30
Upon Victory: ST 20 / MHP 20 (up to a maximum of 80).
Hell Blaze (Scroll)
G:80
Scroll Attack: ST=40 / Scroll Critical Hit: Creatures with 20ST or less.
Holy Grail (Tool)
G:80
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Hourglass (Tool)
G:10
Attacks First / Disables opponent creature's Attacks First ability.
Icicle (Weapon)
G:10
ST 20 / Critical Hit: Fire
Iksear (Tool)
G:50
HP (number of user's Water territories x20). / Immune to Destroy Item and Steal Item effects.
Knight Shield (Armor)
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Kris (Weapon)
G:50
ST 30 / Immune to Destroy Item and Steal Item effects.
Lance of Odin (Weapon)
G:80
ST 50 / HP 10
Leather Armor (Armor)
G:0
HP 20
Long Sword (Weapon)
G:10
ST 30
Luna Stone (Tool)
G:50
Battle End: Swaps opponent's ST and HP values.
Mace (Weapon)
G:0
ST 20
Magic Shield (Armor)
G:10
HP 20 / Neutralizes: Scroll attacks.
Magus's Mirror (Armor)
G:40
HP 20 / Reflects: Scroll attacks.
Marker Flag (Tool)
G:30
Battle End: Invading Cepter can use Territory commands or invade again.
Masamune (Weapon)
G:50
ST 50 / HP-10
Morning Star (Weapon)
G:40
ST 30 / HP 10
Mujina Mask (Tool)
G:30
HP (number of opponent's cards in hand x10).
Necro Scarab (Tool)
G:60
Upon Defeat: Transforms equipped creature into Zombie.
Neutral Amulet (Tool)
G:10
Equipped creature becomes Neutral. / Battle End: Recycles to Book
Nuclear Fusion (Scroll)
G:120
Scroll Attack: ST=50
Nunchaku (Weapon)
G:0
ST 30 / HP-10
Offering Doll (Tool)
G:0
Upon Victory: Symbol value of same element as equipped creature is increased 30%.
Petrify Stone (Tool)
G:50
ST=0 / HP=80
Phoenix Amulet (Tool)
G:20
Upon Defeat: Returns to user's hand.
Plate Mail (Armor)
G:60
HP 50
Power Bracelet (Tool)
G:30
STx2
Prismatic Wand (Weapon)
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP 40.
Protean Ring (Tool)
G:0
Transforms equipped creature into a random different creature.
Rainbow Piece (Tool)
G:50
HP 40 / Neutralizes: Scroll attacks. / Battle End: Removes Enchantment from battle territory.
Rat Hunter (Tool)
G:50
Attack Bonus: Transforms opponent into Giant Rat.
Ring of the Succubus (Tool)
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Ring of the Vampire (Tool)
G:30
Attacks First / Attack Bonus: HP (damage dealt to opponent).
Rock Biter (Weapon)
G:10
ST 20 / Critical Hit: Earth
Ruby Ring (Tool)
G:30
ST 20 / Penetrates: Fire
Sapphire Ring (Tool)
G:30
ST 20 / Penetrates: Water
Scale Armor (Armor)
G:30
HP 40
Shadow Armor (Armor)
G:30
HP ((7- battle territory level) x10).
Silver Plow (Tool)
G:100
Battle End: Raises level of battle territory by 1.
Sleep (Scroll)
G:50
Scroll Attack: Adds Sleep to opponent.
Sling (Tool)
G:40
Attacks First / ST 10 / HP 10
Smoke Torch (Tool)
G:30
Neutralizes: Scroll attacks and Penetrates ability.
Spear (Weapon)
G:20
ST 20 / HP 10
Spike Shield (Armor)
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).
Stink Bottle (Tool)
G:20
Battle Start: Destroys opponent's tool or supporting creature / Battle End: Recycles to Book
Stone Hail (Scroll)
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Air
Storm Causer (Weapon)
G:60
ST 60 / HP-30
Sword of the Falcon (Weapon)
G:30
Attacks First / ST 20
Tearing Halo (Scroll)
G:80
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is Neutral / Immune to Destroy Item and Steal Item effects.
Terrair (Tool)
G:50
ST (number of user's Air territories x20). / Immune to Destroy Item and Steal Item effects.
The Hand (Tool)
G:80
Battle Start: Steals opponent's item and uses it.
Tower Shield (Armor)
G:40
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Trapezon (Tool)
G:20
Transforms equipped creature into Ba=Al.
Trident (Weapon)
G:70
ST 40 / HP 10
Venom (Tool)
G:20
Battle End: Deals damage equal to 50% of opponent's base HP.
Vestment (Armor)
G:50
HP 30 / Immune to Destroy Item and Steal Item effects.
Vorpal Sword (Weapon)
G:40
ST 30 / Critical Hit: Creatures with MHP of 40 and up.
Water Amulet (Tool)
G:30
ST 30 / Critical Hit: When equipped creature is Water
Water Shield (Armor)
G:25
Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.
Wind Amulet (Tool)
G:30
ST 10 / HP 10 / Critical Hit: When equipped creature is Air / Upon Victory: MHP 10 (up to a maximum of 80).
Wind Cutter (Scroll)
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Earth
Wind Shield (Armor)
G:25
Neutralizes: Air / Neutralizes all non-scroll attack damage when equipped by an Air creature.
Winged Boots (Tool)
G:10
Attacks First / Battle End: Recycles to Book
Spells
Acid Rain (Multi-Flash)
G:70
Deals 30 damage to all Defensive creatures.
Anti Element (Single-Enchant)
G:60
Target creature cannot receive land effect.
Anti-Magic (Single-Enchant)
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aports (Multi-Flash)
G:60
Moves all Cepters to user's location that are on land matching the user's. User cannot roll the die this turn.
Aurora (Multi-Flash)
G:50
Raises the value of all symbols by 20%.
Avalanche (Multi-Flash)
G:150
Deals 30 damage to all creatures in level 5 territories.
Babble (Single-Enchant)
G:30
Target Cepter cannot use Fortune Teller and Temple for 3 rounds.
Backward (Single-Enchant)
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray (Single-Flash)
G:70
Destroys target Neutral creature.
Barricade (Single-Enchant)
G:10
Toll value for target territory is increased 30% for 3 rounds.
Barrier (Single-Enchant)
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel Enchantments) for 5 rounds.
Bind (Single-Enchant)
G:60
Target Cepter cannot move for 1 round.
Binding Mist (Single-Enchant)
G:30
Adds Paralysis to target creature.
Bistair (Single-Flash)
G:80
Deals damage= (# of user's Fire territories x10) to target enemy creature.
Black Out (Single-Enchant)
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Camouflage (Single-Enchant)
G:40
Target creature receives land effect from lands of any element.
Catastrophe (Multi-Flash)
G:300 []
HP=1/2 to all creatures.
Changeling (Single-Flash)
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic (Multi-Flash)
G:90
All Cepters travel in the opposite direction next turn.
Chariot (Single-Flash)
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Corruption (Single-Flash)
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cramp (Multi-Flash)
G:60
ST-20 to all creatures in target area.
Cure (Single-Flash)
G:10
Fully recovers target creature's HP.
Death Cloud (Multi-Flash)
G:80
Deals 20 damage to all Air creatures.
Demonic Trade (Multi-Flash)
G:200 []
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).
Desert Storm (Multi-Enchant)
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Despair (Single-Enchant)
G:70
Target enemy Cepter discards cards drawn for 2 rounds.
Dimension Door (Single-Flash)
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief (Multi-Flash)
G:90
All Cepters lose (number of symbols owned x5G) magic.
Disease (Single-Enchant)
G:40
In battle, ST & HP-20 to target creature.
Dispel Magic (Single-Flash)
G:10
Removes Enchantment from target Cepter.
Drain Magic (Single-Flash)
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain (Single-Enchant)
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought (Single-Enchant)
G:50
Level of target territory cannot be changed.
Dullness (Single-Enchant)
G:30
No items or supporting creatures can be used during battle on the target territory.
Earth Shaker (Multi-Flash)
G:300 []
Level of all territories is lowered by 1.
Echo (Single-Flash)
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse (Single-Flash)
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Elemental Rage (Multi-Flash)
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Erasure (Multi-Flash)
G:50
Clears all Cepters and creatures of Enchantments.
Escape (Single-Flash)
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast (Single-Flash)
G:120
Deals 30 damage to target enemy creature.
Exile (Single-Flash)
G:100
Returns 1 creature with Enchantment to owner's hand.
Exorcism (Multi-Flash)
G:60
Clears all creatures of Enchantments in the target area. / MHP 10 to affected creatures.
Fairy Light (Single-Enchant)
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast (Multi-Flash)
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find (Single-Flash)
G:40
User draws 1 card. / Adds Find to hand.
Fire Explosion (Multi-Flash)
G:80
All creatures in an area take damage=30% of MHP
Fly (Single-Flash)
G:20
User rolls two dice this turn.
Fog (Single-Enchant)
G:50
Decreases target territory's toll value by 1/2.
Foresight (Single-Flash)
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap (Single-Flash)
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Goblin's Lair (Single-Flash)
G:10 []
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace (Single-Flash)
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity (Multi-Enchant)
G:50
All Cepters' next die roll yields a 1.
Greed (Single-Enchant)
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body (Single-Flash)
G:20
MHP 10 to target creature.
Haste (Single-Enchant)
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt (Single-Enchant)
G:70
The computer controls the target Cepter for 2 rounds.
Holy Word 0 (Single-Enchant)
G:30
Target Cepter's next die roll yields a 0.
Holy Word 1 (Single-Enchant)
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2 (Single-Enchant)
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 (Single-Enchant)
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 (Single-Enchant)
G:10
Target Cepter's next die roll yields a 6.
Holy Word X (Single-Enchant)
G:30
Target Cepter's next die roll yields a 10.
Ice Storm (Multi-Flash)
G:80
Deals 20 damage to all Fire creatures.
Incineration (Multi-Flash)
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence (Single-Flash)
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm (Multi-Flash)
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility (Single-Enchant)
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel Enchantments). Effect ends if user casts a spell.
Judgment (Single-Flash)
G:100
The target Cepter (67%) or user (33%) will lose 80% of their G.
Lake Leap (Single-Flash)
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Protection (Single-Enchant)
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel Enchantments).
Land Transfer (Single-Flash)
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Life Force (Single-Enchant)
G:70 []
Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.
Life Stream (Multi-Flash)
G:50
Fully recovers HP of all creatures owned by user.
Locust (Single-Flash)
G:80
Lowers target territory's level by 1.
Magic Bolt (Single-Flash)
G:50
Deals 20 damage to target enemy creature.
Magic Fountain (Single-Enchant)
G:20
The Cepter that stops first in target territory gains 400G magic.
Manna (Single-Flash)
G:0
User gains (lap number x50G) magic.
Mass Growth (Multi-Flash)
G:30
MHP 5 to all creatures (up to a maximum of 80).
Mass Phantasm (Multi-Enchant)
G:100
Adds Phantasm to all creatures in target area.
Mesmerize (Single-Flash)
G:100 []
User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).
Meteor (Single-Flash)
G:200 []
Target territory's level becomes 1.
Mind Seeker (Single-Flash)
G:20
User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).
Mine (Single-Enchant)
G:10
The Cepter that stops first in target territory loses 50% of their magic.
Mistletoe (Single-Enchant)
G:20
User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.
Mountain Leap (Single-Flash)
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation (Single-Enchant)
G:40
MHP 20 to target creature (up to a maximum of 80). / Adds Poison.
Pain (Single-Flash)
G:20
Target enemy Cepter loses 100G magic.
Parasite (Single-Enchant)
G:50
Target creature's owner loses 100G magic at the end of battle.
Peace (Single-Enchant)
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission (Single-Flash)
G:80
User gets clearance from all forts.
Phantasm (Single-Enchant)
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague (Multi-Enchant)
G:100
Adds Poison to all creatures in target area.
Plain Leap (Single-Flash)
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Pressure (Multi-Flash)
G:70
Lowers the value of all symbols by 30%.
Prophecy (Single-Flash)
G:40
User draws 1 card of specified type from their book.
Punisher (Multi-Flash)
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand (Single-Enchant)
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence (Single-Flash)
G:60
Transforms target territory into a Multi-Element land.
Raise Dead (Single-Flash)
G:30
Returns last destroyed creature to hand. / Recycles to Book.
Ray of Law (Multi-Flash)
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Regeneration (Single-Enchant)
G:40
In battle, HP 20 and Regenerates to target creature.
Reincarnation (Single-Flash)
G:50
User discards all cards from current hand and draws an equal number of new cards from their book.
Reinforce (Multi-Flash)
G:60
ST 10 to all creatures in target area (up to a maximum of 80).
Relief (Single-Flash)
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse (Single-Flash)
G:10
Removes Enchantment from target creature (territory).
Replace (Single-Flash)
G:120
Exchanges target creature with another from its owner's hand.
Revelation (Single-Enchant)
G:50
Adds Enlightenment to user for 2 rounds.
Revival (Single-Flash)
G:70 []
Target Cepter's book is reverted to the state it was in when the game began.
Ruin (Single-Flash)
G:80
Destroys all spell cards in the target enemy Cepter's hand and the user's.
Rust (Single-Flash)
G:80 []
Destroys all item cards in the target enemy Cepter's hand.
Scourge (Multi-Flash)
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture (Multi-Flash)
G:150 []
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selenear (Single-Flash)
G:50
User gains G= (# of user's Earth territories x100G) magic.
Senility (Single-Enchant)
G:100
Target creature is destroyed at Battle End.
Shatter (Single-Flash)
G:20
User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shine (Single-Enchant)
G:150
Raises the value of all symbols by 50% for 2 rounds.
Shrink (Single-Flash)
G:30
MHP-10 to target enemy creature.
Silence (Single-Enchant)
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum (Single-Enchant)
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink (Single-Flash)
G:150
Transforms target territory into a Water land.
Slow (Single-Enchant)
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis (Single-Flash)
G:80
User chooses 1 effect among 7 possible choices.
Sonic Wave (Multi-Flash)
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt (Single-Enchant)
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal (Single-Enchant)
G:10
User gains G= (# of destroyed creatures x50G) magic for 3 rounds.
Spartoi (Single-Flash)
G:40 []
Places a Skeleton on a random vacant land.
Spirit Walk (Single-Enchant)
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze (Single-Flash)
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence (Single-Flash)
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression (Single-Flash)
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis (Single-Enchant)
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis (Single-Flash)
G:100
Moves target creature 1 space.
Teleport (Single-Flash)
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance (Single-Flash)
G:70
MHP=30 to target creature.
Tempest (Multi-Flash)
G:200 []
Deals 20 damage to all creatures.
Thorn Fetter (Single-Enchant)
G:50
Target creature cannot be moved normally. / Battle End: HP-20.
Thunder Storm (Multi-Flash)
G:80
Deals 20 damage to all Earth creatures.
Torture (Single-Enchant)
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph (Single-Enchant)
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turn to the Wall (Single-Flash)
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Upheaval (Single-Flash)
G:150
Transforms target territory into a Fire land.
Vitality (Single-Enchant)
G:40
In battle, ST & HP 20 to target creature.
Vortex (Single-Enchant)
G:40
No effects or abilities can be used during battle on the target territory.
Waste (Single-Enchant)
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness (Single-Flash)
G:10
ST=0 to target creature.
Weathering (Single-Flash)
G:150
Transforms target territory into a Air land.
Wild Growth (Single-Flash)
G:150
Transforms target territory into a Earth land.
Wind of Hope (Single-Flash)
G:40
User draws 2 card from their book.
Wing (Single-Enchant)
G:40
In battle, target creature ST 20 and Attacks First.
Wizard Eye (Single-Flash)
G:0
User views the top 6 cards in target Cepter's book. / Adds Wizard Eye to hand.
Word of Recall (Single-Flash)
G:80 []
Transports target Cepter straight to castle. User cannot roll the die this turn.
Medal Rewards
Astral QueenAstral Queen (Neutral)
ST:30 HP:40 MHP:40 G:70 []
Territory (60G): Adds Camouflage to all creatures. / In Battle: HP (number of Neutral creatures in play x5).
DarkcraftDarkcraft (Multi-Flash)
G:70
The Cepter possessing the most symbols loses 30% of their most numerous symbol.
Dragon HelmDragon Helm (Tool)
G:70
Critical Hit: Fire Air / Neutralizes: Water Earth / Immune to Destroy Item and Steal Item effects.
Energy FlashEnergy Flash (Multi-Flash)
G:100 []
Destroys all creatures on level 1 territories.
LeoknightLeoknight (Neutral)
ST:0 HP:40 MHP:40 G:100
Item Limit: Scrolls
In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
LightcraftLightcraft (Multi-Flash)
G:50
All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.
PolymorphPolymorph (Single-Flash)
G:80 []
Transforms target creature into a random different creature.
TalismanTalisman (Tool)
G:100
Battle Start: Destroys opponent's item. / Neutralizes: All non-scroll attacks. / Battle End: Adds Land Protection to defending creature.
TetramorphTetramorph (Neutral)
ST:30 HP:50 MHP:50 G:80 []
Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 50 damage to target enemy creature whose element differs from its territory.
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