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    Culdcept

    Game » consists of 5 releases. Released Jul 12, 2001

    Best described as Magic the Gathering meets Monopoly, Culdcept is a card based board game in which you gain property, fight monsters, and battle it out for money and power.

    Short summary describing this game.

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    Overview

    Culdcept is part of long-running hybrid digital board and card game series. Players take the role of an inexperienced Cepter whose task it is to collect the wayward fragments of Culdcept, the book of creation. These fragments take the form of cards which Cepters have the unique ability to use in summoning monsters and magical powers. Goligan, a servant of the Goddess Culdra, is sent to guide the player's character and offer advice and wisdom.

    Functionally, it has been compared to a bizarre fusion of Magic: The Gathering and Monopoly and has some basis on another Japanese digital board game, Fortune Street.

    History

    The original title was released in 1997 for the Sega Saturn in Japan. In 2000 a revised edition, Culdcept Expansion, was released on the Japanese market for the Playstation. 2008's Japan-only Culdcept DS was released for the series' 10th Anniversary with even more cards, a modernized ruleset and a robust set of online features including free maps and exclusive cards.

    Its 2001 sequel, Culdcept Second, originally debuted on the Japanese Dreamcast. Its revised edition, Culdcept Second Expansion, was released in 2002 for the Playstation 2 in Japan. In the year 2003 Culdcept Second Expansion received a North American release retitled as simply "Culdcept."

    In 2008 the Culdcept franchise took a leap over to the next generation, and released Culdcept Saga for the Xbox 360. Just like Culdcept for Playstation 2 it was only released in North America and Japan.

    Gameplay

    The players control a character each called a Cepter, and each Cepter have a custom-made "book" (or rather, deck of cards) consisting of 50 cards. Players can customize their books before or after battles, but once a player have picked 50 cards and started a battle they can only use those cards they chose. New cards to choose from is mostly random rewards after battles, and it can be somewhat overwhelming to collect all the cards available. As players build up their roster of cards they must carefully decide what 50 cards they want to include in their book, as there are 7 different card-types to choose from: Neutral monsters, Fire monsters, Air monsters, Water monsters, Earth monsters, Items and Spells.

    A typical Culdcept map.
    A typical Culdcept map.

    The maps, that looks like traditional gameboards, are constructed so the players move in laps. As suggested by the different colours of monsters, there are several different coloured areas on the board, and placing a monster on its colour boosts its powers. Every turn the player roll a die and move so many squares as the die say, and then have to make an action depending on where they land. It can be placing out a monster from their book, or if the space is occupied by another player's monster they can attack or pay tribute straight away, among several other actions. Just like Monopoly players can later upgrade the squares they have populated by their monsters, so the unfortunate opponent that land there have to pay more tribute in case they can't beat the monster that occupies the space.

    Cards

    Every monster have special statistics, which are:

    ST: Strength, how much damage the monster does each attack.

    HP: Health, how much health the monster currently have.

    MHP: Maximum Health, how much health the monster have when it comes into play. Everytime a player makes a full lap around the board, all monsters regain 20% MHP.

    G: How much it costs to place a monster on the board.

    Neutral Monsters (Gray)

    Amber Mosquito
    Amber Mosquito

    Amber Mosquito

    ST:0 HP:40 MHP:40 G:10

    Item Limit: Scrolls

    In Battle: Transforms into Tyrannosaurus or Giant Rat.

    Archbishop
    Archbishop

    Archbishop

    ST:30 HP:30 MHP:30 G:60

    Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.

    Baldanders
    Baldanders

    Baldanders

    ST:0 HP:30 MHP:30 G:10

    In Battle: Transforms into a random creature.

    Bandit
    Bandit

    Bandit

    ST:20 HP:20 MHP:20 G:20

    Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.

    Basalt Idol
    Basalt Idol

    Basalt Idol

    ST:0 HP:20 MHP:20 G:50

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.

    Battle Gear Alpha
    Battle Gear Alpha

    Battle Gear Alpha

    ST:40 HP:20 MHP:20 G:60

    Item Limit: Scrolls

    Support / Transforms into Bundlegear if Battle Gear Beta is used as Support. / Cannot be targeted by spells or territory abilities.

    Battle Gear Beta
    Battle Gear Beta

    Battle Gear Beta

    ST:20 HP:40 MHP:40 G:60

    Item Limit: Scrolls

    Support / Transforms into Bundlegear if Battle Gear Alpha is used as Support. / Neutralizes: Scroll attacks.

    Berserker
    Berserker

    Berserker

    ST:40 HP:50 MHP:50 G:50

    Attack Bonus: Confusion (to itself)

    Borgess
    Borgess

    Borgess

    ST:30 HP:30 MHP:30 G:50

    Boost: HP 20 to Neutral creatures.

    Brass Idol
    Brass Idol

    Brass Idol

    ST:0 HP:20 MHP:20 G:40

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.

    Bundlegear
    Bundlegear

    Bundlegear

    ST:60 HP:70 MHP:70 G:250

    Item Limit: Scrolls

    Neutralizes: Scroll attacks. / Cannot be targeted by spells or territory abilities.

    Cleric
    Cleric

    Cleric

    ST:10 HP:30 MHP:30 G:55

    Support / Instant Death: 80% against Neutral creatures.

    Clockwork Owl
    Clockwork Owl

    Clockwork Owl

    ST:0 HP:20 MHP:20 G:10

    Item Limit: Weapons Armor

    Territory (30G): Target Cepter can choose movement direction next turn.

    Colossus
    Colossus

    Colossus

    ST:70 HP:70 MHP:70 G:120

    Item Limit: Weapons Armor Tools Scrolls

    Does not receive lap recovery. / Cannot be targeted by Enchantment spells or Enchantment territory abilities.

    Cray Idol
    Cray Idol

    Cray Idol

    ST:0 HP:20 MHP:20 G:60

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.

    Cyclops
    Cyclops

    Cyclops

    ST:50 HP:50 MHP:50 G:60

    Attacks Last

    Dancing Doll
    Dancing Doll

    Dancing Doll

    ST:20 HP:20 MHP:20 G:30

    Territory (70G): Lowers the value of all symbols by 20%.

    Decoy
    Decoy

    Decoy

    ST:0 HP:10 MHP:10 G:40 []

    Item Limit: Weapons Armor

    Reflects: All attacks (except scroll attacks)

    Doppelganger
    Doppelganger

    Doppelganger

    ST:0 HP:30 MHP:30 G:10 []

    In Battle: Transforms into same creature as opponent.

    Ebony Idol
    Ebony Idol

    Ebony Idol

    ST:0 HP:20 MHP:20 G:40

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: All creatures cannot use territory abilities.

    Fighter
    Fighter

    Fighter

    ST:40 HP:40 MHP:40 G:40

    Giant Rat
    Giant Rat

    Giant Rat

    ST:20 HP:10 MHP:10 G:0

    Item Limit: Scrolls

    Attacks First

    Goblin
    Goblin

    Goblin

    ST:20 HP:30 MHP:30 G:0

    Golden Totem
    Golden Totem

    Golden Totem

    ST:0 HP:30 MHP:30 G:0

    Item Limit: Weapons

    Defensive / Territory (0G): Gives its user 300G, then is destroyed

    Gold Idol
    Gold Idol

    Gold Idol

    ST:0 HP:20 MHP:20 G:70

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.

    Granite Idol
    Granite Idol

    Granite Idol

    ST:0 HP:20 MHP:20 G:60

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).

    Horned Chameleon
    Horned Chameleon

    Horned Chameleon

    ST:20 HP:30 MHP:30 G:40

    Item Limit: Scrolls

    Receives land effect from lands of any element.

    Iron Idol
    Iron Idol

    Iron Idol

    ST:0 HP:20 MHP:20 G:40

    Item Limit: Weapons Scrolls

    Defensive / Global ability: Die yields only 4-6 when rolled normally.

    Ivory Idol
    Ivory Idol

    Ivory Idol

    ST:0 HP:20 MHP:20 G:60

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: Cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.

    Jade Idol
    Jade Idol

    Jade Idol

    ST:0 HP:20 MHP:20 G:50

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.

    Little Gray
    Little Gray

    Little Gray

    ST:10 HP:20 MHP:20 G:50 []

    Attack Bonus: Moves opposing creature to random vacant land.

    Living Shield
    Living Shield

    Living Shield

    ST:0 HP:30 MHP:30 G:40

    Item Limit: Weapons Armor Scrolls

    Item Creature

    Living Spear
    Living Spear

    Living Spear

    ST:20 HP:20 MHP:20 G:50

    Item Limit: Weapons Armor Scrolls

    Item Creature

    Living Sword
    Living Sword

    Living Sword

    ST:30 HP:1 MHP:1 G:30

    Item Limit: Weapons Armor Scrolls

    Item Creature

    Lunatic Hare
    Lunatic Hare

    Lunatic Hare

    ST:20 HP:30 MHP:30 G:20

    Battle End: Swaps opponent's ST and HP values.

    Marble Idol
    Marble Idol

    Marble Idol

    ST:0 HP:20 MHP:20 G:70

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.

    Migoal
    Migoal

    Migoal

    ST:40 HP:40 MHP:40 G:80 []

    Critical Hit: Water Earth / Neutralizes: Fire Air

    Mystic Egg
    Mystic Egg

    Mystic Egg

    ST:0 HP:30 MHP:30 G:0

    In Battle: Transforms into a different creature based on the item used.

    Ninja
    Ninja

    Ninja

    ST:40 HP:40 MHP:40 G:80

    Attacks First / Scroll Critical Hit

    Samurai
    Samurai

    Samurai

    ST:50 HP:30 MHP:30 G:80

    Instant Death: 60% vs. creatures with MHP of 30 and under.

    Sanctum Guard
    Sanctum Guard

    Sanctum Guard

    ST:40 HP:40 MHP:40 G:70

    Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.

    Silver Idol
    Silver Idol

    Silver Idol

    ST:0 HP:20 MHP:20 G:50

    Item Limit: Weapons Scrolls

    Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.

    Skeleton
    Skeleton

    Skeleton

    ST:30 HP:40 MHP:40 G:30

    Item Limit: Scrolls

    Regenerates.

    Squonk
    Squonk

    Squonk

    ST:20 HP:30 MHP:30 G:0

    Support / Upon Victory: Returns to user's hand.

    Statue
    Statue

    Statue

    ST:0 HP:50 MHP:50 G:20

    Item Limit: Weapons Scrolls

    Defensive / Does not receive lap recovery.

    Steam Gear
    Steam Gear

    Steam Gear

    ST:50 HP:50 MHP:50 G:60

    Item Limit: Scrolls

    Claims 1/2 the standard toll value.

    Thief
    Thief

    Thief

    ST:20 HP:40 MHP:40 G:30

    Battle Start: Steals opponent's item if using no items of your own.

    Trojan Horse
    Trojan Horse

    Trojan Horse

    ST:0 HP:30 MHP:30 G:50

    Item Limit: Weapons Armor Scrolls

    Penetrates / Support

    Tyrannosaurus
    Tyrannosaurus

    Tyrannosaurus

    ST:50 HP:60 MHP:60 G:80 []

    Item Limit: Armor Scrolls

    Werewolf
    Werewolf

    Werewolf

    ST:30 HP:30 MHP:30 G:30

    Attack Bonus: Transform opposing creature into Wolf (60%)

    Wolf
    Wolf

    Wolf

    ST:20 HP:40 MHP:40 G:10

    Item Limit: Scrolls

    Wonder Wall
    Wonder Wall

    Wonder Wall

    ST:0 HP:30 MHP:30 G:30 []

    Item Limit: Weapons Armor

    Defensive / Neutralizes: Fire Water Earth Air

    Wraith
    Wraith

    Wraith

    ST:10 HP:30 MHP:30 G:40 []

    Item Limit: Armor

    Instant Death: 50% / Battle End: Is destroyed.

    Zombie
    Zombie

    Zombie

    ST:20 HP:50 MHP:50 G:20

    Item Limit: Scrolls

    Battle End: HP-20

    Fire Monsters (Red)

    Ares
    Ares

    Ares

    ST:50 HP:60 MHP:60 G:90 RR

    Land Limit: Water

    Boost: ST 20 to invading creatures.

    Ba=Al
    Ba=Al

    Ba=Al

    ST:50 HP:50 MHP:50 G:80 R []

    Attacks First / Battle End: Destroys a random card from user's hand.

    Bard
    Bard

    Bard

    ST:30 HP:30 MHP:30 G:30

    Battle End: Moves to a random vacant land when the opposing creature could not be destroyed.

    Barrow Wight
    Barrow Wight

    Barrow Wight

    ST:20 HP:30 MHP:30 G:30 R []

    Attack Bonus: Sleep

    Boggart
    Boggart

    Boggart

    ST:10 HP:30 MHP:30 G:40

    Item Limit: Armor

    Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.

    Cait Sith
    Cait Sith

    Cait Sith

    ST:20 HP:30 MHP:30 G:60

    Land Limit: Water

    Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.

    Catoblepas
    Catoblepas

    Catoblepas

    ST:20 HP:50 MHP:50 G:80 R

    In Battle: When not using an item, ST=(opposing creature's ST)

    Chimera
    Chimera

    Chimera

    ST:30 HP:50 MHP:50 G:80 R

    Item Limit: Scrolls

    Attacks First / ST 10 each time user receives a lap bonus (up to a maximum of 80).

    Conjurer
    Conjurer

    Conjurer

    ST:20 HP:30 MHP:30 G:40

    Item Limit: Weapons

    Territory (80G): Summons Ba=Al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit

    Domovikha
    Domovikha

    Domovikha

    ST:10 HP:20 MHP:20 G:10

    Territory (70G): Adds Land Protection to target territory.

    Domovoi
    Domovoi

    Domovoi

    ST:20 HP:20 MHP:20 G:10

    Territory (30G): Adds Phantasm to target territory.

    Dragon
    Dragon

    Dragon

    ST:40 HP:60 MHP:60 G:90 RR

    Land Limit: Water

    Item Limit: Armor

    In Battle: ST 20, HP-20 when invading.

    Dragonfly
    Dragonfly

    Dragonfly

    ST:30 HP:20 MHP:20 G:20

    Item Limit: Scrolls

    Attacks First

    Efreet
    Efreet

    Efreet

    ST:40 HP:60 MHP:60 G:60 R

    Land Limit: Water

    Attacks Last / In Battle: Performs a scroll attack of its base ST value if not equipped with an item / Battle End: User loses G=(amount of own remaining base HP)

    Executor
    Executor

    Executor

    ST:70 HP:20 MHP:20 G:60 []

    Item Limit: Weapons

    Fanatic
    Fanatic

    Fanatic

    ST:20 HP:20 MHP:20 G:25 R

    Territory (60): Decreases its own HP by 20, and does 20 damage to the target creature.

    Fire Giant
    Fire Giant

    Fire Giant

    ST:50 HP:50 MHP:50 G:100 R

    Critical Hit: Water

    Flame Lord
    Flame Lord

    Flame Lord

    ST:70 HP:70 MHP:70 G:140 RR []

    Land Limit: Water

    Boost: HP 10 to Fire creatures. / Battle End: User loses 100G magic.

    Gas Cloud
    Gas Cloud

    Gas Cloud

    ST:30 HP:30 MHP:30 G:70

    Item Limit: Armor

    Neutralizes: 1/2 of damage received (excludes scroll attacks).

    Gladiator
    Gladiator

    Gladiator

    ST:40 HP:40 MHP:40 G:70

    Item Limit: Armor Tools Scrolls

    Critical Hit: Fire Water Earth Air

    Golem
    Golem

    Golem

    ST:40 HP:50 MHP:50 G:60

    Battle End: Base ST & Base HP-10

    Heat Imp
    Heat Imp

    Heat Imp

    ST:20 HP:20 MHP:20 G:10 []

    Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.

    Hell Hound
    Hell Hound

    Hell Hound

    ST:50 HP:40 MHP:40 G:80

    Deals only 1/2 damage to Water creatures.

    Kobold
    Kobold

    Kobold

    ST:20 HP:30 MHP:30 G:20

    Larvae
    Larvae

    Larvae

    ST:30 HP:50 MHP:50 G:75 []

    In Battle: ST 20, HP 20 if user holds 3 more cards than the opposing Cepter

    Lava Worm
    Lava Worm

    Lava Worm

    ST:40 HP:50 MHP:50 G:90 R

    Item Limit: Armor

    Penetrates: Water

    Manes
    Manes

    Manes

    ST:30 HP:40 MHP:40 G:50

    Land Limit: Water

    In Battle: HP 20 if battle territory has an Enchantment upon it.

    Manticore
    Manticore

    Manticore

    ST:0 HP:50 MHP:50 G:70 R

    In Battle: ST & HP= (number of cards in user's hand x10).

    Mephistopheles
    Mephistopheles

    Mephistopheles

    ST:40 HP:30 MHP:30 G:50 []

    Attacking Cepter loses 200G if destroyed by spell or territory ability.

    Minotaur
    Minotaur

    Minotaur

    ST:40 HP:40 MHP:40 G:70

    Old Willow
    Old Willow

    Old Willow

    ST:20 HP:40 MHP:40 G:40 RR

    Item Limit: Weapons Scrolls

    Defensive / Stops all passing Cepters other than user when placed on a Fire land.

    Peri
    Peri

    Peri

    ST:30 HP:30 MHP:30 G:50 R

    Cannot be targeted by spells or territory abilities. / In Battle: ST & HP 20 when user's book has 3 fewer remaining cards than opponent's book.

    Phoenix
    Phoenix

    Phoenix

    ST:30 HP:30 MHP:30 G:40

    Item Limit: Scrolls

    Upon Defeat: Returns to user's hand.

    Pillar of Flame
    Pillar of Flame

    Pillar of Flame

    ST:30 HP:50 MHP:50 G:30

    Land Limit: Water

    Item Limit: Armor Scrolls

    Defensive

    Pyrallis

    Pyrallis
    Pyrallis

    ST:30 HP:40 MHP:40 G:50

    Land Limit: Water

    Item Limit: Scrolls

    In Battle: ST=(# of user's Fire territories x10). If user has Water territory, HP-20.

    Pyro Drake
    Pyro Drake

    Pyro Drake

    ST:30 HP:40 MHP:40 G:80

    Land Limit: Water

    Item Limit: Armor

    In Battle: ST 20, HP 20 if an item is not used.

    Salamander
    Salamander

    Salamander

    ST:40 HP:50 MHP:50 G:80 R

    Land Limit: Water

    Item Limit: Armor

    HP increases for every point of damage received from Fire creatures (excludes scroll attacks).

    Sharazad
    Sharazad

    Sharazad

    ST:20 HP:30 MHP:30 G:55

    Support / Territory (30G): Clears all Cepters of Enchantments.

    Son Ascetic
    Son Ascetic

    Son Ascetic

    ST:0 HP:30 MHP:30 G:60

    Support (Uses abilities of the supporting creature)

    Sorcerer
    Sorcerer

    Sorcerer

    ST:0 HP:30 MHP:30 G:40

    Item Limit: Weapons

    Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.

    Sulfurous Balloon
    Sulfurous Balloon

    Sulfurous Balloon

    ST:10 HP:30 MHP:30 G:15 R

    Item Limit: Scrolls

    Upon Defeat: HP-30 to opponent's base HP.

    Valkyria
    Valkyria

    Valkyria

    ST:30 HP:30 MHP:30 G:70 R

    Attacks First / Support / Upon Victory: ST 10 (up to a maximum of 80).

    Will O' the Wisp
    Will O' the Wisp

    Will O' the Wisp

    ST:10 HP:50 MHP:50 G:60

    Item Limit: Weapons

    Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

    Air Monsters (Yellow)

    Archer
    Archer

    Archer

    ST:20 HP:30 MHP:30 G:40

    Item Limit: Weapons

    Territory (30G): Deals 10 damage to target creature.

    Beelzebub
    Beelzebub

    Beelzebub

    ST:70 HP:70 MHP:70 G:140 YY []

    Land Limit: Earth

    Boost: HP 10 to Air creatures. / Battle End: User loses 100G magic.

    Centaur
    Centaur

    Centaur

    ST:30 HP:40 MHP:40 G:80

    Attacks First / Battle End: Items equipped recycle to user's book.

    Chonchon
    Chonchon

    Chonchon

    ST:20 HP:30 MHP:30 G:40

    In Battle: HP 20 if not equipped with an item. / Battle End: Adds Anti-Element to defending creature if not equipped with an item.

    Cornfolk
    Cornfolk

    Cornfolk

    ST:30 HP:40 MHP:40 G:70

    Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.

    Dhampir
    Dhampir

    Dhampir

    ST:40 HP:40 MHP:40 G:80 Y

    Neutralizes: Earth / Instant Death: 60% to Earth creatures.

    Elf

    Elf
    Elf

    ST:40 HP:30 MHP:30 G:70 Y

    Attacks First / Critical Hit: Earth

    Giant Bat
    Giant Bat

    Giant Bat

    ST:20 HP:30 MHP:30 G:20

    Item Limit: Scrolls

    Giant Rattler
    Giant Rattler

    Giant Rattler

    ST:40 HP:40 MHP:40 G:70

    Item Limit: Scrolls

    Battle End: Adds Disease to defending creature if not equipped with an item.

    Gouda
    Gouda

    Gouda

    ST:0 HP:40 MHP:40 G:60 YY

    Land Limit: Earth

    In Battle: ST & HP= (number of Air creatures in play x10).

    Gremlin
    Gremlin

    Gremlin

    ST:20 HP:30 MHP:30 G:70

    Item Limit: Scrolls

    Battle Start: Destroys opponent's item.

    Griffon
    Griffon

    Griffon

    ST:50 HP:50 MHP:50 G:90

    Land Limit: Earth

    Item Limit: Scrolls

    Harpy
    Harpy

    Harpy

    ST:30 HP:30 MHP:30 G:60

    Attacks First

    Holy Llama
    Holy Llama

    Holy Llama

    ST:20 HP:40 MHP:40 G:60

    Item Limit: Scrolls

    Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.

    Hornet
    Hornet

    Hornet

    ST:40 HP:30 MHP:30 G:60

    Item Limit: Scrolls

    Attack Bonus: Poison

    Hurricane
    Hurricane

    Hurricane

    ST:20 HP:50 MHP:50 G:50

    Land Limit: Earth

    Item Limit: Armor Scrolls

    Attacks First / Defensive

    Igneous Fatui
    Igneous Fatui

    Igneous Fatui

    ST:10 HP:30 MHP:30 G:10 YY []

    Land Limit: Fire Water

    Attacks Last / Instant Death: 80%

    Knight
    Knight

    Knight

    ST:50 HP:40 MHP:40 G:90

    Critical Hit: Creatures with MHP of 50 and up.

    Leprechaun
    Leprechaun

    Leprechaun

    ST:20 HP:20 MHP:20 G:40 Y []

    Battle Start: Gives opponent its own item and forces them to use it.

    Leveler
    Leveler

    Leveler

    ST:40 HP:60 MHP:60 G:100 Y []

    Item Limit: Scrolls

    Battle End: Lowers level of battle territory by 1 unless it's an Air land.

    Master Monk
    Master Monk

    Master Monk

    ST:20 HP:50 MHP:50 G:80

    Attacks First / In Battle: ST 30, HP-30 if not equipped with an item.

    Mermecoleo
    Mermecoleo

    Mermecoleo

    ST:20 HP:30 MHP:30 G:60

    Land Limit: Earth

    Item Limit: Scrolls

    Attacks Last / Upon Defeat: Evolves into Dragonfly.

    Night Fiend
    Night Fiend

    Night Fiend

    ST:0 HP:40 MHP:40 G:70 YY

    Land Limit: Water

    Item Limit: Weapons Armor

    Attacks First / In Battle: ST (level of battle territory x20).

    Nightmare
    Nightmare

    Nightmare

    ST:30 HP:30 MHP:30 G:50 Y

    Penetrates

    Nike
    Nike

    Nike

    ST:30 HP:30 MHP:30 G:60 Y

    Item Limit: Armor

    Attacks First / Attack Bonus: Paralysis

    Nue
    Nue

    Nue

    ST:40 HP:50 MHP:50 G:80 Y

    Land Limit: Earth

    Boost: ST-10 to invading creatures.

    Paladin
    Paladin

    Paladin

    ST:50 HP:50 MHP:50 G:90 Y

    Land Limit: Earth

    Critical Hit: Neutral / Regenerates

    Pegasus
    Pegasus

    Pegasus

    ST:30 HP:20 MHP:20 G:60

    Item Limit: Scrolls

    Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.

    Powder Eater
    Powder Eater

    Powder Eater

    ST:1 HP:1 MHP:1 G:0

    Item Limit: Scrolls

    Multiplies when moving, leaving copies in both former and new locations.

    Pushpull
    Pushpull

    Pushpull

    ST:0 HP:40 MHP:40 G:70

    Item Limit: Scrolls

    Attacks twice.

    Quetzalcoatl
    Quetzalcoatl

    Quetzalcoatl

    ST:30 HP:50 MHP:50 G:80 Y

    Item Limit: Armor

    Boost: ST 10 to Attacks First creatures, Attacks First ability is removed.

    Roadrunner
    Roadrunner

    Roadrunner

    ST:20 HP:30 MHP:30 G:60

    Item Limit: Scrolls

    Attacks First / Moves 2 spaces.

    Soul Collector
    Soul Collector

    Soul Collector

    ST:20 HP:30 MHP:30 G:60 []

    In Battle: ST (number of creatures destroyed thus far x5).

    Spectre
    Spectre

    Spectre

    ST:0 HP:30 MHP:30 G:30

    In Battle: ST & HP= (random value between 10 and 70).

    Sphinx
    Sphinx

    Sphinx

    ST:40 HP:50 MHP:50 G:80 Y []

    Land Limit: Earth

    Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.

    Sprite
    Sprite

    Sprite

    ST:20 HP:20 MHP:20 G:10

    Land Limit: Earth

    Neutralizes: Attacks from creatures with MHP of 40 and up.

    Succubus
    Succubus

    Succubus

    ST:40 HP:40 MHP:40 G:50 []

    Land Limit: Earth

    Attack Bonus: Opponent's ST=0.

    Trample Weed
    Trample Weed

    Trample Weed

    ST:20 HP:60 MHP:60 G:30 Y

    Item Limit: Weapons Scrolls

    Defensive / Level of occupied land cannot be changed.

    Virus
    Virus

    Virus

    ST:10 HP:10 MHP:10 G:0 Y

    Land Limit: Earth

    Item Limit: Weapons Armor Scrolls

    Boost: HP-10 to all creatures.

    Wendigo
    Wendigo

    Wendigo

    ST:30 HP:50 MHP:50 G:70

    Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.

    Wind Imp

    Wind Imp
    Wind Imp

    ST:20 HP:20 MHP:20 G:10 []

    Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.

    Witch
    Witch

    Witch

    ST:20 HP:30 MHP:30 G:50

    Item Limit: Weapons

    Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit

    Wyvern
    Wyvern

    Wyvern

    ST:40 HP:40 MHP:40 G:80 Y

    Land Limit: Earth

    Item Limit: Armor

    Attacks First / Can move to any vacant Air land in the area.

    Earth Monsters (Green)

    Angostura
    Angostura

    Angostura

    ST:20 HP:60 MHP:60 G:80

    Item Limit: Weapons Scrolls

    Defensive / Instant Death: 80% against creatures with MHP of 30 and under.

    Armadillo
    Armadillo

    Armadillo

    ST:20 HP:50 MHP:50 G:40

    Item Limit: Scrolls

    In Battle: In an odd-numbered round, HP=60. In an even-numbered round, HP=30.

    Barometz
    Barometz

    Barometz

    ST:0 HP:30 MHP:30 G:20

    Land Limit: Fire

    Item Limit: Weapons Scrolls

    Defensive / Territory (0G): User gains (lap number x30G) magic.

    Basilisk
    Basilisk

    Basilisk

    ST:30 HP:40 MHP:40 G:50 GG

    Item Limit: Armor

    Instant Death: 50% / Battle End: Lowers level of battle territory by 1.

    Blynx
    Blynx

    Blynx

    ST:20 HP:20 MHP:20 G:40

    Item Limit: Scrolls

    Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.

    Carbuncle
    Carbuncle

    Carbuncle

    ST:20 HP:20 MHP:20 G:20

    Support / Reflects: Scroll attacks.

    Carbunfly
    Carbunfly

    Carbunfly

    ST:40 HP:40 MHP:40 G:100 RR

    Item Limit: Scrolls

    Attacks First / Reflects: Scroll attacks. / Upon Defeat: Evolves into Carbuncle.

    Cerberus
    Cerberus

    Cerberus

    ST:20 HP:40 MHP:40 G:50 G

    Land Limit: Air

    Item Limit: Scrolls

    Attacks twice.

    Coati
    Coati

    Coati

    ST:30 HP:30 MHP:30 G:60

    In Battle: ST (number of Earth creatures in play x5).

    Cockatrice
    Cockatrice

    Cockatrice

    ST:30 HP:40 MHP:40 G:60 G

    Item Limit: Scrolls

    Attack Bonus: Transforms opponent into Wall of Stone.

    Dark Elf
    Dark Elf

    Dark Elf

    ST:40 HP:30 MHP:30 G:70 G

    Attacks First / Critical Hit: Air

    Dark Master
    Dark Master

    Dark Master

    ST:60 HP:80 MHP:80 G:140 GG []

    Land Limit: Air

    Boost: HP 10 to Earth creatures. / Battle End: User loses 100G magic.

    Death Gaze
    Death Gaze

    Death Gaze

    ST:50 HP:30 MHP:30 G:70 G

    Land Limit: Air

    Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)

    Dragon Zombie
    Dragon Zombie

    Dragon Zombie

    ST:40 HP:60 MHP:60 G:100

    Land Limit: Air

    Item Limit: Armor

    Dryad
    Dryad

    Dryad

    ST:20 HP:30 MHP:30 G:60

    Land Limit: Air

    Item Limit: Weapons

    Support / Can move to any vacant Earth land within the area.

    Dwarf
    Dwarf

    Dwarf

    ST:30 HP:50 MHP:50 G:70

    Gargoyle
    Gargoyle

    Gargoyle

    ST:30 HP:50 MHP:50 G:90 G

    Attacks First / In Battle: ST=50 when defending.

    Ghoul
    Ghoul

    Ghoul

    ST:40 HP:30 MHP:30 G:50 []

    Attack Bonus: Paralysis / Upon Victory: Regenerates

    Gigantherium
    Gigantherium

    Gigantherium

    ST:50 HP:60 MHP:60 G:90 G

    Item Limit: Scrolls

    In Battle: HP-20 if battle territory has an Enchantment upon it.

    Gnome
    Gnome

    Gnome

    ST:20 HP:40 MHP:40 G:60

    Toll value for occupied territory becomes 1.5x.

    Gooba
    Gooba

    Gooba

    ST:0 HP:10 MHP:10 G:0

    Item Limit: Scrolls

    Gooba Queen
    Gooba Queen

    Gooba Queen

    ST:10 HP:40 MHP:40 G:30 GG

    Item Limit: Weapons

    Territory (20G): Summons Gooba to vacant land of user's choice.

    Green Mold
    Green Mold

    Green Mold

    ST:10 HP:50 MHP:50 G:45

    Item Limit: Weapons Scrolls

    Defensive / Regenerates

    Grimalkin
    Grimalkin

    Grimalkin

    ST:20 HP:30 MHP:30 G:60 G

    Support / Cannot be targeted by spells or territory abilities.

    Healer
    Healer

    Healer

    ST:10 HP:40 MHP:40 G:50

    Regenerates / Territory (20G): Recovers target creature's HP by 30.

    Huge Spider
    Huge Spider

    Huge Spider

    ST:30 HP:40 MHP:40 G:70

    Item Limit: Scrolls

    Attack Bonus: Paralysis

    Hunbaba
    Hunbaba

    Hunbaba

    ST:50 HP:40 MHP:40 G:80 G []

    Land Limit: Air

    Attack Bonus: Poison / Boost: ST-10 to Air creatures.

    Leshy
    Leshy

    Leshy

    ST:30 HP:40 MHP:40 G:50

    Defensive / Battle End: Raises level of battle territory by 1.

    Mandrake
    Mandrake

    Mandrake

    ST:10 HP:50 MHP:50 G:55 G

    Land Limit: Air

    Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.

    Mudman
    Mudman

    Mudman

    ST:20 HP:40 MHP:40 G:65

    Land Limit: Air

    Item Limit: Armor

    In Battle: HP (number of Earth creatures in play x5).

    Mummy
    Mummy

    Mummy

    ST:20 HP:50 MHP:50 G:40

    Item Limit: Weapons

    Defensive / Upon Defeat: User gains (lap number x50G) magic.

    Odradek
    Odradek

    Odradek

    ST:20 HP:20 MHP:20 G:40

    Support / HP & MHP cannot be altered by spells or territory abilities.

    Pan
    Pan

    Pan

    ST:30 HP:40 MHP:40 G:60

    Attack Bonus: Confusion

    Quake Beast
    Quake Beast

    Quake Beast

    ST:50 HP:30 MHP:30 G:40 GG

    Item Limit: Armor

    Territory (60G): Lowers adjacent lands one level, then is destroyed.

    Raksas
    Raksas

    Raksas

    ST:50 HP:30 MHP:30 G:70 G

    Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.

    Sage
    Sage

    Sage

    ST:20 HP:30 MHP:30 G:70

    Support / Immune to Destroy Item and Steal Item effects.

    Spitting Cobra
    Spitting Cobra

    Spitting Cobra

    ST:40 HP:40 MHP:40 G:70

    Item Limit: Scrolls

    Territory (0G): Adds Poison to target creature.

    T'ao T'ieh
    T'ao T'ieh

    T'ao T'ieh

    ST:40 HP:40 MHP:40 G:70 G

    Land Limit: Air

    Upon Victory: ST & MHP 10 (up to a maximum of 80).

    Tiger Beetle
    Tiger Beetle

    Tiger Beetle

    ST:20 HP:30 MHP:30 G:20

    Item Limit: Scrolls

    Trench Worm
    Trench Worm

    Trench Worm

    ST:40 HP:50 MHP:50 G:90 G

    Item Limit: Armor

    Penetrates: Air

    Troll
    Troll

    Troll

    ST:40 HP:40 MHP:40 G:70

    Land Limit: Fire Air

    Regenerates

    Vampire
    Vampire

    Vampire

    ST:40 HP:40 MHP:40 G:80 G

    Land Limit: Water Air

    Item Limit: Armor

    Attacks First / Attack Bonus: HP (damage dealt to opponent).

    Wall of Stone
    Wall of Stone

    Wall of Stone

    ST:0 HP:60 MHP:60 G:30

    Land Limit: Air

    Item Limit: Armor Scrolls

    Defensive

    Wereboar
    Wereboar

    Wereboar

    ST:20 HP:40 MHP:40 G:80

    In Battle: ST 30 when invading.

    Woodfolk
    Woodfolk

    Woodfolk

    ST:30 HP:30 MHP:30 G:60

    Item Limit: Weapons

    Support

    Water Monsters (Blue)

    Alga Sphere
    Alga Sphere

    Alga Sphere

    ST:10 HP:40 MHP:40 G:30

    Item Limit: Weapons Scrolls

    Defensive / Territory Ability (30G): MHP 10 (up to a maximum of 80).

    Amazon
    Amazon

    Amazon

    ST:40 HP:40 MHP:40 G:80

    Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.

    Anubias
    Anubias

    Anubias

    ST:30 HP:50 MHP:50 G:70 B

    Land Limit: Fire

    In Battle: HP= (number of creatures destroyed thus far x5).

    Banshee
    Banshee

    Banshee

    ST:20 HP:30 MHP:30 G:20 BB

    Item Limit: Weapons

    Territory (60G): Deals (25% of MHP) damage to all creatures.

    Behemoth
    Behemoth

    Behemoth

    ST:60 HP:60 MHP:60 G:90 B

    Land Limit: Fire

    Item Limit: Armor Scrolls

    Attacks Last / Battle End: Destroys a single card at random from user's hand.

    Bloody Pudding
    Bloody Pudding

    Bloody Pudding

    ST:20 HP:20 MHP:20 G:30

    Item Limit: Scrolls

    Support / Battle Start: MHP (supporting creature's MHP). (Up to a maximum of 80).

    Book Worm
    Book Worm

    Book Worm

    ST:10 HP:20 MHP:20 G:10 B

    Item Limit: Scrolls

    Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.

    Bunyip
    Bunyip

    Bunyip

    ST:50 HP:40 MHP:40 G:90

    Item Limit: Armor

    Neutralizes: Penetrates

    Charon
    Charon

    Charon

    ST:20 HP:30 MHP:30 G:70 B

    Item Limit: Armor

    Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.

    Dagon
    Dagon

    Dagon

    ST:60 HP:80 MHP:80 G:140 BB []

    Land Limit: Fire

    Boost: HP 10 to Water creatures. / Battle End: User loses 100G magic.

    Drool
    Drool

    Drool

    ST:0 HP:40 MHP:40 G:70

    Item Limit: Weapons Scrolls

    Penetrates / In Battle: ST= (number of user's Water territories x10).

    Fate
    Fate

    Fate

    ST:30 HP:40 MHP:40 G:60

    Territory (40G): User draws a card. / Upon Defeat: User draws a card.

    Fungonoid
    Fungonoid

    Fungonoid

    ST:30 HP:40 MHP:40 G:60

    Item Limit: Scrolls

    Battle End: MHP 10 (up to a maximum of 80).

    Giant Amoeba
    Giant Amoeba

    Giant Amoeba

    ST:30 HP:30 MHP:30 G:50

    Item Limit: Armor Scrolls

    Neutralizes: Fire Earth

    Grendel
    Grendel

    Grendel

    ST:50 HP:50 MHP:50 G:110 B

    Critical Hit: Creatures with ST of 20 and under.

    Grindylow
    Grindylow

    Grindylow

    ST:20 HP:40 MHP:40 G:60

    Neutralizes: Attacks from creatures with ST of 30 or less.

    Hyde
    Hyde

    Hyde

    ST:30 HP:30 MHP:30 G:50 B

    Land Limit: Fire

    Territory (50G): Adds Paralysis to target creature.

    Hydra
    Hydra

    Hydra

    ST:40 HP:50 MHP:50 G:90 B

    Item Limit: Armor

    Regenerates: Except when on Fire land.

    Kelpie
    Kelpie

    Kelpie

    ST:30 HP:30 MHP:30 G:70 B

    Item Limit: Scrolls

    Stops all passing Cepters other than user when placed on a Water land.

    King Tortoise
    King Tortoise

    King Tortoise

    ST:10 HP:50 MHP:50 G:45

    Item Limit: Scrolls

    Attacks Last

    Kraken
    Kraken

    Kraken

    ST:50 HP:50 MHP:50 G:80 B

    Land Limit: Fire

    Item Limit: Scrolls

    Neutralizes: Neutral / In Battle: If user has Fire territory, HP-20.

    Leviathan
    Leviathan

    Leviathan

    ST:30 HP:60 MHP:60 G:120 BB

    Item Limit: Armor

    Upon Victory: Battle territory becomes Water.

    Lilith
    Lilith

    Lilith

    ST:0 HP:30 MHP:30 G:80

    Item Limit: Armor

    Attacks First / In Battle: ST= (number of cards in user's hand x10).

    Lizardman
    Lizardman

    Lizardman

    ST:30 HP:40 MHP:40 G:70

    Attacks First

    Lung
    Lung

    Lung

    ST:0 HP:30 MHP:30 G:50 BB

    Land Limit: Fire

    Item Limit: Weapons Armor

    In Battle: ST & HP= (number of Water symbols owned by user).

    Mad Clown
    Mad Clown

    Mad Clown

    ST:10 HP:20 MHP:20 G:10 B []

    Boost: HP 10 to user's creatures.

    Marfolk
    Marfolk

    Marfolk

    ST:20 HP:30 MHP:30 G:20

    Medusa
    Medusa

    Medusa

    ST:30 HP:30 MHP:30 G:50 []

    Attack Bonus: Transforms opponent into Statue.

    Megarodon
    Megarodon

    Megarodon

    ST:50 HP:50 MHP:50 G:70

    Land Limit: Neutral Fire Earth Air

    Item Limit: Scrolls

    Mujina
    Mujina

    Mujina

    ST:0 HP:30 MHP:30 G:50 B

    In Battle: ST & HP= (number of opponent's cards in hand x10).

    Nymph
    Nymph

    Nymph

    ST:10 HP:30 MHP:30 G:50 B

    Land Limit: Fire Air

    Neutralizes: Fire / Attack Bonus: If opposing creature has HP <= 30, it is added to user's hand (40%)

    Pirate
    Pirate

    Pirate

    ST:10 HP:30 MHP:30 G:45

    Support

    Remora
    Remora

    Remora

    ST:20 HP:40 MHP:40 G:40

    Land Limit: Fire Air

    Item Limit: Scrolls

    Attack Bonus: Destroys a card at random from opponent Cepter's hand.

    Sea Bonze
    Sea Bonze

    Sea Bonze

    ST:20 HP:40 MHP:40 G:70

    Land Limit: Fire Earth

    Defensive / In Battle: No effects or abilities can be used during battle.

    Shell Creeper
    Shell Creeper

    Shell Creeper

    ST:20 HP:30 MHP:30 G:50

    Item Limit: Scrolls

    Neutralizes: Fire Air

    Storm Giant
    Storm Giant

    Storm Giant

    ST:40 HP:60 MHP:60 G:110 B

    Critical Hit: Fire

    Suiko
    Suiko

    Suiko

    ST:20 HP:30 MHP:30 G:0 []

    Land Limit: Fire

    Battle End: Adds Vitality to defending creature.

    Undine
    Undine

    Undine

    ST:30 HP:30 MHP:30 G:60

    Item Limit: Armor

    In Battle: HP= (number of user's Water territories x20). / Neutralizes: Water

    Vision
    Vision

    Vision

    ST:40 HP:50 MHP:50 G:80

    In Battle: HP=30 / Neutralizes: Air

    Vodyanoi
    Vodyanoi

    Vodyanoi

    ST:40 HP:40 MHP:40 G:90 B []

    Attacks First / Instant Death: 80% if on defense.

    Wall of Ice
    Wall of Ice

    Wall of Ice

    ST:0 HP:40 MHP:40 G:40

    Land Limit: Fire

    Item Limit: Armor Scrolls

    Defensive / In Battle: HP 30

    Wizard
    Wizard

    Wizard

    ST:0 HP:30 MHP:30 G:45

    Item Limit: Weapons

    Support / Scroll Critical Hit

    Yeti
    Yeti

    Yeti

    ST:40 HP:40 MHP:40 G:80 B

    Item Limit: Scrolls

    Neutralizes: Fire / Instant Death: 60% against Fire creatures.

    Items

    Air Slasher (Weapon)

    G:10

    ST 20 / Critical Hit: Air

    Amber Ring (Tool)

    G:30

    ST 20 / Penetrates: Air

    Aura Blade (Weapon)

    G:40

    ST (MHP value).

    Bandit's Glove (Tool)

    G:0

    Attack Bonus: Steals (damage dealt x2G) magic from opponent.

    Battering Ram (Weapon)

    G:30

    ST 20 / Attack Bonus: 100% Instant Death against Defensive creatures.

    Battle Axe (Weapon)

    G:30

    ST 40

    Bell of Chaos (Tool)

    G:50

    Battle Start: Destroys all cards identical to opponent's item in all Cepters' books and hands. / Immune to Destroy Item and Steal Item effects.

    Bell of Law (Tool)

    G:10

    Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book

    Black Orb (Tool)

    G:30

    Equipped creature ignores opponent creature's Neutralizes or Reflects ability.

    Boomerang (Weapon)

    G:40

    ST 20 / HP 10 / Battle End: Recycles to Hand

    Buckler (Armor)

    G:30

    Neutralizes: Attacks from creatures with ST of 30 and under.

    Catapult (Weapon)

    G:90

    ST 30 / HP 30

    Chain Mail (Armor)

    G:10

    HP 30

    Chameleon Armor (Armor)

    G:30

    HP= (level of battle territory x20).

    Changing Salve (Tool)

    G:0

    Swaps equipped creature's ST and HP values.

    Claw of the Ghoul (Tool)

    G:10

    Attack Bonus: Paralysis

    Claymore (Weapon)

    G:60

    ST 50

    Coin of Piety (Tool)

    G:0

    Upon Victory: User gains 10 symbols of same element as battle territory.

    Counter Amulet (Tool)

    G:100

    ST=0 / Reflects: All non-scroll attacks.

    Crossbow (Weapon)

    G:70

    ST 30 / HP 20

    Dagger of Mite (Weapon)

    G:40

    ST (current standing x20).

    Death (Scroll)

    G:80

    Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%).

    Diamond Armor (Armor)

    G:60

    Attacks Last / ST-30 / HP 60

    Dynamite (Tool)

    G:50

    ST 60 / Battle End: Equipped creature is destroyed.

    Earth Amulet (Tool)

    G:30

    ST 10 / Attacks First / Critical Hit: When equipped creature is Earth

    Earth Shield (Armor)

    G:25

    Neutralizes: Earth / Neutralizes all non-scroll attack damage when equipped by a Earth creature.

    Emerald Ring (Tool)

    G:30

    ST 20 / Penetrates: Earth

    Fire Amulet (Tool)

    G:30

    ST 20 / HP 10 / Regenerates / Critical Hit: When equipped creature is Fire

    Fire Bolt (Scroll)

    G:40

    Scroll Attack: ST=30 / Scroll Critical Hit: Water

    Fire Shield (Armor)

    G:25

    Neutralizes: Fire / Neutralizes all non-scroll attack damage when equipped by a Fire creature.

    Flame Tongue (Weapon)

    G:10

    ST 20 / Critical Hit: Water

    Freeze (Scroll)

    G:40

    Scroll Attack: ST=30 / Scroll Critical Hit: Fire

    Gaseous Form (Tool)

    G:70

    ST=0 / Neutralizes: All non-scroll attacks.

    Gem of Life (Tool)

    G:20

    Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.

    Glaive (Weapon)

    G:40

    ST 20 / HP 20

    Golden Goose (Tool)

    G:0

    Upon Defeat: User gains G= (MHP x10G)

    Gremlin Amulet (Tool)

    G:70

    Battle Start: Destroys opponent's item.

    Heart Fibula (Tool)

    G:30

    Upon Victory: ST 20 / MHP 20 (up to a maximum of 80).

    Hell Blaze (Scroll)

    G:80

    Scroll Attack: ST=40 / Scroll Critical Hit: Creatures with 20ST or less.

    Holy Grail (Tool)

    G:80

    Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.

    Hourglass (Tool)

    G:10

    Attacks First / Disables opponent creature's Attacks First ability.

    Icicle (Weapon)

    G:10

    ST 20 / Critical Hit: Fire

    Iksear (Tool)

    G:50

    HP (number of user's Water territories x20). / Immune to Destroy Item and Steal Item effects.

    Knight Shield (Armor)

    G:40

    Neutralizes: Attacks from creatures with ST of 40 and up.

    Kris (Weapon)

    G:50

    ST 30 / Immune to Destroy Item and Steal Item effects.

    Lance of Odin (Weapon)

    G:80

    ST 50 / HP 10

    Leather Armor (Armor)

    G:0

    HP 20

    Long Sword (Weapon)

    G:10

    ST 30

    Luna Stone (Tool)

    G:50

    Battle End: Swaps opponent's ST and HP values.

    Mace (Weapon)

    G:0

    ST 20

    Magic Shield (Armor)

    G:10

    HP 20 / Neutralizes: Scroll attacks.

    Magus's Mirror (Armor)

    G:40

    HP 20 / Reflects: Scroll attacks.

    Marker Flag (Tool)

    G:30

    Battle End: Invading Cepter can use Territory commands or invade again.

    Masamune (Weapon)

    G:50

    ST 50 / HP-10

    Morning Star (Weapon)

    G:40

    ST 30 / HP 10

    Mujina Mask (Tool)

    G:30

    HP (number of opponent's cards in hand x10).

    Necro Scarab (Tool)

    G:60

    Upon Defeat: Transforms equipped creature into Zombie.

    Neutral Amulet (Tool)

    G:10

    Equipped creature becomes Neutral. / Battle End: Recycles to Book

    Nuclear Fusion (Scroll)

    G:120

    Scroll Attack: ST=50

    Nunchaku (Weapon)

    G:0

    ST 30 / HP-10

    Offering Doll (Tool)

    G:0

    Upon Victory: Symbol value of same element as equipped creature is increased 30%.

    Petrify Stone (Tool)

    G:50

    ST=0 / HP=80

    Phoenix Amulet (Tool)

    G:20

    Upon Defeat: Returns to user's hand.

    Plate Mail (Armor)

    G:60

    HP 50

    Power Bracelet (Tool)

    G:30

    STx2

    Prismatic Wand (Weapon)

    G:80

    If the element of user's creature is different from the enemy's, the user's creature gains ST/HP 40.

    Protean Ring (Tool)

    G:0

    Transforms equipped creature into a random different creature.

    Rainbow Piece (Tool)

    G:50

    HP 40 / Neutralizes: Scroll attacks. / Battle End: Removes Enchantment from battle territory.

    Rat Hunter (Tool)

    G:50

    Attack Bonus: Transforms opponent into Giant Rat.

    Ring of the Succubus (Tool)

    G:30

    Attacks First / Attack Bonus: Opponent's base ST=0.

    Ring of the Vampire (Tool)

    G:30

    Attacks First / Attack Bonus: HP (damage dealt to opponent).

    Rock Biter (Weapon)

    G:10

    ST 20 / Critical Hit: Earth

    Ruby Ring (Tool)

    G:30

    ST 20 / Penetrates: Fire

    Sapphire Ring (Tool)

    G:30

    ST 20 / Penetrates: Water

    Scale Armor (Armor)

    G:30

    HP 40

    Shadow Armor (Armor)

    G:30

    HP ((7- battle territory level) x10).

    Silver Plow (Tool)

    G:100

    Battle End: Raises level of battle territory by 1.

    Sleep (Scroll)

    G:50

    Scroll Attack: Adds Sleep to opponent.

    Sling (Tool)

    G:40

    Attacks First / ST 10 / HP 10

    Smoke Torch (Tool)

    G:30

    Neutralizes: Scroll attacks and Penetrates ability.

    Spear (Weapon)

    G:20

    ST 20 / HP 10

    Spike Shield (Armor)

    G:60

    Reflects: 1/2 of damage received (excluded scroll attacks).

    Stink Bottle (Tool)

    G:20

    Battle Start: Destroys opponent's tool or supporting creature / Battle End: Recycles to Book

    Stone Hail (Scroll)

    G:40

    Scroll Attack: ST=30 / Scroll Critical Hit: Air

    Storm Causer (Weapon)

    G:60

    ST 60 / HP-30

    Sword of the Falcon (Weapon)

    G:30

    Attacks First / ST 20

    Tearing Halo (Scroll)

    G:80

    Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is Neutral / Immune to Destroy Item and Steal Item effects.

    Terrair (Tool)

    G:50

    ST (number of user's Air territories x20). / Immune to Destroy Item and Steal Item effects.

    The Hand (Tool)

    G:80

    Battle Start: Steals opponent's item and uses it.

    Tower Shield (Armor)

    G:40

    Neutralizes: 1/2 of damage received (excludes scroll attacks).

    Trapezon (Tool)

    G:20

    Transforms equipped creature into Ba=Al.

    Trident (Weapon)

    G:70

    ST 40 / HP 10

    Venom (Tool)

    G:20

    Battle End: Deals damage equal to 50% of opponent's base HP.

    Vestment (Armor)

    G:50

    HP 30 / Immune to Destroy Item and Steal Item effects.

    Vorpal Sword (Weapon)

    G:40

    ST 30 / Critical Hit: Creatures with MHP of 40 and up.

    Water Amulet (Tool)

    G:30

    ST 30 / Critical Hit: When equipped creature is Water

    Water Shield (Armor)

    G:25

    Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.

    Wind Amulet (Tool)

    G:30

    ST 10 / HP 10 / Critical Hit: When equipped creature is Air / Upon Victory: MHP 10 (up to a maximum of 80).

    Wind Cutter (Scroll)

    G:40

    Scroll Attack: ST=30 / Scroll Critical Hit: Earth

    Wind Shield (Armor)

    G:25

    Neutralizes: Air / Neutralizes all non-scroll attack damage when equipped by an Air creature.

    Winged Boots (Tool)

    G:10

    Attacks First / Battle End: Recycles to Book

    Spells

    Acid Rain (Multi-Flash)

    G:70

    Deals 30 damage to all Defensive creatures.

    Anti Element (Single-Enchant)

    G:60

    Target creature cannot receive land effect.

    Anti-Magic (Single-Enchant)

    G:50

    Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).

    Aports (Multi-Flash)

    G:60

    Moves all Cepters to user's location that are on land matching the user's. User cannot roll the die this turn.

    Aurora (Multi-Flash)

    G:50

    Raises the value of all symbols by 20%.

    Avalanche (Multi-Flash)

    G:150

    Deals 30 damage to all creatures in level 5 territories.

    Babble (Single-Enchant)

    G:30

    Target Cepter cannot use Fortune Teller and Temple for 3 rounds.

    Backward (Single-Enchant)

    G:20

    Target Cepter moves backward instead of forward upon rolling the die.

    Banishing Ray (Single-Flash)

    G:70

    Destroys target Neutral creature.

    Barricade (Single-Enchant)

    G:10

    Toll value for target territory is increased 30% for 3 rounds.

    Barrier (Single-Enchant)

    G:30

    Target Cepter cannot be targeted by spells or territory abilities (except those that dispel Enchantments) for 5 rounds.

    Bind (Single-Enchant)

    G:60

    Target Cepter cannot move for 1 round.

    Binding Mist (Single-Enchant)

    G:30

    Adds Paralysis to target creature.

    Bistair (Single-Flash)

    G:80

    Deals damage= (# of user's Fire territories x10) to target enemy creature.

    Black Out (Single-Enchant)

    G:40

    Target enemy Cepter cannot claim tolls for 2 rounds.

    Camouflage (Single-Enchant)

    G:40

    Target creature receives land effect from lands of any element.

    Catastrophe (Multi-Flash)

    G:300 []

    HP=1/2 to all creatures.

    Changeling (Single-Flash)

    G:100

    Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.

    Chaos Panic (Multi-Flash)

    G:90

    All Cepters travel in the opposite direction next turn.

    Chariot (Single-Flash)

    G:50

    Moves target creature belonging to user 2 spaces. / Recycles to Book.

    Corruption (Single-Flash)

    G:90

    Target enemy Cepter loses (number of symbols owned x10G) magic.

    Cramp (Multi-Flash)

    G:60

    ST-20 to all creatures in target area.

    Cure (Single-Flash)

    G:10

    Fully recovers target creature's HP.

    Death Cloud (Multi-Flash)

    G:80

    Deals 20 damage to all Air creatures.

    Demonic Trade (Multi-Flash)

    G:200 []

    Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

    Desert Storm (Multi-Enchant)

    G:80

    Prevents changing of levels in any territories in the target area for 2 rounds.

    Despair (Single-Enchant)

    G:70

    Target enemy Cepter discards cards drawn for 2 rounds.

    Dimension Door (Single-Flash)

    G:20

    Moves target Cepter to a random territory. User cannot roll the die this turn.

    Disbelief (Multi-Flash)

    G:90

    All Cepters lose (number of symbols owned x5G) magic.

    Disease (Single-Enchant)

    G:40

    In battle, ST & HP-20 to target creature.

    Dispel Magic (Single-Flash)

    G:10

    Removes Enchantment from target Cepter.

    Drain Magic (Single-Flash)

    G:80

    User steals 30% of target enemy Cepter's magic.

    Dream Terrain (Single-Enchant)

    G:40

    User gains 50% of tolls collected by other Cepters until user reaches the castle.

    Drought (Single-Enchant)

    G:50

    Level of target territory cannot be changed.

    Dullness (Single-Enchant)

    G:30

    No items or supporting creatures can be used during battle on the target territory.

    Earth Shaker (Multi-Flash)

    G:300 []

    Level of all territories is lowered by 1.

    Echo (Single-Flash)

    G:80

    Sets user's magic to 50% of target enemy Cepter's magic.

    Eclipse (Single-Flash)

    G:60

    Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.

    Elemental Rage (Multi-Flash)

    G:80

    Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.

    Erasure (Multi-Flash)

    G:50

    Clears all Cepters and creatures of Enchantments.

    Escape (Single-Flash)

    G:20

    Transports user to nearest vacant land within the area. User cannot roll the die this turn.

    Evil Blast (Single-Flash)

    G:120

    Deals 30 damage to target enemy creature.

    Exile (Single-Flash)

    G:100

    Returns 1 creature with Enchantment to owner's hand.

    Exorcism (Multi-Flash)

    G:60

    Clears all creatures of Enchantments in the target area. / MHP 10 to affected creatures.

    Fairy Light (Single-Enchant)

    G:60

    Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.

    Feast (Multi-Flash)

    G:20

    All Cepters gain (number of territories in their possession x50G) magic.

    Find (Single-Flash)

    G:40

    User draws 1 card. / Adds Find to hand.

    Fire Explosion (Multi-Flash)

    G:80

    All creatures in an area take damage=30% of MHP

    Fly (Single-Flash)

    G:20

    User rolls two dice this turn.

    Fog (Single-Enchant)

    G:50

    Decreases target territory's toll value by 1/2.

    Foresight (Single-Flash)

    G:40

    User views the top 6 cards in their book, then selects 1 to place in their hand.

    Forest Leap (Single-Flash)

    G:20

    Transports user to nearest Earth land within the area. User cannot roll the die this turn.

    Goblin's Lair (Single-Flash)

    G:10 []

    Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.

    Grace (Single-Flash)

    G:30

    Caster gains 15% of the total value of target Cepter's symbols in magical powers.

    Gravity (Multi-Enchant)

    G:50

    All Cepters' next die roll yields a 1.

    Greed (Single-Enchant)

    G:20

    Raises target territory's toll value to 1.5x. / In Battle: HP-10

    Growth Body (Single-Flash)

    G:20

    MHP 10 to target creature.

    Haste (Single-Enchant)

    G:50

    Locks target Cepter's die roll to 6-8 for 2 rounds.

    Haunt (Single-Enchant)

    G:70

    The computer controls the target Cepter for 2 rounds.

    Holy Word 0 (Single-Enchant)

    G:30

    Target Cepter's next die roll yields a 0.

    Holy Word 1 (Single-Enchant)

    G:20

    Target Cepter's next die roll yields a 1.

    Holy Word 2 (Single-Enchant)

    G:10

    Target Cepter's next die roll yields a 2.

    Holy Word 3 (Single-Enchant)

    G:10

    Target Cepter's next die roll yields a 3.

    Holy Word 6 (Single-Enchant)

    G:10

    Target Cepter's next die roll yields a 6.

    Holy Word X (Single-Enchant)

    G:30

    Target Cepter's next die roll yields a 10.

    Ice Storm (Multi-Flash)

    G:80

    Deals 20 damage to all Fire creatures.

    Incineration (Multi-Flash)

    G:10

    User gains (number of creatures destroyed thus far x20G) magic, then number is reset.

    Influence (Single-Flash)

    G:80

    Transforms target territory into its owner's most numerous land type.

    Insect Swarm (Multi-Flash)

    G:80

    Deals 20 damage to all creatures in target area that have already taken damage.

    Invisibility (Single-Enchant)

    G:60

    User's territories cannot be targeted by spells or territory abilities (except those that dispel Enchantments). Effect ends if user casts a spell.

    Judgment (Single-Flash)

    G:100

    The target Cepter (67%) or user (33%) will lose 80% of their G.

    Lake Leap (Single-Flash)

    G:20

    Transports user to nearest Water land within the area. User cannot roll the die this turn.

    Land Protection (Single-Enchant)

    G:70

    Target territory cannot be targeted by spells or territory abilities (except those that dispel Enchantments).

    Land Transfer (Single-Flash)

    G:20

    Releases target territory from user's control and reverts it to magic. / Recycles to Book.

    Life Force (Single-Enchant)

    G:70 []

    Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.

    Life Stream (Multi-Flash)

    G:50

    Fully recovers HP of all creatures owned by user.

    Locust (Single-Flash)

    G:80

    Lowers target territory's level by 1.

    Magic Bolt (Single-Flash)

    G:50

    Deals 20 damage to target enemy creature.

    Magic Fountain (Single-Enchant)

    G:20

    The Cepter that stops first in target territory gains 400G magic.

    Manna (Single-Flash)

    G:0

    User gains (lap number x50G) magic.

    Mass Growth (Multi-Flash)

    G:30

    MHP 5 to all creatures (up to a maximum of 80).

    Mass Phantasm (Multi-Enchant)

    G:100

    Adds Phantasm to all creatures in target area.

    Mesmerize (Single-Flash)

    G:100 []

    User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).

    Meteor (Single-Flash)

    G:200 []

    Target territory's level becomes 1.

    Mind Seeker (Single-Flash)

    G:20

    User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).

    Mine (Single-Enchant)

    G:10

    The Cepter that stops first in target territory loses 50% of their magic.

    Mistletoe (Single-Enchant)

    G:20

    User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.

    Mountain Leap (Single-Flash)

    G:20

    Transports user to nearest Fire land within the area. User cannot roll the die this turn.

    Mutation (Single-Enchant)

    G:40

    MHP 20 to target creature (up to a maximum of 80). / Adds Poison.

    Pain (Single-Flash)

    G:20

    Target enemy Cepter loses 100G magic.

    Parasite (Single-Enchant)

    G:50

    Target creature's owner loses 100G magic at the end of battle.

    Peace (Single-Enchant)

    G:70

    Target territory cannot be invaded. / Target territory's toll value becomes 0.

    Permission (Single-Flash)

    G:80

    User gets clearance from all forts.

    Phantasm (Single-Enchant)

    G:30

    Target creature's HP and MHP cannot be altered by spells or territory abilities.

    Plague (Multi-Enchant)

    G:100

    Adds Poison to all creatures in target area.

    Plain Leap (Single-Flash)

    G:20

    Transports user to nearest Air land within the area. User cannot roll the die this turn.

    Pressure (Multi-Flash)

    G:70

    Lowers the value of all symbols by 30%.

    Prophecy (Single-Flash)

    G:40

    User draws 1 card of specified type from their book.

    Punisher (Multi-Flash)

    G:100

    Deals 20 damage to all creatures in territories with Enchantments.

    Quicksand (Single-Enchant)

    G:100

    Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.

    Quintessence (Single-Flash)

    G:60

    Transforms target territory into a Multi-Element land.

    Raise Dead (Single-Flash)

    G:30

    Returns last destroyed creature to hand. / Recycles to Book.

    Ray of Law (Multi-Flash)

    G:80

    Destroys all cards of magic 100G and up from all Cepters' hands.

    Regeneration (Single-Enchant)

    G:40

    In battle, HP 20 and Regenerates to target creature.

    Reincarnation (Single-Flash)

    G:50

    User discards all cards from current hand and draws an equal number of new cards from their book.

    Reinforce (Multi-Flash)

    G:60

    ST 10 to all creatures in target area (up to a maximum of 80).

    Relief (Single-Flash)

    G:30

    Exchanges creatures in 2 of user's territories. / Recycles to Book.

    Remove Curse (Single-Flash)

    G:10

    Removes Enchantment from target creature (territory).

    Replace (Single-Flash)

    G:120

    Exchanges target creature with another from its owner's hand.

    Revelation (Single-Enchant)

    G:50

    Adds Enlightenment to user for 2 rounds.

    Revival (Single-Flash)

    G:70 []

    Target Cepter's book is reverted to the state it was in when the game began.

    Ruin (Single-Flash)

    G:80

    Destroys all spell cards in the target enemy Cepter's hand and the user's.

    Rust (Single-Flash)

    G:80 []

    Destroys all item cards in the target enemy Cepter's hand.

    Scourge (Multi-Flash)

    G:80

    Decreases magic of all Cepters with Enchantments by 30%.

    Sculpture (Multi-Flash)

    G:150 []

    Transforms all creatures in target area with MHP of 30 and under into Statues.

    Selenear (Single-Flash)

    G:50

    User gains G= (# of user's Earth territories x100G) magic.

    Senility (Single-Enchant)

    G:100

    Target creature is destroyed at Battle End.

    Shatter (Single-Flash)

    G:20

    User chooses a non-creature card from target enemy Cepter's hand and destroys it.

    Shine (Single-Enchant)

    G:150

    Raises the value of all symbols by 50% for 2 rounds.

    Shrink (Single-Flash)

    G:30

    MHP-10 to target enemy creature.

    Silence (Single-Enchant)

    G:70

    Prevents target enemy Cepter from using creature cards for 2 rounds.

    Simulacrum (Single-Enchant)

    G:40

    Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.

    Sink (Single-Flash)

    G:150

    Transforms target territory into a Water land.

    Slow (Single-Enchant)

    G:20

    Locks target Cepter's die roll to 1-3 for 2 rounds.

    Soltis (Single-Flash)

    G:80

    User chooses 1 effect among 7 possible choices.

    Sonic Wave (Multi-Flash)

    G:70

    Deals 20 damage to all creatures with Attacks First ability.

    Soul Hunt (Single-Enchant)

    G:10

    User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.

    Soul Steal (Single-Enchant)

    G:10

    User gains G= (# of destroyed creatures x50G) magic for 3 rounds.

    Spartoi (Single-Flash)

    G:40 []

    Places a Skeleton on a random vacant land.

    Spirit Walk (Single-Enchant)

    G:20

    Target creature can travel to any vacant land within the area when moving.

    Squeeze (Single-Flash)

    G:50

    User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.

    Subsidence (Single-Flash)

    G:120

    Lowers level of target enemy Cepter's highest-level territory by 1.

    Suppression (Single-Flash)

    G:100

    User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.

    Telegnosis (Single-Enchant)

    G:60

    Adds Enlightenment to user until next round. / Recycles to Book.

    Telekinesis (Single-Flash)

    G:100

    Moves target creature 1 space.

    Teleport (Single-Flash)

    G:10

    Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.

    Temperance (Single-Flash)

    G:70

    MHP=30 to target creature.

    Tempest (Multi-Flash)

    G:200 []

    Deals 20 damage to all creatures.

    Thorn Fetter (Single-Enchant)

    G:50

    Target creature cannot be moved normally. / Battle End: HP-20.

    Thunder Storm (Multi-Flash)

    G:80

    Deals 20 damage to all Earth creatures.

    Torture (Single-Enchant)

    G:50

    Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.

    Triumph (Single-Enchant)

    G:20

    User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.

    Turn to the Wall (Single-Flash)

    G:80

    Transforms target creature into a predetermined Defensive creature of the same element.

    Upheaval (Single-Flash)

    G:150

    Transforms target territory into a Fire land.

    Vitality (Single-Enchant)

    G:40

    In battle, ST & HP 20 to target creature.

    Vortex (Single-Enchant)

    G:40

    No effects or abilities can be used during battle on the target territory.

    Waste (Single-Enchant)

    G:70

    Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.

    Weakness (Single-Flash)

    G:10

    ST=0 to target creature.

    Weathering (Single-Flash)

    G:150

    Transforms target territory into a Air land.

    Wild Growth (Single-Flash)

    G:150

    Transforms target territory into a Earth land.

    Wind of Hope (Single-Flash)

    G:40

    User draws 2 card from their book.

    Wing (Single-Enchant)

    G:40

    In battle, target creature ST 20 and Attacks First.

    Wizard Eye (Single-Flash)

    G:0

    User views the top 6 cards in target Cepter's book. / Adds Wizard Eye to hand.

    Word of Recall (Single-Flash)

    G:80 []

    Transports target Cepter straight to castle. User cannot roll the die this turn.

    Medal Rewards

    Astral Queen
    Astral Queen

    Astral Queen (Neutral)

    ST:30 HP:40 MHP:40 G:70 []

    Territory (60G): Adds Camouflage to all creatures. / In Battle: HP (number of Neutral creatures in play x5).

    Darkcraft
    Darkcraft

    Darkcraft (Multi-Flash)

    G:70

    The Cepter possessing the most symbols loses 30% of their most numerous symbol.

    Dragon Helm
    Dragon Helm

    Dragon Helm (Tool)

    G:70

    Critical Hit: Fire Air / Neutralizes: Water Earth / Immune to Destroy Item and Steal Item effects.

    Energy Flash
    Energy Flash

    Energy Flash (Multi-Flash)

    G:100 []

    Destroys all creatures on level 1 territories.

    Leoknight
    Leoknight

    Leoknight (Neutral)

    ST:0 HP:40 MHP:40 G:100

    Item Limit: Scrolls

    In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).

    Lightcraft
    Lightcraft

    Lightcraft (Multi-Flash)

    G:50

    All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.

    Polymorph
    Polymorph

    Polymorph (Single-Flash)

    G:80 []

    Transforms target creature into a random different creature.

    Talisman
    Talisman

    Talisman (Tool)

    G:100

    Battle Start: Destroys opponent's item. / Neutralizes: All non-scroll attacks. / Battle End: Adds Land Protection to defending creature.

    Tetramorph
    Tetramorph

    Tetramorph (Neutral)

    ST:30 HP:50 MHP:50 G:80 []

    Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 50 damage to target enemy creature whose element differs from its territory.

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